From 6073adbeef6cb497084bad8371134648a18fe1a3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 28 Oct 2014 08:40:34 +0100 Subject: [PATCH] - renamed FULLMASS to DONTTHRUST. --- src/actor.h | 2 +- src/g_heretic/a_ironlich.cpp | 4 ++-- src/p_interaction.cpp | 2 +- src/p_map.cpp | 4 ++-- src/thingdef/thingdef_data.cpp | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/actor.h b/src/actor.h index 6ae45f4b7..6c9d53a4f 100644 --- a/src/actor.h +++ b/src/actor.h @@ -344,7 +344,7 @@ enum MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters. MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat. MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode. - MF7_FULLMASS = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag. + MF7_DONTTHRUST = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag. // --- mobj.renderflags --- diff --git a/src/g_heretic/a_ironlich.cpp b/src/g_heretic/a_ironlich.cpp index d2e49a0f3..dba16b622 100644 --- a/src/g_heretic/a_ironlich.cpp +++ b/src/g_heretic/a_ironlich.cpp @@ -28,14 +28,14 @@ int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype) { int randVal; - if (!(target->flags7 & MF7_FULLMASS)) + if (!(target->flags7 & MF7_DONTTHRUST)) { target->angle += pr_foo.Random2() << 20; target->velx += pr_foo.Random2() << 10; target->vely += pr_foo.Random2() << 10; } - if ((level.time & 16) && !(target->flags2 & MF2_BOSS) && !(target->flags7 & MF7_FULLMASS)) + if ((level.time & 16) && !(target->flags2 & MF2_BOSS) && !(target->flags7 & MF7_DONTTHRUST)) { randVal = pr_foo(); if (randVal > 160) diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index db6dcdc7d..860e30d0f 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1097,7 +1097,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, && !(target->flags & MF_NOCLIP) && !(inflictor->flags2 & MF2_NODMGTHRUST) && !(flags & DMG_THRUSTLESS) - && !(target->flags7 & MF7_FULLMASS) + && !(target->flags7 & MF7_DONTTHRUST) && (source == NULL || source->player == NULL || !(source->flags2 & MF2_NODMGTHRUST))) { int kickback; diff --git a/src/p_map.cpp b/src/p_map.cpp index 3c17115ff..b688ef43d 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4679,7 +4679,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo if (!(flags & RADF_NODAMAGE)) newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod); - else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_FULLMASS))) + else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST))) thing->flags2 |= MF2_BLASTED; if (!(thing->flags & MF_ICECORPSE)) @@ -4691,7 +4691,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo { if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST)) { - if (!(thing->flags7 & MF7_FULLMASS)) + if (!(thing->flags7 & MF7_DONTTHRUST)) { thrust = points * 0.5f / (double)thing->Mass; diff --git a/src/thingdef/thingdef_data.cpp b/src/thingdef/thingdef_data.cpp index fe1cec588..dbd1f1031 100644 --- a/src/thingdef/thingdef_data.cpp +++ b/src/thingdef/thingdef_data.cpp @@ -244,7 +244,7 @@ static FFlagDef ActorFlags[]= DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7), DEFINE_FLAG(MF7, BUDDHA, AActor, flags7), DEFINE_FLAG(MF7, FOILBUDDHA, AActor, flags7), - DEFINE_FLAG(MF7, FULLMASS, AActor, flags7), + DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7), // Effect flags DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),