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Use SDL_sound when available to decode files
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6 changed files with 2744 additions and 1578 deletions
382
FindSDL_sound.cmake
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382
FindSDL_sound.cmake
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# - Locates the SDL_sound library
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#
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# This module depends on SDL being found and
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# must be called AFTER FindSDL.cmake is called.
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#
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# This module defines
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# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
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# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
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# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
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# to link against. This is a read-only variable and is marked INTERNAL.
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# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
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# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
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# This is available mostly for cases this module failed to anticipate for
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# and you must add additional flags. This is marked as ADVANCED.
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# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
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#
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# This module also defines (but you shouldn't need to use directly)
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# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
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# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
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# And might define the following as needed
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# MIKMOD_LIBRARY
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# MODPLUG_LIBRARY
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# OGG_LIBRARY
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# VORBIS_LIBRARY
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# SMPEG_LIBRARY
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# FLAC_LIBRARY
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# SPEEX_LIBRARY
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#
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# Typically, you should not use these variables directly, and you should use
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# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
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# (if needed) to successfully compile on your system.
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#
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# Created by Eric Wing.
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# This module is a bit more complicated than the other FindSDL* family modules.
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# The reason is that SDL_sound can be compiled in a large variety of different ways
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# which are independent of platform. SDL_sound may dynamically link against other 3rd
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# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
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# MikMod, FLAC, Speex, and potentially others.
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# Under some circumstances which I don't fully understand,
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# there seems to be a requirement
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# that dependent libraries of libraries you use must also be explicitly
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# linked against in order to successfully compile. SDL_sound does not currently
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# have any system in place to know how it was compiled.
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# So this CMake module does the hard work in trying to discover which 3rd party
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# libraries are required for building (if any).
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# This module uses a brute force approach to create a test program that uses SDL_sound,
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# and then tries to build it. If the build fails, it parses the error output for
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# known symbol names to figure out which libraries are needed.
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#
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# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
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# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL_LIBRARY to override this selectionor set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#=============================================================================
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# Copyright 2005-2009 Kitware, Inc.
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# Copyright 2012 Benjamin Eikel
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
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mark_as_advanced(SDL_SOUND_EXTRAS)
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# Find SDL_sound.h
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find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
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HINTS
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ENV SDLSOUNDDIR
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ENV SDLDIR
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PATH_SUFFIXES SDL SDL12 SDL11
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)
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find_library(SDL_SOUND_LIBRARY
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NAMES SDL_sound
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HINTS
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ENV SDLSOUNDDIR
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ENV SDLDIR
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)
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if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
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# for the :STRING syntax if I have multiple values contained in a
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# single variable. This is a problem for the SDL_LIBRARY variable
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# because it does just that. When I feed this variable to the command,
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# only the first value gets the appropriate modifier (e.g. -I) and
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# the rest get dropped.
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# To get multiple single variables to work, I must separate them with a "\;"
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# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
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# The solution would be to try something like:
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# set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
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# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
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# with a temporary test project and invoke that with TRY_COMPILE.
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# See message thread "Figuring out dependencies for a library in order to build"
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# 2005-07-16
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# try_compile(
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# MY_RESULT
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# ${CMAKE_BINARY_DIR}
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# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
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# CMAKE_FLAGS
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# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
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# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
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# OUTPUT_VARIABLE MY_OUTPUT
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# )
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# To minimize external dependencies, create a sdlsound test program
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# which will be used to figure out if additional link dependencies are
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# required for the link phase.
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file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
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"#include \"SDL_sound.h\"
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#include \"SDL.h\"
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int main(int argc, char* argv[])
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{
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Sound_AudioInfo desired;
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Sound_Sample* sample;
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SDL_Init(0);
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Sound_Init();
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/* This doesn't actually have to work, but Init() is a no-op
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* for some of the decoders, so this should force more symbols
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* to be pulled in.
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*/
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sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
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Sound_Quit();
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SDL_Quit();
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return 0;
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}"
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)
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# Calling
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# target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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# causes problems when SDL_LIBRARY looks like
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# /Library/Frameworks/SDL.framework;-framework Cocoa
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# The ;-framework Cocoa seems to be confusing CMake once the OS X
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# framework support was added. I was told that breaking up the list
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# would fix the problem.
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set(TMP_TRY_LIBS)
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foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
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endforeach()
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# message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
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# Write the CMakeLists.txt and test project
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# Weird, this is still sketchy. If I don't quote the variables
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# in the TARGET_LINK_LIBRARIES, I seem to loose everything
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# in the SDL_LIBRARY string after the "-framework".
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# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
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file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
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"cmake_minimum_required(VERSION 2.8)
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project(DetermineSoundLibs C)
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include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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add_executable(DetermineSoundLibs DetermineSoundLibs.c)
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target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
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)
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try_compile(
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MY_RESULT
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${PROJECT_BINARY_DIR}/CMakeTmp
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${PROJECT_BINARY_DIR}/CMakeTmp
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DetermineSoundLibs
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OUTPUT_VARIABLE MY_OUTPUT
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)
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# message("${MY_RESULT}")
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# message(${MY_OUTPUT})
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if(NOT MY_RESULT)
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# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
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# I think Timidity is also compiled in statically.
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# I've never had to explcitly link against Quicktime, so I'll skip that for now.
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
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# Find MikMod
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if("${MY_OUTPUT}" MATCHES "MikMod_")
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find_library(MIKMOD_LIBRARY
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NAMES libmikmod-coreaudio mikmod
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PATHS
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ENV MIKMODDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(MIKMOD_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
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endif(MIKMOD_LIBRARY)
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endif("${MY_OUTPUT}" MATCHES "MikMod_")
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# Find ModPlug
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if("${MY_OUTPUT}" MATCHES "MODPLUG_")
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find_library(MODPLUG_LIBRARY
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NAMES modplug
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PATHS
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ENV MODPLUGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(MODPLUG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
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endif()
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endif()
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# Find Ogg and Vorbis
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if("${MY_OUTPUT}" MATCHES "ov_")
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find_library(VORBIS_LIBRARY
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NAMES vorbis Vorbis VORBIS
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PATHS
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ENV VORBISDIR
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ENV OGGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(VORBIS_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
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endif()
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find_library(OGG_LIBRARY
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NAMES ogg Ogg OGG
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PATHS
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ENV OGGDIR
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ENV VORBISDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(OGG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
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endif()
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endif()
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# Find SMPEG
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if("${MY_OUTPUT}" MATCHES "SMPEG_")
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find_library(SMPEG_LIBRARY
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NAMES smpeg SMPEG Smpeg SMpeg
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PATHS
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ENV SMPEGDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(SMPEG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
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endif()
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endif()
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# Find FLAC
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if("${MY_OUTPUT}" MATCHES "FLAC_")
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find_library(FLAC_LIBRARY
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NAMES flac FLAC
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PATHS
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ENV FLACDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(FLAC_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
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endif()
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endif()
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# Hmmm...Speex seems to depend on Ogg. This might be a problem if
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# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
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# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
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# above for here or if two ogg entries will screw up things.
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if("${MY_OUTPUT}" MATCHES "speex_")
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find_library(SPEEX_LIBRARY
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NAMES speex SPEEX
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PATHS
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ENV SPEEXDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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)
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if(SPEEX_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
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endif()
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# Find OGG (needed for Speex)
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# We might have already found Ogg for Vorbis, so skip it if so.
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if(NOT OGG_LIBRARY)
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find_library(OGG_LIBRARY
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NAMES ogg Ogg OGG
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PATHS
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ENV OGGDIR
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ENV VORBISDIR
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ENV SPEEXDIR
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ENV SDLSOUNDDIR
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ENV SDLDIR
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/sw
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES lib
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)
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if(OGG_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
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endif()
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endif()
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endif()
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set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
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else()
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set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
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endif()
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endif()
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if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
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||||||
|
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
|
||||||
|
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
|
||||||
|
string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
|
||||||
|
set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
|
||||||
|
unset(SDL_SOUND_VERSION_MAJOR_LINE)
|
||||||
|
unset(SDL_SOUND_VERSION_MINOR_LINE)
|
||||||
|
unset(SDL_SOUND_VERSION_PATCH_LINE)
|
||||||
|
unset(SDL_SOUND_VERSION_MAJOR)
|
||||||
|
unset(SDL_SOUND_VERSION_MINOR)
|
||||||
|
unset(SDL_SOUND_VERSION_PATCH)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
|
||||||
|
REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
|
||||||
|
VERSION_VAR SDL_SOUND_VERSION_STRING)
|
|
@ -202,11 +202,22 @@ else( WIN32 )
|
||||||
endif( WIN32 )
|
endif( WIN32 )
|
||||||
|
|
||||||
|
|
||||||
|
set( OAL_SOURCES sound/oalsound.cpp )
|
||||||
if( NOT NO_OPENAL )
|
if( NOT NO_OPENAL )
|
||||||
find_package( OpenAL )
|
find_package( OpenAL )
|
||||||
if( OPENAL_FOUND )
|
if( OPENAL_FOUND )
|
||||||
include_directories( ${OPENAL_INCLUDE_DIR} )
|
include_directories( ${OPENAL_INCLUDE_DIR} )
|
||||||
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
|
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
|
||||||
|
find_package( SDL )
|
||||||
|
if( SDL_FOUND )
|
||||||
|
find_package( SDL_sound )
|
||||||
|
if( SDL_SOUND_FOUND )
|
||||||
|
set_source_files_properties( sound/oalsound.cpp PROPERTIES COMPILE_FLAGS "-DWITH_SDL_SOUND=1" )
|
||||||
|
set( OAL_SOURCES ${OAL_SOURCES} sound/oalsdlsound.cpp )
|
||||||
|
include_directories( ${SDL_SOUND_INCLUDE_DIR} )
|
||||||
|
set( ZDOOM_LIBS ${SDL_SOUND_LIBRARIES} ${ZDOOM_LIBS} )
|
||||||
|
endif( SDL_SOUND_FOUND )
|
||||||
|
endif( SDL_FOUND )
|
||||||
else( OPENAL_FOUND )
|
else( OPENAL_FOUND )
|
||||||
set( NO_OPENAL ON )
|
set( NO_OPENAL ON )
|
||||||
endif( OPENAL_FOUND )
|
endif( OPENAL_FOUND )
|
||||||
|
@ -900,7 +911,7 @@ add_executable( zdoom WIN32
|
||||||
sound/music_softsynth_mididevice.cpp
|
sound/music_softsynth_mididevice.cpp
|
||||||
sound/music_timidity_mididevice.cpp
|
sound/music_timidity_mididevice.cpp
|
||||||
sound/music_win_mididevice.cpp
|
sound/music_win_mididevice.cpp
|
||||||
sound/oalsound.cpp
|
${OAL_SOURCES}
|
||||||
sound/music_pseudo_mididevice.cpp
|
sound/music_pseudo_mididevice.cpp
|
||||||
textures/animations.cpp
|
textures/animations.cpp
|
||||||
textures/anim_switches.cpp
|
textures/anim_switches.cpp
|
||||||
|
|
494
src/sound/oalsdlsound.cpp
Normal file
494
src/sound/oalsdlsound.cpp
Normal file
|
@ -0,0 +1,494 @@
|
||||||
|
/*
|
||||||
|
** oalsdlsound.cpp
|
||||||
|
** Interface for SDL_sound; uses OpenAL
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2008-2010 Chris Robinson
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <windows.h>
|
||||||
|
#define USE_WINDOWS_DWORD
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "doomstat.h"
|
||||||
|
#include "templates.h"
|
||||||
|
#include "oalsound.h"
|
||||||
|
#include "oalsdlsound.h"
|
||||||
|
#include "c_cvars.h"
|
||||||
|
#include "c_dispatch.h"
|
||||||
|
#include "i_system.h"
|
||||||
|
#include "v_text.h"
|
||||||
|
#include "gi.h"
|
||||||
|
#include "actor.h"
|
||||||
|
#include "r_state.h"
|
||||||
|
#include "w_wad.h"
|
||||||
|
#include "i_music.h"
|
||||||
|
#include "i_musicinterns.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
|
struct RWSubFile {
|
||||||
|
private:
|
||||||
|
FILE *fp;
|
||||||
|
size_t start;
|
||||||
|
size_t length;
|
||||||
|
|
||||||
|
public:
|
||||||
|
RWSubFile(FILE *f, size_t offset, size_t len)
|
||||||
|
: fp(f), start(offset), length(len)
|
||||||
|
{
|
||||||
|
fseek(fp, start, SEEK_SET);
|
||||||
|
}
|
||||||
|
~RWSubFile()
|
||||||
|
{ fclose(fp); }
|
||||||
|
|
||||||
|
static int seek(SDL_RWops *context, int offset, int whence)
|
||||||
|
{
|
||||||
|
RWSubFile *self = static_cast<RWSubFile*>(context->hidden.unknown.data1);
|
||||||
|
|
||||||
|
if(whence == SEEK_END)
|
||||||
|
{
|
||||||
|
if(offset <= 0)
|
||||||
|
offset = self->length + offset;
|
||||||
|
}
|
||||||
|
else if(whence == SEEK_CUR)
|
||||||
|
offset = offset + ftell(self->fp) - self->start;
|
||||||
|
else if(whence != SEEK_SET)
|
||||||
|
{
|
||||||
|
SDL_SetError("Invalid seek mode");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(offset >= 0 && size_t(offset) <= self->length)
|
||||||
|
{
|
||||||
|
if(fseek(self->fp, offset + self->start, SEEK_SET) == 0)
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetError("Invalid file seek");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int read(SDL_RWops *context, void *ptr, int size, int maxnum)
|
||||||
|
{
|
||||||
|
RWSubFile *self = static_cast<RWSubFile*>(context->hidden.unknown.data1);
|
||||||
|
return fread(ptr, size, maxnum, self->fp);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int write(SDL_RWops *context, const void *ptr, int size, int num)
|
||||||
|
{
|
||||||
|
RWSubFile *self = static_cast<RWSubFile*>(context->hidden.unknown.data1);
|
||||||
|
return fwrite(ptr, size, num, self->fp);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int close(SDL_RWops *context)
|
||||||
|
{
|
||||||
|
RWSubFile *self = static_cast<RWSubFile*>(context->hidden.unknown.data1);
|
||||||
|
if(context->type != 0xdeadbeef)
|
||||||
|
{
|
||||||
|
SDL_SetError("Wrong kind of RWops for RWSubfile::close");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete self;
|
||||||
|
SDL_FreeRW(context);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
static ALenum checkALError(const char *fn, unsigned int ln)
|
||||||
|
{
|
||||||
|
ALenum err = alGetError();
|
||||||
|
if(err != AL_NO_ERROR)
|
||||||
|
{
|
||||||
|
if(strchr(fn, '/'))
|
||||||
|
fn = strrchr(fn, '/')+1;
|
||||||
|
else if(strchr(fn, '\\'))
|
||||||
|
fn = strrchr(fn, '\\')+1;
|
||||||
|
Printf(">>>>>>>>>>>> Received AL error %s (%#x), %s:%u\n", alGetString(err), err, fn, ln);
|
||||||
|
}
|
||||||
|
return err;
|
||||||
|
}
|
||||||
|
#define getALError() checkALError(__FILE__, __LINE__)
|
||||||
|
|
||||||
|
|
||||||
|
bool OpenALSoundStream::SetupSource()
|
||||||
|
{
|
||||||
|
if(Renderer->FreeSfx.size() == 0)
|
||||||
|
{
|
||||||
|
FSoundChan *lowest = Renderer->FindLowestChannel();
|
||||||
|
if(lowest) Renderer->StopChannel(lowest);
|
||||||
|
|
||||||
|
if(Renderer->FreeSfx.size() == 0)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Source = Renderer->FreeSfx.back();
|
||||||
|
Renderer->FreeSfx.pop_back();
|
||||||
|
|
||||||
|
alSource3f(Source, AL_DIRECTION, 0.f, 0.f, 0.f);
|
||||||
|
alSource3f(Source, AL_VELOCITY, 0.f, 0.f, 0.f);
|
||||||
|
alSource3f(Source, AL_POSITION, 0.f, 0.f, 0.f);
|
||||||
|
alSourcef(Source, AL_MAX_GAIN, Renderer->MusicVolume);
|
||||||
|
alSourcef(Source, AL_GAIN, Volume*Renderer->MusicVolume);
|
||||||
|
alSourcef(Source, AL_PITCH, 1.f);
|
||||||
|
alSourcef(Source, AL_ROLLOFF_FACTOR, 0.f);
|
||||||
|
alSourcef(Source, AL_SEC_OFFSET, 0.f);
|
||||||
|
alSourcei(Source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||||
|
alSourcei(Source, AL_LOOPING, AL_FALSE);
|
||||||
|
if(Renderer->EnvSlot)
|
||||||
|
{
|
||||||
|
alSourcef(Source, AL_ROOM_ROLLOFF_FACTOR, 0.f);
|
||||||
|
alSourcef(Source, AL_AIR_ABSORPTION_FACTOR, 0.f);
|
||||||
|
alSourcei(Source, AL_DIRECT_FILTER, AL_FILTER_NULL);
|
||||||
|
alSource3i(Source, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
alGenBuffers(Buffers.size(), &Buffers[0]);
|
||||||
|
return (getALError() == AL_NO_ERROR);
|
||||||
|
}
|
||||||
|
|
||||||
|
OpenALSoundStream::OpenALSoundStream(OpenALSoundRenderer *renderer)
|
||||||
|
: Renderer(renderer), Sample(NULL), Source(0), Playing(false),
|
||||||
|
Looping(false), Buffers(4), SampleRate(0), Format(0),
|
||||||
|
NeedSwab(false), Volume(1.f)
|
||||||
|
{
|
||||||
|
for(size_t i = 0;i < Buffers.size();i++)
|
||||||
|
Buffers[i] = 0;
|
||||||
|
Renderer->Streams.push_back(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
OpenALSoundStream::~OpenALSoundStream()
|
||||||
|
{
|
||||||
|
Playing = false;
|
||||||
|
|
||||||
|
Sound_FreeSample(Sample);
|
||||||
|
Sample = NULL;
|
||||||
|
|
||||||
|
if(Source)
|
||||||
|
{
|
||||||
|
alSourceRewind(Source);
|
||||||
|
alSourcei(Source, AL_BUFFER, 0);
|
||||||
|
|
||||||
|
Renderer->FreeSfx.push_back(Source);
|
||||||
|
Source = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Buffers.size() > 0)
|
||||||
|
{
|
||||||
|
alDeleteBuffers(Buffers.size(), &Buffers[0]);
|
||||||
|
Buffers.clear();
|
||||||
|
}
|
||||||
|
getALError();
|
||||||
|
|
||||||
|
Renderer->Streams.erase(std::find(Renderer->Streams.begin(),
|
||||||
|
Renderer->Streams.end(), this));
|
||||||
|
Renderer = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::Play(bool looping, float vol)
|
||||||
|
{
|
||||||
|
if(Playing)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
alSourceRewind(Source);
|
||||||
|
alSourcei(Source, AL_BUFFER, 0);
|
||||||
|
|
||||||
|
Looping = looping;
|
||||||
|
SetVolume(vol);
|
||||||
|
|
||||||
|
for(size_t i = 0;i < Buffers.size();i++)
|
||||||
|
{
|
||||||
|
size_t count = Sound_Decode(Sample);
|
||||||
|
if(count == 0 && Looping)
|
||||||
|
{
|
||||||
|
Sound_Seek(Sample, 0);
|
||||||
|
count = Sound_Decode(Sample);
|
||||||
|
}
|
||||||
|
alBufferData(Buffers[i], Format, GetData(count), count, SampleRate);
|
||||||
|
}
|
||||||
|
Playing = (getALError() == AL_NO_ERROR);
|
||||||
|
if(Playing)
|
||||||
|
{
|
||||||
|
alSourceQueueBuffers(Source, Buffers.size(), &Buffers[0]);
|
||||||
|
alSourcePlay(Source);
|
||||||
|
Playing = (getALError() == AL_NO_ERROR);
|
||||||
|
}
|
||||||
|
return Playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OpenALSoundStream::Stop()
|
||||||
|
{
|
||||||
|
alSourceRewind(Source);
|
||||||
|
alSourcei(Source, AL_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::SetPaused(bool paused)
|
||||||
|
{
|
||||||
|
if(paused) alSourcePause(Source);
|
||||||
|
else alSourcePlay(Source);
|
||||||
|
return (getALError() == AL_NO_ERROR);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OpenALSoundStream::SetVolume(float vol)
|
||||||
|
{
|
||||||
|
if(vol >= 0.f) Volume = vol;
|
||||||
|
alSourcef(Source, AL_GAIN, Volume*Renderer->MusicVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int OpenALSoundStream::GetPosition()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::SetPosition(unsigned int val)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::IsEnded()
|
||||||
|
{
|
||||||
|
if(!Playing)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
ALint processed, state, queued;
|
||||||
|
alGetSourcei(Source, AL_SOURCE_STATE, &state);
|
||||||
|
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
|
||||||
|
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
|
||||||
|
while(processed-- > 0)
|
||||||
|
{
|
||||||
|
ALuint buf = 0;
|
||||||
|
alSourceUnqueueBuffers(Source, 1, &buf);
|
||||||
|
queued--;
|
||||||
|
|
||||||
|
size_t count = Sound_Decode(Sample);
|
||||||
|
if(count == 0 && Looping)
|
||||||
|
{
|
||||||
|
Sound_Seek(Sample, 0);
|
||||||
|
count = Sound_Decode(Sample);
|
||||||
|
}
|
||||||
|
if(count > 0)
|
||||||
|
{
|
||||||
|
alBufferData(buf, Format, GetData(count), count, SampleRate);
|
||||||
|
alSourceQueueBuffers(Source, 1, &buf);
|
||||||
|
queued++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Playing = (getALError() == AL_NO_ERROR && queued > 0);
|
||||||
|
if(Playing && state != AL_PLAYING && state != AL_PAUSED)
|
||||||
|
{
|
||||||
|
alSourcePlay(Source);
|
||||||
|
Playing = (getALError() == AL_NO_ERROR);
|
||||||
|
}
|
||||||
|
|
||||||
|
return !Playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *OpenALSoundStream::GetData(size_t bytes)
|
||||||
|
{
|
||||||
|
void *data = Sample->buffer;
|
||||||
|
if(NeedSwab)
|
||||||
|
{
|
||||||
|
short *samples = reinterpret_cast<short*>(data);
|
||||||
|
size_t count = bytes >> 1;
|
||||||
|
for(size_t i = 0;i < count;i++)
|
||||||
|
{
|
||||||
|
short smp = *samples;
|
||||||
|
*(samples++) = ((smp>>8)&0x00FF) | ((smp<<8)*0xFF00);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::InitSample()
|
||||||
|
{
|
||||||
|
UInt32 smpsize = 0;
|
||||||
|
SampleRate = Sample->actual.rate;
|
||||||
|
|
||||||
|
Format = AL_NONE;
|
||||||
|
if(Sample->actual.format == AUDIO_U8)
|
||||||
|
{
|
||||||
|
if(Sample->actual.channels == 1)
|
||||||
|
Format = AL_FORMAT_MONO8;
|
||||||
|
else if(Sample->actual.channels == 2)
|
||||||
|
Format = AL_FORMAT_STEREO8;
|
||||||
|
smpsize = 1 * Sample->actual.channels;
|
||||||
|
}
|
||||||
|
else if(Sample->actual.format == AUDIO_S16LSB || Sample->actual.format == AUDIO_S16MSB)
|
||||||
|
{
|
||||||
|
NeedSwab = (Sample->actual.format != AUDIO_S16SYS);
|
||||||
|
if(Sample->actual.channels == 1)
|
||||||
|
Format = AL_FORMAT_MONO16;
|
||||||
|
else if(Sample->actual.channels == 2)
|
||||||
|
Format = AL_FORMAT_STEREO16;
|
||||||
|
smpsize = 1 * Sample->actual.channels;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Format == AL_NONE)
|
||||||
|
{
|
||||||
|
Printf("Unsupported sound format (0x%04x, %d channels)\n", Sample->actual.format, Sample->actual.channels);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Uint32 bufsize = (UInt32)(BufferTime*SampleRate) * smpsize;
|
||||||
|
if(Sound_SetBufferSize(Sample, bufsize) == 0)
|
||||||
|
{
|
||||||
|
Printf("Failed to set buffer size to %u bytes: %s\n", bufsize, Sound_GetError());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::Init(const char *filename, int offset, int length)
|
||||||
|
{
|
||||||
|
if(!SetupSource())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if(offset == 0)
|
||||||
|
Sample = Sound_NewSampleFromFile(filename, NULL, 0);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FILE *fp = fopen(filename, "rb");
|
||||||
|
if(!fp)
|
||||||
|
{
|
||||||
|
Printf("Failed to open %s\n", filename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *ext = strrchr(filename, '.');
|
||||||
|
if(ext) ext++;
|
||||||
|
|
||||||
|
SDL_RWops *ops = SDL_AllocRW();
|
||||||
|
ops->seek = RWSubFile::seek;
|
||||||
|
ops->read = RWSubFile::read;
|
||||||
|
ops->write = RWSubFile::write;
|
||||||
|
ops->close = RWSubFile::close;
|
||||||
|
ops->type = 0xdeadbeef;
|
||||||
|
ops->hidden.unknown.data1 = new RWSubFile(fp, offset, length);
|
||||||
|
|
||||||
|
Sample = Sound_NewSample(ops, ext, NULL, 0);
|
||||||
|
}
|
||||||
|
if(!Sample)
|
||||||
|
{
|
||||||
|
Printf("Could not open audio in %s (%s)\n", filename, Sound_GetError());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return InitSample();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OpenALSoundStream::Init(const BYTE *data, unsigned int datalen)
|
||||||
|
{
|
||||||
|
if(!SetupSource())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Sample = Sound_NewSample(SDL_RWFromConstMem(data, datalen), NULL, NULL, 0);
|
||||||
|
if(!Sample)
|
||||||
|
{
|
||||||
|
Printf("Could not read audio: %s\n", Sound_GetError());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return InitSample();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Decoder::Decoder(const void* data, unsigned int datalen)
|
||||||
|
: Sample(NULL), NeedSwab(false)
|
||||||
|
{
|
||||||
|
Sample = Sound_NewSample(SDL_RWFromConstMem(data, datalen), NULL, NULL, 65536);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Decoder::~Decoder()
|
||||||
|
{
|
||||||
|
Sound_FreeSample(Sample);
|
||||||
|
Sample = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Decoder::GetFormat(ALenum *format, ALuint *rate)
|
||||||
|
{
|
||||||
|
ALenum fmt = AL_NONE;
|
||||||
|
if(Sample->actual.format == AUDIO_U8)
|
||||||
|
{
|
||||||
|
if(Sample->actual.channels == 1)
|
||||||
|
fmt = AL_FORMAT_MONO8;
|
||||||
|
else if(Sample->actual.channels == 2)
|
||||||
|
fmt = AL_FORMAT_STEREO8;
|
||||||
|
}
|
||||||
|
else if(Sample->actual.format == AUDIO_S16LSB || Sample->actual.format == AUDIO_S16MSB)
|
||||||
|
{
|
||||||
|
NeedSwab = (Sample->actual.format != AUDIO_S16SYS);
|
||||||
|
if(Sample->actual.channels == 1)
|
||||||
|
fmt = AL_FORMAT_MONO16;
|
||||||
|
else if(Sample->actual.channels == 2)
|
||||||
|
fmt = AL_FORMAT_STEREO16;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(fmt == AL_NONE)
|
||||||
|
{
|
||||||
|
Printf("Unsupported sound format (0x%04x, %d channels)\n", Sample->actual.format, Sample->actual.channels);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
*format = fmt;
|
||||||
|
*rate = Sample->actual.rate;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void* Decoder::GetData(ALsizei *size)
|
||||||
|
{
|
||||||
|
UInt32 got = Sound_DecodeAll(Sample);
|
||||||
|
if(got == 0)
|
||||||
|
{
|
||||||
|
*size = 0;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *data = Sample->buffer;
|
||||||
|
if(NeedSwab)
|
||||||
|
{
|
||||||
|
short *samples = reinterpret_cast<short*>(data);
|
||||||
|
size_t count = got >> 1;
|
||||||
|
for(size_t i = 0;i < count;i++)
|
||||||
|
{
|
||||||
|
short smp = *samples;
|
||||||
|
*(samples++) = ((smp>>8)&0x00FF) | ((smp<<8)*0xFF00);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*size = got;
|
||||||
|
return data;
|
||||||
|
}
|
66
src/sound/oalsdlsound.h
Normal file
66
src/sound/oalsdlsound.h
Normal file
|
@ -0,0 +1,66 @@
|
||||||
|
#ifndef OALSDLSOUND_H
|
||||||
|
#define OALSDLSOUND_H
|
||||||
|
|
||||||
|
#include "oalsound.h"
|
||||||
|
#include "tempfiles.h"
|
||||||
|
|
||||||
|
#include "SDL_sound.h"
|
||||||
|
|
||||||
|
class OpenALSoundStream : public SoundStream
|
||||||
|
{
|
||||||
|
OpenALSoundRenderer *Renderer;
|
||||||
|
Sound_Sample *Sample;
|
||||||
|
ALuint Source;
|
||||||
|
|
||||||
|
bool Playing;
|
||||||
|
bool Looping;
|
||||||
|
|
||||||
|
static const ALfloat BufferTime = 0.2f;
|
||||||
|
std::vector<ALuint> Buffers;
|
||||||
|
|
||||||
|
ALuint SampleRate;
|
||||||
|
ALenum Format;
|
||||||
|
|
||||||
|
bool NeedSwab;
|
||||||
|
void *GetData(size_t bytes);
|
||||||
|
|
||||||
|
// General methods
|
||||||
|
bool SetupSource();
|
||||||
|
bool InitSample();
|
||||||
|
|
||||||
|
ALfloat Volume;
|
||||||
|
|
||||||
|
public:
|
||||||
|
OpenALSoundStream(OpenALSoundRenderer *renderer);
|
||||||
|
virtual ~OpenALSoundStream();
|
||||||
|
|
||||||
|
virtual bool Play(bool looping, float vol);
|
||||||
|
virtual void Stop();
|
||||||
|
virtual bool SetPaused(bool paused);
|
||||||
|
|
||||||
|
virtual void SetVolume(float vol);
|
||||||
|
|
||||||
|
virtual unsigned int GetPosition();
|
||||||
|
virtual bool SetPosition(unsigned int val);
|
||||||
|
|
||||||
|
virtual bool IsEnded();
|
||||||
|
|
||||||
|
bool Init(const char *filename, int offset, int length);
|
||||||
|
bool Init(const BYTE *data, unsigned int datalen);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class Decoder
|
||||||
|
{
|
||||||
|
Sound_Sample *Sample;
|
||||||
|
bool NeedSwab;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Decoder(const void *data, unsigned int datalen);
|
||||||
|
virtual ~Decoder();
|
||||||
|
|
||||||
|
bool GetFormat(ALenum *format, ALuint *rate);
|
||||||
|
void *GetData(ALsizei *size);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* OALSDLSOUND_H */
|
File diff suppressed because it is too large
Load diff
|
@ -196,8 +196,9 @@ private:
|
||||||
ALuint EnvFilters[2];
|
ALuint EnvFilters[2];
|
||||||
float LastWaterAbsorb;
|
float LastWaterAbsorb;
|
||||||
|
|
||||||
std::vector<OpenALSoundStream*> Streams;
|
std::vector<SoundStream*> Streams;
|
||||||
friend class OpenALSoundStream;
|
friend class OpenALSoundStream;
|
||||||
|
friend class OpenALCallbackStream;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // NO_OPENAL
|
#endif // NO_OPENAL
|
||||||
|
|
Loading…
Reference in a new issue