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Fix clipping bug
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@ -1492,7 +1492,7 @@ bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t
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t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
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if (clipdistance2 < 0.0f)
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t2 = MIN(1.0f - clipdistance2 / (clipdistance1 - clipdistance2), t2);
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t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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return false;
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}
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