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Fixed TriLight struct declaration bug
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1 changed files with 1 additions and 1 deletions
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@ -338,7 +338,7 @@ llvm::Type *LLVMDrawers::GetTriLightStruct(llvm::LLVMContext &context)
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std::vector<llvm::Type *> elements;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt32Ty(context));
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elements.push_back(llvm::Type::getInt32Ty(context));
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for (int i = 0; i < 4 + TriVertex::NumVarying; i++)
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for (int i = 0; i < 4; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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elements.push_back(llvm::Type::getFloatTy(context));
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TriLightStruct = llvm::StructType::create(context, elements, "TriLight", false)->getPointerTo();
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TriLightStruct = llvm::StructType::create(context, elements, "TriLight", false)->getPointerTo();
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return TriLightStruct;
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return TriLightStruct;
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