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- fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them.
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@ -425,7 +425,6 @@ void P_SerializeWorld (FArchive &arc)
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short secretsector;
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arc << secretsector;
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if (secretsector) sec->Flags |= SECF_WASSECRET;
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sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK);
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P_InitSectorSpecial(sec, sec->special, true);
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}
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arc << sec->interpolations[0]
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