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- Fixed: Decal actors with an invalid decal texture caused a crash.
SVN r210 (trunk)
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e7f21912a5
commit
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2 changed files with 28 additions and 19 deletions
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@ -1,4 +1,5 @@
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June 21, 2006 (Changes by Graf Zahl)
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- Fixed: Decal actors with an invalid decal texture caused a crash.
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- Fixed: Player could crouch while dead.
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- Fixed: The sidedef loader could allocate insufficient memory if a map
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contained unused sidedefs.
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@ -721,6 +721,13 @@ void ADecal::BeginPlay ()
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// If no decal is specified, don't try to create one.
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if (args[0] != 0 && (tpl = DecalLibrary.GetDecalByNum (args[0])) != 0)
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{
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if (tpl->PicNum == 65535)
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{
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Printf("Decal actor at (%ld,%ld) does not have a valid texture\n", x>>FRACBITS, y>>FRACBITS);
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}
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else
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{
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// Look for a wall within 64 units behind the actor. If none can be
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// found, then no decal is created, and this actor is destroyed
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@ -747,6 +754,7 @@ void ADecal::BeginPlay ()
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DPrintf ("Could not find a wall to stick decal to at (%ld,%ld)\n", x>>FRACBITS, y>>FRACBITS);
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}
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}
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}
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else
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{
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DPrintf ("Decal actor at (%ld,%ld) does not have a good template\n", x>>FRACBITS, y>>FRACBITS);
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