mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-04 01:11:19 +00:00
- Add a name to VMFunction so that the disassembly can be more informative.
SVN r3768 (scripting)
This commit is contained in:
parent
d85604da19
commit
644f0c0e05
7 changed files with 53 additions and 23 deletions
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@ -549,4 +549,11 @@ xx(Inter_Strife_Bad)
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xx(Inter_Strife_Lose)
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xx(Inter_Strife_MAP03)
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xx(Inter_Strife_MAP10)
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xx(Multiplayer)
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xx(Multiplayer)
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// Decorate compatibility functions
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xx(DecoRandom)
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xx(DecoFRandom)
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xx(DecoCallLineSpecial)
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xx(DecoNameToClass)
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xx(DecoFindMultiNameState)
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@ -264,6 +264,7 @@ static void FinishThingdef()
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{
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int errorcount = StateParams.ResolveAll();
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unsigned i, j;
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int codesize = 0;
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FILE *dump = fopen("disasm.txt", "w");
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for (i = 0; i < StateTempCalls.Size(); ++i)
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@ -316,6 +317,7 @@ static void FinishThingdef()
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VMDumpConstants(dump, sfunc);
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fprintf(dump, "\nDisassembly @ %p:\n", sfunc->Code);
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VMDisasm(dump, sfunc->Code, sfunc->CodeSize, sfunc);
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codesize += sfunc->CodeSize;
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#endif
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}
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for (int k = 0; k < tcall->NumStates; ++k)
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@ -323,6 +325,9 @@ static void FinishThingdef()
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tcall->ActorClass->OwnedStates[tcall->FirstState + k].SetAction(func);
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}
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}
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#if 1
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fprintf(dump, "\n*************************************************************************\n%i code bytes\n", codesize * 4);
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#endif
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fclose(dump);
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for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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@ -613,7 +613,7 @@ void InitThingdef()
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{
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AFuncDesc *afunc = (AFuncDesc *)*probe;
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assert(afunc->VMPointer != NULL);
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*(afunc->VMPointer) = new VMNativeFunction(afunc->Function);
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*(afunc->VMPointer) = new VMNativeFunction(afunc->Function, afunc->Name);
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AFTable.Push(*afunc);
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}
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AFTable.ShrinkToFit();
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@ -2487,11 +2487,11 @@ ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
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// Find the DecoRandom function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoRandom", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoRandom, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoRandom");
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VMNativeFunction *calldec = new VMNativeFunction(DecoRandom);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoRandom);
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VMNativeFunction *calldec = new VMNativeFunction(DecoRandom, NAME_DecoRandom);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -2593,11 +2593,11 @@ ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
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// Find the DecoFRandom function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoFRandom", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoFRandom, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoFRandom");
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VMNativeFunction *calldec = new VMNativeFunction(DecoFRandom);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoFRandom);
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VMNativeFunction *calldec = new VMNativeFunction(DecoFRandom, NAME_DecoFRandom);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -2683,11 +2683,11 @@ ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
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// Find the DecoRandom function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoRandom", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoRandom, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoRandom");
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VMNativeFunction *calldec = new VMNativeFunction(DecoRandom);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoRandom);
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VMNativeFunction *calldec = new VMNativeFunction(DecoRandom, NAME_DecoRandom);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -3530,11 +3530,11 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
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// Find the DecoCallLineSpecial function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoCallLineSpecial", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoCallLineSpecial, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoCallLineSpecial");
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VMNativeFunction *calldec = new VMNativeFunction(DecoCallLineSpecial);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoCallLineSpecial);
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VMNativeFunction *calldec = new VMNativeFunction(DecoCallLineSpecial, NAME_DecoCallLineSpecial);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -3795,11 +3795,11 @@ ExpEmit FxClassTypeCast::Emit(VMFunctionBuilder *build)
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// Find the DecoNameToClass function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoNameToClass", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoNameToClass, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoNameToClass");
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VMNativeFunction *calldec = new VMNativeFunction(DecoNameToClass);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoNameToClass);
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VMNativeFunction *calldec = new VMNativeFunction(DecoNameToClass, NAME_DecoNameToClass);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -3995,11 +3995,11 @@ ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
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// Find the DecoFindMultiNameState function. If not found, create it and install it
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// in Actor.
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VMFunction *callfunc;
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol("DecoFindMultiNameState", false);
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PSymbol *sym = RUNTIME_CLASS(AActor)->Symbols.FindSymbol(NAME_DecoNameToClass, false);
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if (sym == NULL)
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{
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PSymbolVMFunction *symfunc = new PSymbolVMFunction("DecoFindMultiNameState");
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VMNativeFunction *calldec = new VMNativeFunction(DecoFindMultiNameState);
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PSymbolVMFunction *symfunc = new PSymbolVMFunction(NAME_DecoNameToClass);
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VMNativeFunction *calldec = new VMNativeFunction(DecoFindMultiNameState, NAME_DecoNameToClass);
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symfunc->Function = calldec;
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sym = symfunc;
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RUNTIME_CLASS(AActor)->Symbols.AddSymbol(sym);
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@ -149,6 +149,10 @@ class VMFunction : public DObject
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DECLARE_ABSTRACT_CLASS(VMFunction, DObject);
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public:
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bool Native;
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FName Name;
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VMFunction() : Native(false), Name(NAME_None) {}
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VMFunction(FName name) : Native(false), Name(name) {}
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};
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enum EVMOpMode
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@ -712,7 +716,7 @@ struct VMRegisters
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struct VMException : public DObject
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{
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DECLARE_CLASS(VMFunction, DObject);
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DECLARE_CLASS(VMException, DObject);
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};
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union FVoidObj
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@ -725,7 +729,7 @@ class VMScriptFunction : public VMFunction
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{
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DECLARE_CLASS(VMScriptFunction, VMFunction);
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public:
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VMScriptFunction();
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VMScriptFunction(FName name=NAME_None);
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~VMScriptFunction();
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size_t PropagateMark();
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void Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta);
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@ -788,6 +792,7 @@ public:
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VMNativeFunction() : NativeCall(NULL) { Native = true; }
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VMNativeFunction(NativeCallType call) : NativeCall(call) { Native = true; }
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VMNativeFunction(NativeCallType call, FName name) : VMFunction(name), NativeCall(call) { Native = true; }
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// Return value is the number of results.
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NativeCallType NativeCall;
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@ -173,6 +173,8 @@ void VMDumpConstants(FILE *out, const VMScriptFunction *func)
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void VMDisasm(FILE *out, const VMOP *code, int codesize, const VMScriptFunction *func)
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{
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VMFunction *callfunc;
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const char *callname;
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const char *name;
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int col;
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int mode;
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@ -212,6 +214,12 @@ void VMDisasm(FILE *out, const VMOP *code, int codesize, const VMScriptFunction
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col = printf_wrapper(out, "%d", code[i].i24);
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break;
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case OP_CALL_K:
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callfunc = (VMFunction *)func->KonstA[code[i].a].o;
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callname = callfunc->Name != NAME_None ? callfunc->Name : "[anonfunc]";
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col = printf_wrapper(out, "%.23s,%d,%d", callname, code[i].b, code[i].c);
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break;
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case OP_RET:
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if (code[i].b != REGT_NIL)
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{
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@ -308,6 +316,10 @@ void VMDisasm(FILE *out, const VMOP *code, int codesize, const VMScriptFunction
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{
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printf_wrapper(out, "%d\n", code[i].i24);
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}
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else if (code[i].op == OP_CALL_K)
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{
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printf_wrapper(out, "%d,%d,%d [%p]\n", code[i].a, code[i].b, code[i].c, callfunc);
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}
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else
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{
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printf_wrapper(out, "%d,%d,%d\n", code[i].a, code[i].b, code[i].c);
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@ -6,9 +6,10 @@ IMPLEMENT_ABSTRACT_CLASS(VMFunction)
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IMPLEMENT_CLASS(VMScriptFunction)
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IMPLEMENT_CLASS(VMNativeFunction)
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VMScriptFunction::VMScriptFunction()
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VMScriptFunction::VMScriptFunction(FName name)
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{
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Native = false;
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Name = name;
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Code = NULL;
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KonstD = NULL;
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KonstF = NULL;
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