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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2 changed files with 3 additions and 37 deletions
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@ -34,45 +34,9 @@
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**
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**
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*/
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "version.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "doomerrors.h"
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#include "doomstat.h"
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#include "gstrings.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "w_wad.h"
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#include "g_level.h"
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#include "gi.h"
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#include "r_defs.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "templates.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "r_sky.h"
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#include "p_setup.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "v_text.h"
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#include "p_lnspec.h"
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#include "v_video.h"
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#include "r_utility.h"
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#include "r_data/r_interpolate.h"
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#include "c_functions.h"
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#include "c_functions.h"
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void C_PrintInfo(AActor *target)
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void C_PrintInfo(AActor *target)
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@ -35,3 +35,5 @@
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void C_PrintInv(AActor *target);
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void C_PrintInv(AActor *target);
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
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void C_PrintInfo(AActor *target);
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void C_PrintInfo(AActor *target);
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struct FTranslatedLineTarget;
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