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- added SetThingZ compatibility option for fixing problems resulting from the changes to spawn position handling.
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1 changed files with 20 additions and 0 deletions
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@ -80,6 +80,7 @@ enum
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CP_SETACTIVATION,
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CP_SECTORFLOOROFFSET,
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CP_SETWALLYSCALE,
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CP_SETTHINGZ,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -294,6 +295,15 @@ void ParseCompatibility()
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sc.MustGetFloat();
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CompatParams.Push(FLOAT2FIXED(sc.Float));
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}
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else if (sc.Compare("setthingz"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGZ);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(FLOAT2FIXED(sc.Float));
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}
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else
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{
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sc.UnGet();
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@ -497,6 +507,16 @@ void SetCompatibilityParams()
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i += 5;
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break;
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}
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case CP_SETTHINGZ:
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{
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// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
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if (CompatParams[i+1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i+1]].z = CompatParams[i+2];
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}
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i += 3;
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break;
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}
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}
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}
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}
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