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- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
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1 changed files with 2 additions and 15 deletions
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@ -760,21 +760,8 @@ void GLWall::DoTexture(int _type,seg_t * seg, int peg,
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type = (seg->linedef->special == Line_Mirror && _type == RENDERWALL_M1S && gl_mirrors) ? RENDERWALL_MIRROR : _type;
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float f1 = FIXED2FLOAT(ceilingrefheight);
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float f2 = FIXED2FLOAT(tci.RowOffset(seg->sidedef->GetTextureYOffset(texpos)));
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float f3 = 0;
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if (peg)
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{
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int foo = (gltexture->TextureHeight(GLUSE_TEXTURE) << 17) / tci.mTempScaleY;
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fixed_t of = (foo >> 1) + (foo & 1);
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f3 = of - FIXED2FLOAT(lh - v_offset);
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float f3a = FIXED2FLOAT((peg ? (gltexture->TextureHeight(GLUSE_TEXTURE)<<FRACBITS)*tci.mTempScaleY-lh-v_offset:0));
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int a = 0;
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}
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float floatceilingref = f1+f2+f3;
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float floatceilingref = FIXED2FLOAT(ceilingrefheight + tci.RowOffset(seg->sidedef->GetTextureYOffset(texpos)));
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if (peg) floatceilingref += tci.mRenderHeight - FIXED2FLOAT(lh + v_offset);
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if (!SetWallCoordinates(seg, &tci, floatceilingref, topleft, topright, bottomleft, bottomright,
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seg->sidedef->GetTextureXOffset(texpos))) return;
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