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Scale of player's skin is now preserved on corpses after reborn
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1 changed files with 12 additions and 0 deletions
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@ -1631,6 +1631,18 @@ static void G_QueueBody (AActor *body)
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translationtables[TRANSLATION_PlayerCorpses][modslot]->UpdateNative();
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}
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const int skinidx = body->player->userinfo.GetSkin();
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if (0 != skinidx && !(body->flags4 & MF4_NOSKIN))
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{
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// Apply skin's scale to actor's scale, it will be lost otherwise
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const AActor *const defaultActor = body->GetDefault();
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const FPlayerSkin &skin = skins[skinidx];
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body->scaleX = Scale(body->scaleX, skin.ScaleX, defaultActor->scaleX);
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body->scaleY = Scale(body->scaleY, skin.ScaleY, defaultActor->scaleY);
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}
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bodyqueslot++;
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}
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