mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 04:41:53 +00:00
- replaced all subclasses of DMessageBoxMenu with a callback option and lambdas to reduce the amount of menu code to port over. Now this is only one class.
This commit is contained in:
parent
de1e7661eb
commit
6e0e2b2457
2 changed files with 57 additions and 237 deletions
|
@ -588,6 +588,11 @@ void M_SetMenu(FName menu, int param)
|
|||
M_InitVideoModes();
|
||||
break;
|
||||
|
||||
case NAME_Quitmenu:
|
||||
// The separate menu class no longer exists but the name still needs support for existing mods.
|
||||
C_DoCommand("menu_quit");
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// End of special checks
|
||||
|
|
|
@ -58,12 +58,13 @@ class DMessageBoxMenu : public DMenu
|
|||
int messageSelection;
|
||||
int mMouseLeft, mMouseRight, mMouseY;
|
||||
FName mAction;
|
||||
void (*Handler)();
|
||||
|
||||
public:
|
||||
|
||||
DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None);
|
||||
DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None, void (*hnd)() = nullptr);
|
||||
void OnDestroy() override;
|
||||
void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false);
|
||||
void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false, void(*hnd)() = nullptr);
|
||||
void Drawer();
|
||||
bool Responder(event_t *ev);
|
||||
bool MenuEvent(int mkey, bool fromcontroller);
|
||||
|
@ -80,7 +81,7 @@ IMPLEMENT_CLASS(DMessageBoxMenu, false, false)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action)
|
||||
DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action, void (*hnd)())
|
||||
: DMenu(parent)
|
||||
{
|
||||
mAction = action;
|
||||
|
@ -91,7 +92,7 @@ DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int message
|
|||
int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
|
||||
mMouseRight = MAX(mr1, mr2);
|
||||
|
||||
Init(parent, message, messagemode, playsound);
|
||||
Init(parent, message, messagemode, playsound, hnd);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -100,7 +101,7 @@ DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int message
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound)
|
||||
void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound, void (*hnd)())
|
||||
{
|
||||
mParentMenu = parent;
|
||||
if (message != NULL)
|
||||
|
@ -115,6 +116,7 @@ void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode,
|
|||
S_StopSound (CHAN_VOICE);
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
Handler = hnd;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -150,7 +152,16 @@ void DMessageBoxMenu::CloseSound()
|
|||
|
||||
void DMessageBoxMenu::HandleResult(bool res)
|
||||
{
|
||||
if (mParentMenu != NULL)
|
||||
if (Handler != nullptr)
|
||||
{
|
||||
if (res) Handler();
|
||||
else
|
||||
{
|
||||
Close();
|
||||
CloseSound();
|
||||
}
|
||||
}
|
||||
else if (mParentMenu != NULL)
|
||||
{
|
||||
if (mMessageMode == 0)
|
||||
{
|
||||
|
@ -344,156 +355,51 @@ bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
|
|||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class DQuitMenu : public DMessageBoxMenu
|
||||
{
|
||||
DECLARE_CLASS(DQuitMenu, DMessageBoxMenu)
|
||||
CCMD (menu_quit)
|
||||
{ // F10
|
||||
M_StartControlPanel (true);
|
||||
|
||||
public:
|
||||
|
||||
DQuitMenu(bool playsound = false);
|
||||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuitMenu, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DQuitMenu::DQuitMenu(bool playsound)
|
||||
{
|
||||
int messageindex = gametic % gameinfo.quitmessages.Size();
|
||||
FString EndString;
|
||||
const char *msg = gameinfo.quitmessages[messageindex];
|
||||
if (msg[0] == '$')
|
||||
if (msg[0] == '$')
|
||||
{
|
||||
if (msg[1] == '*')
|
||||
{
|
||||
EndString = GStrings(msg+2);
|
||||
EndString = GStrings(msg + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY"));
|
||||
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
|
||||
}
|
||||
}
|
||||
else EndString = gameinfo.quitmessages[messageindex];
|
||||
|
||||
Init(NULL, EndString, 0, playsound);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DQuitMenu::HandleResult(bool res)
|
||||
{
|
||||
if (res)
|
||||
DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
|
||||
{
|
||||
if (!netgame)
|
||||
{
|
||||
if (gameinfo.quitSound.IsNotEmpty())
|
||||
{
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
|
||||
I_WaitVBL (105);
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
|
||||
I_WaitVBL(105);
|
||||
}
|
||||
}
|
||||
ST_Endoom();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
CloseSound();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (menu_quit)
|
||||
{ // F10
|
||||
M_StartControlPanel (true);
|
||||
DMenu *newmenu = new DQuitMenu(false);
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class DEndGameMenu : public DMessageBoxMenu
|
||||
{
|
||||
DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu)
|
||||
|
||||
public:
|
||||
|
||||
DEndGameMenu(bool playsound = false);
|
||||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DEndGameMenu, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DEndGameMenu::DEndGameMenu(bool playsound)
|
||||
{
|
||||
Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DEndGameMenu::HandleResult(bool res)
|
||||
{
|
||||
if (res)
|
||||
{
|
||||
M_ClearMenus ();
|
||||
if (!netgame)
|
||||
{
|
||||
D_StartTitle ();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
CloseSound();
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -510,67 +416,18 @@ CCMD (menu_endgame)
|
|||
|
||||
//M_StartControlPanel (true);
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
DMenu *newmenu = new DEndGameMenu(false);
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class DQuickSaveMenu : public DMessageBoxMenu
|
||||
{
|
||||
DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu)
|
||||
|
||||
public:
|
||||
|
||||
DQuickSaveMenu(bool playsound = false);
|
||||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuickSaveMenu, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DQuickSaveMenu::DQuickSaveMenu(bool playsound)
|
||||
{
|
||||
FString tempstring;
|
||||
|
||||
tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
Init(NULL, tempstring, 0, playsound);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DQuickSaveMenu::HandleResult(bool res)
|
||||
{
|
||||
if (res)
|
||||
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
|
||||
DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_SaveGame (savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
CloseSound();
|
||||
}
|
||||
if (!netgame)
|
||||
{
|
||||
D_StartTitle();
|
||||
}
|
||||
});
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -606,67 +463,18 @@ CCMD (quicksave)
|
|||
}
|
||||
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
DMenu *newmenu = new DQuickSaveMenu(false);
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class DQuickLoadMenu : public DMessageBoxMenu
|
||||
{
|
||||
DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu)
|
||||
|
||||
public:
|
||||
|
||||
DQuickLoadMenu(bool playsound = false);
|
||||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuickLoadMenu, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DQuickLoadMenu::DQuickLoadMenu(bool playsound)
|
||||
{
|
||||
FString tempstring;
|
||||
tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
|
||||
tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
Init(NULL, tempstring, 0, playsound);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DQuickLoadMenu::HandleResult(bool res)
|
||||
{
|
||||
if (res)
|
||||
DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_LoadGame (savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
CloseSound();
|
||||
}
|
||||
});
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -699,10 +507,17 @@ CCMD (quickload)
|
|||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
return;
|
||||
}
|
||||
FString tempstring;
|
||||
tempstring.Format(GStrings("QLPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
|
||||
M_StartControlPanel(true);
|
||||
DMenu *newmenu = new DQuickLoadMenu(false);
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
|
||||
DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
});
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue