- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.

This commit is contained in:
Christoph Oelckers 2016-01-28 09:20:27 +01:00
parent 2dbee6fab1
commit 724e625f16

View file

@ -425,7 +425,6 @@ void P_SerializeWorld (FArchive &arc)
short secretsector; short secretsector;
arc << secretsector; arc << secretsector;
if (secretsector) sec->Flags |= SECF_WASSECRET; if (secretsector) sec->Flags |= SECF_WASSECRET;
sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK);
P_InitSectorSpecial(sec, sec->special, true); P_InitSectorSpecial(sec, sec->special, true);
} }
arc << sec->interpolations[0] arc << sec->interpolations[0]