- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.

SVN r1651 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-07 20:10:05 +00:00
parent 16bf1ef6d0
commit 6ba839a0e9
6 changed files with 14 additions and 2 deletions

View file

@ -1,4 +1,5 @@
June 7, 2009 (Changes by Graf Zahl)
- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
- fixed FORCEPAIN logic.
- added Gez's infinite ammo powerup and random spawner fix patches.
- reduced size of Hexen's flames to fix bug in Deathkings MAP01.

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@ -1104,7 +1104,8 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory
next = item->Inventory;
if (item->IsKindOf (RUNTIME_CLASS(APowerup)))
{
if (deathmatch || mode != FINISH_SameHub || !(item->ItemFlags & IF_HUBPOWER))
if (deathmatch || ((mode != FINISH_SameHub || !(item->ItemFlags & IF_HUBPOWER))
&& !(item->ItemFlags & IF_PERSISTENTPOWER))) // Keep persistent powers in non-deathmatch games
{
item->Destroy ();
}

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@ -129,6 +129,7 @@ enum
IF_CREATECOPYMOVED = 1<<15, // CreateCopy changed the owner (copy's Owner field holds new owner).
IF_INITEFFECTFAILED = 1<<16, // CreateCopy tried to activate a powerup and activation failed (can happen with PowerMorph)
IF_NOATTENPICKUPSOUND = 1<<17, // Play pickup sound with ATTN_NONE
IF_PERSISTENTPOWER = 1<<18, // Powerup is kept when travelling between levels
};
struct vissprite_t;

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@ -1317,6 +1317,7 @@ enum SIX_Flags
// 128 is used by Skulltag!
SIXF_TRANSFERAMBUSHFLAG=256,
SIXF_TRANSFERPITCH=512,
SIXF_TRANSFERPOINTERS=1024,
};
@ -1330,6 +1331,12 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
{
mo->Translation = self->Translation;
}
if (flags & SIXF_TRANSFERPOINTERS)
{
mo->target = self->target;
mo->master = self->master; // This will be overridden later if SIXF_SETMASTER is set
mo->tracer = self->tracer;
}
mo->angle=self->angle;
if (flags & SIXF_TRANSFERPITCH) mo->pitch = self->pitch;
@ -1378,7 +1385,7 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
}
}
}
else
else if (!(flags & SIXF_TRANSFERPOINTERS))
{
// If this is a missile or something else set the target to the originator
mo->target=originator? originator : self;

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@ -255,6 +255,7 @@ static FFlagDef InventoryFlags[] =
DEFINE_FLAG(IF, IGNORESKILL, AInventory, ItemFlags),
DEFINE_FLAG(IF, ADDITIVETIME, AInventory, ItemFlags),
DEFINE_FLAG(IF, NOATTENPICKUPSOUND, AInventory, ItemFlags),
DEFINE_FLAG(IF, PERSISTENTPOWER, AInventory, ItemFlags),
DEFINE_DEPRECATED_FLAG(PICKUPFLASH),

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@ -16,6 +16,7 @@ const int SXF_TELEFRAG=64;
const int SXF_CLIENTSPAWN=128; // only used by Skulltag
const int SXF_TRANSFERAMBUSHFLAG=256;
const int SXF_TRANSFERPITCH=512;
const int SXF_TRANSFERPOINTERS=1024;
// Flags for A_Chase
const int CHF_FASTCHASE = 1;