From 65174af5440bc37210811f9e90650311dab63e5b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 10 Feb 2017 14:07:21 +0100 Subject: [PATCH] - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. --- src/CMakeLists.txt | 1 + src/menu/playerdisplay.cpp | 304 +------------------------- src/textures/backdroptexture.cpp | 357 +++++++++++++++++++++++++++++++ src/textures/texturemanager.cpp | 2 + 4 files changed, 362 insertions(+), 302 deletions(-) create mode 100644 src/textures/backdroptexture.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index d0d31984d..d079c68b2 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1176,6 +1176,7 @@ set (PCH_SOURCES textures/pngtexture.cpp textures/rawpagetexture.cpp textures/emptytexture.cpp + textures/backdroptexture.cpp textures/texture.cpp textures/texturemanager.cpp textures/tgatexture.cpp diff --git a/src/menu/playerdisplay.cpp b/src/menu/playerdisplay.cpp index 358192280..4b01ab398 100644 --- a/src/menu/playerdisplay.cpp +++ b/src/menu/playerdisplay.cpp @@ -49,306 +49,6 @@ #include "r_data/r_translate.h" -//============================================================================= -// -// Used by the player display -// -//============================================================================= - -struct FBackdropTexture : public FTexture -{ - enum - { - COS_SIZE = 256, - ANGLESHIFT = 24 - }; - - static constexpr uint32_t DEGREES(double v) - { - return uint32_t((v)*(0x40000000 / 90.0)); - } - - static double TORAD(uint32_t x) - { - return x*(M_PI / 0x80000000); - } - -public: - FBackdropTexture(); - - const BYTE *GetColumn(unsigned int column, const Span **spans_out); - const BYTE *GetPixels(); - void Unload(); - bool CheckModified(); - -protected: - uint32_t costab[COS_SIZE]; - BYTE Pixels[144*160]; - static const Span DummySpan[2]; - int LastRenderTic; - - uint32_t time1, time2, time3, time4; - uint32_t t1ang, t2ang, z1ang, z2ang; - - void Render(); -}; - - - -// A 32x32 cloud rendered with Photoshop, plus some other filters -static BYTE pattern1[1024] = -{ - 5, 9, 7,10, 9,15, 9, 7, 8,10, 5, 3, 5, 7, 9, 8,14, 8, 4, 7, 8, 9, 5, 7,14, 7, 0, 7,13,13, 9, 6, - 2, 7, 9, 7, 7,10, 8, 8,11,10, 6, 7,10, 7, 5, 6, 6, 4, 7,13,15,16,11,15,11, 8, 0, 4,13,22,17,11, - 5, 9, 9, 7, 9,10, 4, 3, 6, 7, 8, 6, 5, 4, 2, 2, 1, 4, 6,11,15,15,14,13,17, 9, 5, 9,11,12,17,20, - 9,16, 9, 8,12,13, 7, 3, 7, 9, 5, 4, 2, 5, 5, 5, 7,11, 6, 7, 6,13,17,10,10, 9,12,17,14,12,16,15, - 15,13, 5, 3, 9,10, 4,10,12,12, 7, 9, 8, 8, 8,10, 7, 6, 5, 5, 5, 6,11, 9, 3,13,16,18,21,16,23,18, - 23,13, 0, 0, 0, 0, 0,12,18,14,15,16,13, 7, 7, 5, 9, 6, 6, 8, 4, 0, 0, 0, 0,14,19,17,14,20,21,25, - 19,20,14,13, 7, 5,13,19,14,13,17,15,14, 7, 3, 5, 6,11, 7, 7, 8, 8,10, 9, 9,18,17,15,14,15,18,16, - 16,29,24,23,18, 9,17,20,11, 5,12,15,15,12, 6, 3, 4, 6, 7,10,13,18,18,19,16,12,17,19,23,16,14,14, - 9,18,20,26,19, 5,18,18,10, 5,12,15,14,17,11, 6,11, 9,10,13,10,20,24,20,21,20,14,18,15,22,20,19, - 0, 6,16,18, 8, 7,15,18,10,13,17,17,13,11,15,11,19,12,13,10, 4,15,19,21,21,24,14, 9,17,20,24,17, - 18,17, 7, 7,16,21,22,15, 5,14,20,14,13,21,13, 8,12,14, 7, 8,11,15,13,11,16,17, 7, 5,12,17,19,14, - 25,23,17,16,23,18,15, 7, 0, 6,11, 6,11,15,11, 7,12, 7, 4,10,16,13, 7, 7,15,13, 9,15,21,14, 5, 0, - 18,22,21,21,21,22,12, 6,14,20,15, 6,10,19,13, 8, 7, 3, 7,12,14,16, 9,12,22,15,12,18,24,19,17, 9, - 0,15,18,21,17,25,14,13,19,21,21,11, 6,13,16,16,12,10,12,11,13,20,14,13,18,13, 9,15,16,25,31,20, - 5,20,24,16, 7,14,14,11,18,19,19, 6, 0, 5,11,14,17,16,19,14,15,21,19,15,14,14, 8, 0, 7,24,18,16, - 9,17,15, 7, 6,14,12, 7,14,16,11, 4, 7, 6,13,16,15,13,12,20,21,20,21,17,18,26,14, 0,13,23,21,11, - 9,12,18,11,15,21,13, 8,13,13,10, 7,13, 8, 8,19,13, 7, 4,15,19,18,14,12,14,15, 8, 6,16,22,22,15, - 9,17,14,19,15,14,15, 9,11, 9, 6, 8,14,13,13,12, 5, 0, 0, 6,12,13, 7, 7, 9, 7, 0,12,21,16,15,18, - 15,16,18,11, 6, 8,15, 9, 2, 0, 5,10,10,16, 9, 0, 4,12,15, 9,12, 9, 7, 7,12, 7, 0, 6,12, 6, 9,13, - 12,19,15,14,11, 7, 8, 9,12,10, 5, 5, 7,12,12,10,14,16,16,11, 8,12,10,12,10, 8,10,10,14,12,16,16, - 16,17,20,22,12,15,12,14,19,11, 6, 5,10,13,17,17,21,19,15, 9, 6, 9,15,18,10,10,18,14,20,15,16,17, - 11,19,19,18,19,14,17,13,12,12, 7,11,18,17,16,15,19,19,10, 2, 0, 8,15,12, 8,11,12,10,19,20,19,19, - 6,14,18,13,13,16,16,12, 5, 8,10,12,10,13,18,12, 9,10, 7, 6, 5,11, 8, 6, 7,13,16,13,10,15,20,14, - 0, 5,12,12, 4, 0, 9,16, 9,10,12, 8, 0, 9,13, 9, 0, 2, 4, 7,10, 6, 7, 3, 4,11,16,18,10,11,21,21, - 16,13,11,15, 8, 0, 5, 9, 8, 7, 6, 3, 0, 9,17, 9, 0, 0, 0, 3, 5, 4, 3, 5, 7,15,16,16,17,14,22,22, - 24,14,15,12, 9, 0, 5,10, 8, 4, 7,12,10,11,12, 7, 6, 8, 6, 5, 7, 8, 8,11,13,10,15,14,12,18,20,16, - 16,17,17,18,12, 9,12,16,10, 5, 6,20,13,15, 8, 4, 8, 9, 8, 7, 9,11,12,17,16,16,11,10, 9,10, 5, 0, - 0,14,18,18,15,16,14, 9,10, 9, 9,15,14,10, 4, 6,10, 8, 8, 7,10, 9,10,16,18,10, 0, 0, 7,12,10, 8, - 0,14,19,14, 9,11,11, 8, 8,10,15, 9,10, 7, 4,10,13, 9, 7, 5, 5, 7, 7, 7,13,13, 5, 5,14,22,18,16, - 0,10,14,10, 3, 6, 5, 6, 8, 9, 8, 9, 5, 9, 8, 9, 6, 8, 8, 8, 1, 0, 0, 0, 9,17,12,12,17,19,20,13, - 6,11,17,11, 5, 5, 8,10, 6, 5, 6, 6, 3, 7, 9, 7, 6, 8,12,10, 4, 8, 6, 6,11,16,16,15,16,17,17,16, - 11, 9,10,10, 5, 6,12,10, 5, 1, 6,10, 5, 3, 3, 5, 4, 7,15,10, 7,13, 7, 8,15,11,15,15,15, 8,11,15, -}; - -// Just a 32x32 cloud rendered with the standard Photoshop filter -static BYTE pattern2[1024] = -{ - 9, 9, 8, 8, 8, 8, 6, 6,13,13,11,21,19,21,23,18,23,24,19,19,24,17,18,12, 9,14, 8,12,12, 5, 8, 6, - 11,10, 6, 7, 8, 8, 9,13,10,11,17,15,23,22,23,22,20,26,27,26,17,21,20,14,12, 8,11, 8,11, 7, 8, 7, - 6, 9,13,13,10, 9,13, 7,12,13,16,19,16,20,22,25,22,25,27,22,21,23,15,10,14,14,15,13,12, 8,12, 6, - 6, 7,12,12,12,16, 9,12,12,15,16,11,21,24,19,24,23,26,28,27,26,21,14,15, 7, 7,10,15,12,11,10, 9, - 7,14,11,16,12,18,16,14,16,14,11,14,15,21,23,17,20,18,26,24,27,18,20,11,11,14,10,17,17,10, 6,10, - 13, 9,14,10,13,11,14,15,18,15,15,12,19,19,20,18,22,20,19,22,19,19,19,20,17,15,15,11,16,14,10, 8, - 13,16,12,16,17,19,17,18,15,19,14,18,15,14,15,17,21,19,23,18,23,22,18,18,17,15,15,16,12,12,15,10, - 10,12,14,10,16,11,18,15,21,20,20,17,18,19,16,19,14,20,19,14,19,25,22,21,22,24,18,12, 9, 9, 8, 6, - 10,10,13, 9,15,13,20,19,22,18,18,17,17,21,21,13,13,12,19,18,16,17,27,26,22,23,20,17,12,11, 8, 9, - 7,13,14,15,11,13,18,22,19,23,23,20,22,24,21,14,12,16,17,19,18,18,22,18,24,23,19,17,16,14, 8, 7, - 12,12, 8, 8,16,20,26,25,28,28,22,29,23,22,21,18,13,16,15,15,20,17,25,24,19,17,17,17,15,10, 8, 9, - 7,12,15,11,17,20,25,25,25,29,30,31,28,26,18,16,17,18,20,21,22,20,23,19,18,19,10,16,16,11,11, 8, - 5, 6, 8,14,14,17,17,21,27,23,27,31,27,22,23,21,19,19,21,19,20,19,17,22,13,17,12,15,10,10,12, 6, - 8, 9, 8,14,15,16,15,18,27,26,23,25,23,22,18,21,20,17,19,20,20,16,20,14,15,13,12, 8, 8, 7,11,13, - 7, 6,11,11,11,13,15,22,25,24,26,22,24,26,23,18,24,24,20,18,20,16,17,12,12,12,10, 8,11, 9, 6, 8, - 9,10, 9, 6, 5,14,16,19,17,21,26,20,23,19,19,17,20,21,26,25,23,21,17,13,12, 5,13,11, 7,12,10,12, - 6, 5, 4,10,11, 9,10,13,17,20,20,18,23,26,27,20,21,24,20,19,24,20,18,10,11, 3, 6,13, 9, 6, 8, 8, - 1, 2, 2,11,13,13,11,16,16,16,19,21,20,23,22,28,21,20,19,18,23,16,18, 7, 5, 9, 7, 6, 5,10, 8, 8, - 0, 0, 6, 9,11,15,12,12,19,18,19,26,22,24,26,30,23,22,22,16,20,19,12,12, 3, 4, 6, 5, 4, 7, 2, 4, - 2, 0, 0, 7,11, 8,14,13,15,21,26,28,25,24,27,26,23,24,22,22,15,17,12, 8,10, 7, 7, 4, 0, 5, 0, 1, - 1, 2, 0, 1, 9,14,13,10,19,24,22,29,30,28,30,30,31,23,24,19,17,14,13, 8, 8, 8, 1, 4, 0, 0, 0, 3, - 5, 2, 4, 2, 9, 8, 8, 8,18,23,20,27,30,27,31,25,28,30,28,24,24,15,11,14,10, 3, 4, 3, 0, 0, 1, 3, - 9, 3, 4, 3, 5, 6, 8,13,14,23,21,27,28,27,28,27,27,29,30,24,22,23,13,15, 8, 6, 2, 0, 4, 3, 4, 1, - 6, 5, 5, 3, 9, 3, 6,14,13,16,23,26,28,23,30,31,28,29,26,27,21,20,15,15,13, 9, 1, 0, 2, 0, 5, 8, - 8, 4, 3, 7, 2, 0,10, 7,10,14,21,21,29,28,25,27,30,28,25,24,27,22,19,13,10, 5, 0, 0, 0, 0, 0, 7, - 7, 6, 7, 0, 2, 2, 5, 6,15,11,19,24,22,29,27,31,30,30,31,28,23,18,14,14, 7, 5, 0, 0, 1, 0, 1, 0, - 5, 5, 5, 0, 0, 4, 5,11, 7,10,13,20,21,21,28,31,28,30,26,28,25,21, 9,12, 3, 3, 0, 2, 2, 2, 0, 1, - 3, 3, 0, 2, 0, 3, 5, 3,11,11,16,19,19,27,26,26,30,27,28,26,23,22,16, 6, 2, 2, 3, 2, 0, 2, 4, 0, - 0, 0, 0, 3, 3, 1, 0, 4, 5, 9,11,16,24,20,28,26,28,24,28,25,22,21,16, 5, 7, 5, 7, 3, 2, 3, 3, 6, - 0, 0, 2, 0, 2, 0, 4, 3, 8,12, 9,17,16,23,23,27,27,22,26,22,21,21,13,14, 5, 3, 7, 3, 2, 4, 6, 1, - 2, 5, 6, 4, 0, 1, 5, 8, 7, 6,15,17,22,20,24,28,23,25,20,21,18,16,13,15,13,10, 8, 5, 5, 9, 3, 7, - 7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5, -}; - -const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } }; - -//============================================================================= -// -// -// -//============================================================================= - -FBackdropTexture::FBackdropTexture() -{ - Width = 144; - Height = 160; - WidthBits = 8; - HeightBits = 8; - WidthMask = 255; - LastRenderTic = 0; - - for (int i = 0; i < COS_SIZE; ++i) - { - costab[i] = uint32_t(cos(i * (M_PI / (COS_SIZE / 2))) * 65536); - } - - time1 = DEGREES(180); - time2 = DEGREES(56); - time3 = DEGREES(99); - time4 = DEGREES(1); - t1ang = DEGREES(90); - t2ang = 0; - z1ang = 0; - z2ang = DEGREES(45); -} - -//============================================================================= -// -// -// -//============================================================================= - -bool FBackdropTexture::CheckModified() -{ - return LastRenderTic != gametic; -} - -void FBackdropTexture::Unload() -{ -} - -//============================================================================= -// -// -// -//============================================================================= - -const BYTE *FBackdropTexture::GetColumn(unsigned int column, const Span **spans_out) -{ - if (LastRenderTic != gametic) - { - Render(); - } - column = clamp(column, 0u, 143u); - if (spans_out != NULL) - { - *spans_out = DummySpan; - } - return Pixels + column*160; -} - -//============================================================================= -// -// -// -//============================================================================= - -const BYTE *FBackdropTexture::GetPixels() -{ - if (LastRenderTic != gametic) - { - Render(); - } - return Pixels; -} - -//============================================================================= -// -// This is one plasma and two rotozoomers. I think it turned out quite awesome. -// -//============================================================================= - -void FBackdropTexture::Render() -{ - BYTE *from; - int width, height, pitch; - - width = 160; - height = 144; - pitch = width; - - int x, y; - - const DWORD a1add = DEGREES(0.5); - const DWORD a2add = DEGREES(359); - const DWORD a3add = DEGREES(5 / 7.f); - const DWORD a4add = DEGREES(358.66666); - - const DWORD t1add = DEGREES(358); - const DWORD t2add = DEGREES(357.16666); - const DWORD t3add = DEGREES(2.285); - const DWORD t4add = DEGREES(359.33333); - const DWORD x1add = 5 * 524288; - const DWORD x2add = 0u - 13 * 524288; - const DWORD z1add = 3 * 524288; - const DWORD z2add = 4 * 524288; - - - DWORD a1, a2, a3, a4; - SDWORD c1, c2, c3, c4; - DWORD tx, ty, tc, ts; - DWORD ux, uy, uc, us; - DWORD ltx, lty, lux, luy; - - from = Pixels; - - a3 = time3; - a4 = time4; - - double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000); - double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000); - - tc = SDWORD(cos(TORAD(t1ang)) * z1); - ts = SDWORD(sin(TORAD(t1ang)) * z1); - uc = SDWORD(cos(TORAD(t2ang)) * z2); - us = SDWORD(sin(TORAD(t2ang)) * z2); - - ltx = -width / 2 * tc; - lty = -width / 2 * ts; - lux = -width / 2 * uc; - luy = -width / 2 * us; - - for (y = 0; y < height; ++y) - { - a1 = time1; - a2 = time2; - c3 = SDWORD(cos(TORAD(a3)) * 65536.0); - c4 = SDWORD(cos(TORAD(a4)) * 65536.0); - tx = ltx - (y - height / 2)*ts; - ty = lty + (y - height / 2)*tc; - ux = lux - (y - height / 2)*us; - uy = luy + (y - height / 2)*uc; - for (x = 0; x < width; ++x) - { - c1 = costab[a1 >> ANGLESHIFT]; - c2 = costab[a2 >> ANGLESHIFT]; - from[x] = ((c1 + c2 + c3 + c4) >> (16 + 3 - 7)) + 128 // plasma - + pattern1[(tx >> 27) + ((ty >> 22) & 992)] // rotozoomer 1 - + pattern2[(ux >> 27) + ((uy >> 22) & 992)]; // rotozoomer 2 - tx += tc; - ty += ts; - ux += uc; - uy += us; - a1 += a1add; - a2 += a2add; - } - a3 += a3add; - a4 += a4add; - from += pitch; - } - - time1 += t1add; - time2 += t2add; - time3 += t3add; - time4 += t4add; - t1ang += x1add; - t2ang += x2add; - z1ang += z1add; - z2ang += z2add; - - LastRenderTic = gametic; -} - - //============================================================================= // // @@ -369,7 +69,8 @@ DListMenuItemPlayerDisplay::DListMenuItemPlayerDisplay(DListMenuDescriptor *menu bdremap->Remap[i] = ColorMatcher.Pick (r, g, b); bdremap->Palette[i] = PalEntry(255, r, g, b); } - mBackdrop = new FBackdropTexture; + auto id = TexMan.CheckForTexture("PlayerBackdrop", FTexture::TEX_MiscPatch); + mBackdrop = TexMan[id]; mPlayerClass = NULL; mPlayerState = NULL; mNoportrait = np; @@ -391,7 +92,6 @@ DListMenuItemPlayerDisplay::DListMenuItemPlayerDisplay(DListMenuDescriptor *menu void DListMenuItemPlayerDisplay::OnDestroy() { - delete mBackdrop; } //============================================================================= diff --git a/src/textures/backdroptexture.cpp b/src/textures/backdroptexture.cpp new file mode 100644 index 000000000..9b05af103 --- /dev/null +++ b/src/textures/backdroptexture.cpp @@ -0,0 +1,357 @@ +/* +** backdroptexture.cpp +** The player display background for the player setup and class selection screen +** +**--------------------------------------------------------------------------- +** Copyright 1999-2010 Randy Heit +** Copyright 2010 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#include "doomtype.h" +#include "doomstat.h" +#include "d_player.h" +#include "templates.h" +#include "menu/menu.h" +#include "colormatcher.h" +#include "textures/textures.h" +#include "w_wad.h" +#include "v_font.h" +#include "v_video.h" +#include "g_level.h" +#include "gi.h" +#include "r_defs.h" +#include "r_state.h" +#include "r_data/r_translate.h" + + +//============================================================================= +// +// Used by the player display +// +//============================================================================= + +struct FBackdropTexture : public FTexture +{ + enum + { + COS_SIZE = 256, + ANGLESHIFT = 24 + }; + + static constexpr uint32_t DEGREES(double v) + { + return uint32_t((v)*(0x40000000 / 90.0)); + } + + static double TORAD(uint32_t x) + { + return x*(M_PI / 0x80000000); + } + +public: + FBackdropTexture(); + + const BYTE *GetColumn(unsigned int column, const Span **spans_out); + const BYTE *GetPixels(); + void Unload(); + bool CheckModified(); + +protected: + uint32_t costab[COS_SIZE]; + BYTE Pixels[144*160]; + static const Span DummySpan[2]; + int LastRenderTic; + + uint32_t time1, time2, time3, time4; + uint32_t t1ang, t2ang, z1ang, z2ang; + + void Render(); +}; + + + +// A 32x32 cloud rendered with Photoshop, plus some other filters +static BYTE pattern1[1024] = +{ + 5, 9, 7,10, 9,15, 9, 7, 8,10, 5, 3, 5, 7, 9, 8,14, 8, 4, 7, 8, 9, 5, 7,14, 7, 0, 7,13,13, 9, 6, + 2, 7, 9, 7, 7,10, 8, 8,11,10, 6, 7,10, 7, 5, 6, 6, 4, 7,13,15,16,11,15,11, 8, 0, 4,13,22,17,11, + 5, 9, 9, 7, 9,10, 4, 3, 6, 7, 8, 6, 5, 4, 2, 2, 1, 4, 6,11,15,15,14,13,17, 9, 5, 9,11,12,17,20, + 9,16, 9, 8,12,13, 7, 3, 7, 9, 5, 4, 2, 5, 5, 5, 7,11, 6, 7, 6,13,17,10,10, 9,12,17,14,12,16,15, + 15,13, 5, 3, 9,10, 4,10,12,12, 7, 9, 8, 8, 8,10, 7, 6, 5, 5, 5, 6,11, 9, 3,13,16,18,21,16,23,18, + 23,13, 0, 0, 0, 0, 0,12,18,14,15,16,13, 7, 7, 5, 9, 6, 6, 8, 4, 0, 0, 0, 0,14,19,17,14,20,21,25, + 19,20,14,13, 7, 5,13,19,14,13,17,15,14, 7, 3, 5, 6,11, 7, 7, 8, 8,10, 9, 9,18,17,15,14,15,18,16, + 16,29,24,23,18, 9,17,20,11, 5,12,15,15,12, 6, 3, 4, 6, 7,10,13,18,18,19,16,12,17,19,23,16,14,14, + 9,18,20,26,19, 5,18,18,10, 5,12,15,14,17,11, 6,11, 9,10,13,10,20,24,20,21,20,14,18,15,22,20,19, + 0, 6,16,18, 8, 7,15,18,10,13,17,17,13,11,15,11,19,12,13,10, 4,15,19,21,21,24,14, 9,17,20,24,17, + 18,17, 7, 7,16,21,22,15, 5,14,20,14,13,21,13, 8,12,14, 7, 8,11,15,13,11,16,17, 7, 5,12,17,19,14, + 25,23,17,16,23,18,15, 7, 0, 6,11, 6,11,15,11, 7,12, 7, 4,10,16,13, 7, 7,15,13, 9,15,21,14, 5, 0, + 18,22,21,21,21,22,12, 6,14,20,15, 6,10,19,13, 8, 7, 3, 7,12,14,16, 9,12,22,15,12,18,24,19,17, 9, + 0,15,18,21,17,25,14,13,19,21,21,11, 6,13,16,16,12,10,12,11,13,20,14,13,18,13, 9,15,16,25,31,20, + 5,20,24,16, 7,14,14,11,18,19,19, 6, 0, 5,11,14,17,16,19,14,15,21,19,15,14,14, 8, 0, 7,24,18,16, + 9,17,15, 7, 6,14,12, 7,14,16,11, 4, 7, 6,13,16,15,13,12,20,21,20,21,17,18,26,14, 0,13,23,21,11, + 9,12,18,11,15,21,13, 8,13,13,10, 7,13, 8, 8,19,13, 7, 4,15,19,18,14,12,14,15, 8, 6,16,22,22,15, + 9,17,14,19,15,14,15, 9,11, 9, 6, 8,14,13,13,12, 5, 0, 0, 6,12,13, 7, 7, 9, 7, 0,12,21,16,15,18, + 15,16,18,11, 6, 8,15, 9, 2, 0, 5,10,10,16, 9, 0, 4,12,15, 9,12, 9, 7, 7,12, 7, 0, 6,12, 6, 9,13, + 12,19,15,14,11, 7, 8, 9,12,10, 5, 5, 7,12,12,10,14,16,16,11, 8,12,10,12,10, 8,10,10,14,12,16,16, + 16,17,20,22,12,15,12,14,19,11, 6, 5,10,13,17,17,21,19,15, 9, 6, 9,15,18,10,10,18,14,20,15,16,17, + 11,19,19,18,19,14,17,13,12,12, 7,11,18,17,16,15,19,19,10, 2, 0, 8,15,12, 8,11,12,10,19,20,19,19, + 6,14,18,13,13,16,16,12, 5, 8,10,12,10,13,18,12, 9,10, 7, 6, 5,11, 8, 6, 7,13,16,13,10,15,20,14, + 0, 5,12,12, 4, 0, 9,16, 9,10,12, 8, 0, 9,13, 9, 0, 2, 4, 7,10, 6, 7, 3, 4,11,16,18,10,11,21,21, + 16,13,11,15, 8, 0, 5, 9, 8, 7, 6, 3, 0, 9,17, 9, 0, 0, 0, 3, 5, 4, 3, 5, 7,15,16,16,17,14,22,22, + 24,14,15,12, 9, 0, 5,10, 8, 4, 7,12,10,11,12, 7, 6, 8, 6, 5, 7, 8, 8,11,13,10,15,14,12,18,20,16, + 16,17,17,18,12, 9,12,16,10, 5, 6,20,13,15, 8, 4, 8, 9, 8, 7, 9,11,12,17,16,16,11,10, 9,10, 5, 0, + 0,14,18,18,15,16,14, 9,10, 9, 9,15,14,10, 4, 6,10, 8, 8, 7,10, 9,10,16,18,10, 0, 0, 7,12,10, 8, + 0,14,19,14, 9,11,11, 8, 8,10,15, 9,10, 7, 4,10,13, 9, 7, 5, 5, 7, 7, 7,13,13, 5, 5,14,22,18,16, + 0,10,14,10, 3, 6, 5, 6, 8, 9, 8, 9, 5, 9, 8, 9, 6, 8, 8, 8, 1, 0, 0, 0, 9,17,12,12,17,19,20,13, + 6,11,17,11, 5, 5, 8,10, 6, 5, 6, 6, 3, 7, 9, 7, 6, 8,12,10, 4, 8, 6, 6,11,16,16,15,16,17,17,16, + 11, 9,10,10, 5, 6,12,10, 5, 1, 6,10, 5, 3, 3, 5, 4, 7,15,10, 7,13, 7, 8,15,11,15,15,15, 8,11,15, +}; + +// Just a 32x32 cloud rendered with the standard Photoshop filter +static BYTE pattern2[1024] = +{ + 9, 9, 8, 8, 8, 8, 6, 6,13,13,11,21,19,21,23,18,23,24,19,19,24,17,18,12, 9,14, 8,12,12, 5, 8, 6, + 11,10, 6, 7, 8, 8, 9,13,10,11,17,15,23,22,23,22,20,26,27,26,17,21,20,14,12, 8,11, 8,11, 7, 8, 7, + 6, 9,13,13,10, 9,13, 7,12,13,16,19,16,20,22,25,22,25,27,22,21,23,15,10,14,14,15,13,12, 8,12, 6, + 6, 7,12,12,12,16, 9,12,12,15,16,11,21,24,19,24,23,26,28,27,26,21,14,15, 7, 7,10,15,12,11,10, 9, + 7,14,11,16,12,18,16,14,16,14,11,14,15,21,23,17,20,18,26,24,27,18,20,11,11,14,10,17,17,10, 6,10, + 13, 9,14,10,13,11,14,15,18,15,15,12,19,19,20,18,22,20,19,22,19,19,19,20,17,15,15,11,16,14,10, 8, + 13,16,12,16,17,19,17,18,15,19,14,18,15,14,15,17,21,19,23,18,23,22,18,18,17,15,15,16,12,12,15,10, + 10,12,14,10,16,11,18,15,21,20,20,17,18,19,16,19,14,20,19,14,19,25,22,21,22,24,18,12, 9, 9, 8, 6, + 10,10,13, 9,15,13,20,19,22,18,18,17,17,21,21,13,13,12,19,18,16,17,27,26,22,23,20,17,12,11, 8, 9, + 7,13,14,15,11,13,18,22,19,23,23,20,22,24,21,14,12,16,17,19,18,18,22,18,24,23,19,17,16,14, 8, 7, + 12,12, 8, 8,16,20,26,25,28,28,22,29,23,22,21,18,13,16,15,15,20,17,25,24,19,17,17,17,15,10, 8, 9, + 7,12,15,11,17,20,25,25,25,29,30,31,28,26,18,16,17,18,20,21,22,20,23,19,18,19,10,16,16,11,11, 8, + 5, 6, 8,14,14,17,17,21,27,23,27,31,27,22,23,21,19,19,21,19,20,19,17,22,13,17,12,15,10,10,12, 6, + 8, 9, 8,14,15,16,15,18,27,26,23,25,23,22,18,21,20,17,19,20,20,16,20,14,15,13,12, 8, 8, 7,11,13, + 7, 6,11,11,11,13,15,22,25,24,26,22,24,26,23,18,24,24,20,18,20,16,17,12,12,12,10, 8,11, 9, 6, 8, + 9,10, 9, 6, 5,14,16,19,17,21,26,20,23,19,19,17,20,21,26,25,23,21,17,13,12, 5,13,11, 7,12,10,12, + 6, 5, 4,10,11, 9,10,13,17,20,20,18,23,26,27,20,21,24,20,19,24,20,18,10,11, 3, 6,13, 9, 6, 8, 8, + 1, 2, 2,11,13,13,11,16,16,16,19,21,20,23,22,28,21,20,19,18,23,16,18, 7, 5, 9, 7, 6, 5,10, 8, 8, + 0, 0, 6, 9,11,15,12,12,19,18,19,26,22,24,26,30,23,22,22,16,20,19,12,12, 3, 4, 6, 5, 4, 7, 2, 4, + 2, 0, 0, 7,11, 8,14,13,15,21,26,28,25,24,27,26,23,24,22,22,15,17,12, 8,10, 7, 7, 4, 0, 5, 0, 1, + 1, 2, 0, 1, 9,14,13,10,19,24,22,29,30,28,30,30,31,23,24,19,17,14,13, 8, 8, 8, 1, 4, 0, 0, 0, 3, + 5, 2, 4, 2, 9, 8, 8, 8,18,23,20,27,30,27,31,25,28,30,28,24,24,15,11,14,10, 3, 4, 3, 0, 0, 1, 3, + 9, 3, 4, 3, 5, 6, 8,13,14,23,21,27,28,27,28,27,27,29,30,24,22,23,13,15, 8, 6, 2, 0, 4, 3, 4, 1, + 6, 5, 5, 3, 9, 3, 6,14,13,16,23,26,28,23,30,31,28,29,26,27,21,20,15,15,13, 9, 1, 0, 2, 0, 5, 8, + 8, 4, 3, 7, 2, 0,10, 7,10,14,21,21,29,28,25,27,30,28,25,24,27,22,19,13,10, 5, 0, 0, 0, 0, 0, 7, + 7, 6, 7, 0, 2, 2, 5, 6,15,11,19,24,22,29,27,31,30,30,31,28,23,18,14,14, 7, 5, 0, 0, 1, 0, 1, 0, + 5, 5, 5, 0, 0, 4, 5,11, 7,10,13,20,21,21,28,31,28,30,26,28,25,21, 9,12, 3, 3, 0, 2, 2, 2, 0, 1, + 3, 3, 0, 2, 0, 3, 5, 3,11,11,16,19,19,27,26,26,30,27,28,26,23,22,16, 6, 2, 2, 3, 2, 0, 2, 4, 0, + 0, 0, 0, 3, 3, 1, 0, 4, 5, 9,11,16,24,20,28,26,28,24,28,25,22,21,16, 5, 7, 5, 7, 3, 2, 3, 3, 6, + 0, 0, 2, 0, 2, 0, 4, 3, 8,12, 9,17,16,23,23,27,27,22,26,22,21,21,13,14, 5, 3, 7, 3, 2, 4, 6, 1, + 2, 5, 6, 4, 0, 1, 5, 8, 7, 6,15,17,22,20,24,28,23,25,20,21,18,16,13,15,13,10, 8, 5, 5, 9, 3, 7, + 7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5, +}; + +const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } }; + +//============================================================================= +// +// +// +//============================================================================= + +FBackdropTexture::FBackdropTexture() +{ + Width = 144; + Height = 160; + WidthBits = 8; + HeightBits = 8; + WidthMask = 255; + LastRenderTic = 0; + + for (int i = 0; i < COS_SIZE; ++i) + { + costab[i] = uint32_t(cos(i * (M_PI / (COS_SIZE / 2))) * 65536); + } + + time1 = DEGREES(180); + time2 = DEGREES(56); + time3 = DEGREES(99); + time4 = DEGREES(1); + t1ang = DEGREES(90); + t2ang = 0; + z1ang = 0; + z2ang = DEGREES(45); +} + +//============================================================================= +// +// +// +//============================================================================= + +bool FBackdropTexture::CheckModified() +{ + return LastRenderTic != gametic; +} + +void FBackdropTexture::Unload() +{ +} + +//============================================================================= +// +// +// +//============================================================================= + +const BYTE *FBackdropTexture::GetColumn(unsigned int column, const Span **spans_out) +{ + if (LastRenderTic != gametic) + { + Render(); + } + column = clamp(column, 0u, 143u); + if (spans_out != NULL) + { + *spans_out = DummySpan; + } + return Pixels + column*160; +} + +//============================================================================= +// +// +// +//============================================================================= + +const BYTE *FBackdropTexture::GetPixels() +{ + if (LastRenderTic != gametic) + { + Render(); + } + return Pixels; +} + +//============================================================================= +// +// This is one plasma and two rotozoomers. I think it turned out quite awesome. +// +//============================================================================= + +void FBackdropTexture::Render() +{ + BYTE *from; + int width, height, pitch; + + width = 160; + height = 144; + pitch = width; + + int x, y; + + const DWORD a1add = DEGREES(0.5); + const DWORD a2add = DEGREES(359); + const DWORD a3add = DEGREES(5 / 7.f); + const DWORD a4add = DEGREES(358.66666); + + const DWORD t1add = DEGREES(358); + const DWORD t2add = DEGREES(357.16666); + const DWORD t3add = DEGREES(2.285); + const DWORD t4add = DEGREES(359.33333); + const DWORD x1add = 5 * 524288; + const DWORD x2add = 0u - 13 * 524288; + const DWORD z1add = 3 * 524288; + const DWORD z2add = 4 * 524288; + + + DWORD a1, a2, a3, a4; + SDWORD c1, c2, c3, c4; + DWORD tx, ty, tc, ts; + DWORD ux, uy, uc, us; + DWORD ltx, lty, lux, luy; + + from = Pixels; + + a3 = time3; + a4 = time4; + + double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000); + double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000); + + tc = SDWORD(cos(TORAD(t1ang)) * z1); + ts = SDWORD(sin(TORAD(t1ang)) * z1); + uc = SDWORD(cos(TORAD(t2ang)) * z2); + us = SDWORD(sin(TORAD(t2ang)) * z2); + + ltx = -width / 2 * tc; + lty = -width / 2 * ts; + lux = -width / 2 * uc; + luy = -width / 2 * us; + + for (y = 0; y < height; ++y) + { + a1 = time1; + a2 = time2; + c3 = SDWORD(cos(TORAD(a3)) * 65536.0); + c4 = SDWORD(cos(TORAD(a4)) * 65536.0); + tx = ltx - (y - height / 2)*ts; + ty = lty + (y - height / 2)*tc; + ux = lux - (y - height / 2)*us; + uy = luy + (y - height / 2)*uc; + for (x = 0; x < width; ++x) + { + c1 = costab[a1 >> ANGLESHIFT]; + c2 = costab[a2 >> ANGLESHIFT]; + from[x] = ((c1 + c2 + c3 + c4) >> (16 + 3 - 7)) + 128 // plasma + + pattern1[(tx >> 27) + ((ty >> 22) & 992)] // rotozoomer 1 + + pattern2[(ux >> 27) + ((uy >> 22) & 992)]; // rotozoomer 2 + tx += tc; + ty += ts; + ux += uc; + uy += us; + a1 += a1add; + a2 += a2add; + } + a3 += a3add; + a4 += a4add; + from += pitch; + } + + time1 += t1add; + time2 += t2add; + time3 += t3add; + time4 += t4add; + t1ang += x1add; + t2ang += x2add; + z1ang += z1add; + z2ang += z2add; + + LastRenderTic = gametic; +} + +FTexture *GetBackdropTexture() +{ + auto t = new FBackdropTexture; + t->Name = "PlayerBackdrop"; + return t; +} \ No newline at end of file diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index c94f4f467..114919df9 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -976,6 +976,7 @@ void FTextureManager::SortTexturesByType(int start, int end) // FTextureManager :: Init // //========================================================================== +FTexture *GetBackdropTexture(); void FTextureManager::Init() { @@ -987,6 +988,7 @@ void FTextureManager::Init() // Texture 0 is a dummy texture used to indicate "no texture" AddTexture (new FDummyTexture); + AddTexture(GetBackdropTexture()); int wadcnt = Wads.GetNumWads(); for(int i = 0; i< wadcnt; i++)