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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-28 14:42:23 +00:00
- fixed retrieval of mapsection for polyportals.
- render wall portals on one sided lines.
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parent
3683a8ac58
commit
7105a87a1e
3 changed files with 23 additions and 12 deletions
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@ -1050,7 +1050,12 @@ void GLLineToLinePortal::DrawContents()
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for (unsigned i = 0; i < lines.Size(); i++)
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{
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int mapsection = lines[i].seg->linedef->getPortalDestination()->frontsector->subsectors[0]->mapsection;
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line_t *line = lines[i].seg->linedef->getPortalDestination();
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subsector_t *sub;
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if (line->sidedef[0]->Flags & WALLF_POLYOBJ)
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sub = R_PointInSubsector(line->v1->x, line->v1->y);
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else sub = line->frontsector->subsectors[0];
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int mapsection = sub->mapsection;
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currentmapsection[mapsection >> 3] |= 1 << (mapsection & 7);
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}
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@ -193,19 +193,12 @@ void GLWall::SkyLine(sector_t *fs, line_t *line)
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{
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ASkyViewpoint * skyboxx = line->skybox;
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GLSkyInfo skyinfo;
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GLLineToLineInfo llinfo;
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int ptype;
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// JUSTHIT is used as an indicator that a skybox is in use.
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// This is to avoid recursion
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if (line->isVisualPortal())
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{
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ptype = PORTALTYPE_LINETOLINE;
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llinfo.init(line);
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l2l = UniqueLineToLines.Get(&llinfo);
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}
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else if (!gl_noskyboxes && skyboxx && GLRenderer->mViewActor != skyboxx && !(skyboxx->flags&MF_JUSTHIT))
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if (!gl_noskyboxes && skyboxx && GLRenderer->mViewActor != skyboxx && !(skyboxx->flags&MF_JUSTHIT))
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{
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ptype = PORTALTYPE_SKYBOX;
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skybox = skyboxx;
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@ -1475,7 +1475,18 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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// sector's sky
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SkyNormal(frontsector, v1, v2);
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if (seg->linedef->skybox == NULL)
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if (seg->linedef->isVisualPortal())
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{
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GLLineToLineInfo llinfo;
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ztop[0] = zceil[0];
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ztop[1] = zceil[1];
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zbottom[0] = zfloor[0];
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zbottom[1] = zfloor[1];
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llinfo.init(seg->linedef);
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l2l = UniqueLineToLines.Get(&llinfo);
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PutPortal(PORTALTYPE_LINETOLINE);
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}
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else if (seg->linedef->skybox == NULL && !seg->linedef->isVisualPortal())
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{
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// normal texture
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gltexture = FMaterial::ValidateTexture(seg->sidedef->GetTexture(side_t::mid), false, true);
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@ -1590,12 +1601,14 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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if (seg->linedef->isVisualPortal() && seg->sidedef == seg->linedef->sidedef[0])
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{
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GLLineToLineInfo llinfo;
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ztop[0] = FIXED2FLOAT(bch1);
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ztop[1] = FIXED2FLOAT(bch2);
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zbottom[0] = FIXED2FLOAT(bfh1);
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zbottom[1] = FIXED2FLOAT(bfh2);
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SkyLine(frontsector, seg->linedef);
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llinfo.init(seg->linedef);
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l2l = UniqueLineToLines.Get(&llinfo);
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PutPortal(PORTALTYPE_LINETOLINE);
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}
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else if (backsector->e->XFloor.ffloors.Size() || frontsector->e->XFloor.ffloors.Size())
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{
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