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- fixed: A_CheckLOF did the trace pitch calculation wrong.
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1 changed files with 2 additions and 2 deletions
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@ -3705,7 +3705,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
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{
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offsetforward *= self->radius;
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offsetwidth *= self->radius;
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}
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}
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pos = self->PosPlusZ(offsetheight - self->Floorclip);
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@ -3762,7 +3762,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
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}
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else
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{
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pitch -= VecToAngle(xydist, target->Center());
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pitch -= VecToAngle(xydist, target->Center() - pos.Z);
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}
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}
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else if (flags & CLOFF_ALLOWNULL)
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