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- Update the list of dummy actor flags from Zandronum.
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1 changed files with 25 additions and 6 deletions
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@ -357,13 +357,30 @@ static FFlagDef MoreFlagDefs[] =
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DEFINE_DUMMY_FLAG(FASTER, true), // obsolete, replaced by 'Fast' state flag
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DEFINE_DUMMY_FLAG(FASTMELEE, true), // obsolete, replaced by 'Fast' state flag
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// Deprecated name as an alias
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DEFINE_FLAG2_DEPRECATED(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4),
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// Various Skulltag flags that are quite irrelevant to ZDoom
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DEFINE_DUMMY_FLAG(NONETID, false), // netcode-based
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DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN, false), // netcode-based
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DEFINE_DUMMY_FLAG(CLIENTSIDEONLY, false), // netcode-based
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DEFINE_DUMMY_FLAG(SERVERSIDEONLY, false), // netcode-based
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DEFINE_DUMMY_FLAG(EXPLODEONDEATH, true), // seems useless
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DEFINE_FLAG2_DEPRECATED(MF4_DONTHARMCLASS, DONTHURTSPECIES, AActor, flags4), // Deprecated name as an alias
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// [BC] New DECORATE flag defines here.
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DEFINE_DUMMY_FLAG(BLUETEAM, false),
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DEFINE_DUMMY_FLAG(REDTEAM, false),
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DEFINE_DUMMY_FLAG(USESPECIAL, false),
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DEFINE_DUMMY_FLAG(BASEHEALTH, false),
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DEFINE_DUMMY_FLAG(SUPERHEALTH, false),
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DEFINE_DUMMY_FLAG(BASEARMOR, false),
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DEFINE_DUMMY_FLAG(SUPERARMOR, false),
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DEFINE_DUMMY_FLAG(SCOREPILLAR, false),
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DEFINE_DUMMY_FLAG(NODE, false),
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DEFINE_DUMMY_FLAG(USESTBOUNCESOUND, false),
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DEFINE_DUMMY_FLAG(EXPLODEONDEATH, true),
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DEFINE_DUMMY_FLAG(DONTIDENTIFYTARGET, false), // [CK]
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// Skulltag netcode-based flags.
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// [BB] New DECORATE network related flag defines here.
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DEFINE_DUMMY_FLAG(NONETID, false),
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DEFINE_DUMMY_FLAG(ALLOWCLIENTSPAWN, false),
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DEFINE_DUMMY_FLAG(CLIENTSIDEONLY, false),
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DEFINE_DUMMY_FLAG(SERVERSIDEONLY, false),
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};
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static FFlagDef InventoryFlagDefs[] =
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@ -391,6 +408,8 @@ static FFlagDef InventoryFlagDefs[] =
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DEFINE_FLAG(IF, TRANSFER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOTELEPORTFREEZE, AInventory, ItemFlags),
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DEFINE_DUMMY_FLAG(FORCERESPAWNINSURVIVAL, false),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),
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};
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