mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 23:23:07 +00:00
Move DrawerCommandQueue to its own file
This commit is contained in:
parent
c1e859dbca
commit
584220edf0
5 changed files with 359 additions and 344 deletions
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@ -1033,6 +1033,7 @@ set( FASTMATH_PCH_SOURCES
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r_draw_rgba.cpp
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r_drawt.cpp
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r_drawt_rgba.cpp
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r_thread.cpp
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r_main.cpp
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r_plane.cpp
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r_segs.cpp
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@ -50,9 +50,6 @@ extern float rw_light;
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extern float rw_lightstep;
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extern int wallshade;
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// Use multiple threads when drawing
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CVAR(Bool, r_multithreaded, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use linear filtering when scaling up
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CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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@ -64,177 +61,6 @@ CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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/////////////////////////////////////////////////////////////////////////////
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DrawerCommandQueue *DrawerCommandQueue::Instance()
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{
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static DrawerCommandQueue queue;
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return &queue;
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}
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DrawerCommandQueue::DrawerCommandQueue()
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{
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}
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DrawerCommandQueue::~DrawerCommandQueue()
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{
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StopThreads();
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}
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void* DrawerCommandQueue::AllocMemory(size_t size)
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{
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// Make sure allocations remain 16-byte aligned
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size = (size + 15) / 16 * 16;
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auto queue = Instance();
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if (queue->memorypool_pos + size > memorypool_size)
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return nullptr;
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void *data = queue->memorypool + queue->memorypool_pos;
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queue->memorypool_pos += size;
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return data;
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}
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void DrawerCommandQueue::Begin()
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{
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auto queue = Instance();
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queue->Finish();
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queue->threaded_render++;
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}
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void DrawerCommandQueue::End()
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{
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auto queue = Instance();
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queue->Finish();
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if (queue->threaded_render > 0)
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queue->threaded_render--;
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}
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void DrawerCommandQueue::WaitForWorkers()
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{
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Instance()->Finish();
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}
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void DrawerCommandQueue::Finish()
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{
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auto queue = Instance();
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if (queue->commands.empty())
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return;
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// Give worker threads something to do:
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std::unique_lock<std::mutex> start_lock(queue->start_mutex);
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queue->active_commands.swap(queue->commands);
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queue->run_id++;
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start_lock.unlock();
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queue->StartThreads();
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queue->start_condition.notify_all();
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// Do one thread ourselves:
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DrawerThread thread;
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thread.core = 0;
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thread.num_cores = (int)(queue->threads.size() + 1);
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for (int pass = 0; pass < queue->num_passes; pass++)
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{
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thread.pass_start_y = pass * queue->rows_in_pass;
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thread.pass_end_y = (pass + 1) * queue->rows_in_pass;
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if (pass + 1 == queue->num_passes)
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thread.pass_end_y = MAX(thread.pass_end_y, MAXHEIGHT);
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size_t size = queue->active_commands.size();
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for (size_t i = 0; i < size; i++)
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{
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auto &command = queue->active_commands[i];
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command->Execute(&thread);
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}
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}
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// Wait for everyone to finish:
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });
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// Clean up batch:
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for (auto &command : queue->active_commands)
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command->~DrawerCommand();
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queue->active_commands.clear();
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queue->memorypool_pos = 0;
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queue->finished_threads = 0;
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}
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void DrawerCommandQueue::StartThreads()
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{
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if (!threads.empty())
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return;
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int num_threads = std::thread::hardware_concurrency();
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if (num_threads == 0)
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num_threads = 4;
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threads.resize(num_threads - 1);
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for (int i = 0; i < num_threads - 1; i++)
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{
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DrawerCommandQueue *queue = this;
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DrawerThread *thread = &threads[i];
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thread->core = i + 1;
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thread->num_cores = num_threads;
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thread->thread = std::thread([=]()
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{
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int run_id = 0;
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while (true)
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{
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// Wait until we are signalled to run:
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std::unique_lock<std::mutex> start_lock(queue->start_mutex);
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queue->start_condition.wait(start_lock, [&]() { return queue->run_id != run_id || queue->shutdown_flag; });
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if (queue->shutdown_flag)
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break;
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run_id = queue->run_id;
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start_lock.unlock();
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// Do the work:
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for (int pass = 0; pass < queue->num_passes; pass++)
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{
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thread->pass_start_y = pass * queue->rows_in_pass;
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thread->pass_end_y = (pass + 1) * queue->rows_in_pass;
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if (pass + 1 == queue->num_passes)
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thread->pass_end_y = MAX(thread->pass_end_y, MAXHEIGHT);
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size_t size = queue->active_commands.size();
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for (size_t i = 0; i < size; i++)
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{
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auto &command = queue->active_commands[i];
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command->Execute(thread);
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}
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}
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// Notify main thread that we finished:
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->finished_threads++;
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end_lock.unlock();
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queue->end_condition.notify_all();
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}
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});
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}
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}
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void DrawerCommandQueue::StopThreads()
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{
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std::unique_lock<std::mutex> lock(start_mutex);
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shutdown_flag = true;
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lock.unlock();
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start_condition.notify_all();
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for (auto &thread : threads)
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thread.thread.join();
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threads.clear();
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lock.lock();
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shutdown_flag = false;
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}
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/////////////////////////////////////////////////////////////////////////////
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class DrawSpanLLVMCommand : public DrawerCommand
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{
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protected:
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@ -1294,16 +1120,6 @@ void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
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/////////////////////////////////////////////////////////////////////////////
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void R_BeginDrawerCommands()
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{
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DrawerCommandQueue::Begin();
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}
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void R_EndDrawerCommands()
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{
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DrawerCommandQueue::End();
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}
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void R_DrawColumn_rgba()
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{
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DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>();
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@ -25,16 +25,16 @@
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#include "r_draw.h"
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#include "v_palette.h"
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#include <vector>
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include "r_thread.h"
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#ifndef NO_SSE
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#include <immintrin.h>
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#endif
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struct FSpecialColormap;
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EXTERN_CVAR(Bool, r_mipmap)
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/////////////////////////////////////////////////////////////////////////////
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// Drawer functions:
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@ -118,161 +118,6 @@ void tmvline4_revsubclamp_rgba();
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void R_FillColumnHoriz_rgba();
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void R_FillSpan_rgba();
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/////////////////////////////////////////////////////////////////////////////
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// Multithreaded rendering infrastructure:
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// Redirect drawer commands to worker threads
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void R_BeginDrawerCommands();
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// Wait until all drawers finished executing
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void R_EndDrawerCommands();
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struct FSpecialColormap;
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class DrawerCommandQueue;
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// Worker data for each thread executing drawer commands
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class DrawerThread
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{
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public:
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std::thread thread;
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// Thread line index of this thread
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int core = 0;
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// Number of active threads
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int num_cores = 1;
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// Range of rows processed this pass
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int pass_start_y = 0;
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int pass_end_y = MAXHEIGHT;
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uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
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uint32_t *dc_temp_rgba;
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// Checks if a line is rendered by this thread
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bool line_skipped_by_thread(int line)
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{
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return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
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}
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int pass_skip = MAX(pass_start_y - first_line, 0);
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int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
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return pass_skip + core_skip;
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}
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// The number of lines to be rendered by this thread
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int count_for_thread(int first_line, int count)
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{
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int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
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count = MIN(count, lines_until_pass_end);
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int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
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return MAX(c, 0);
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}
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// Calculate the dest address for the first line to be rendered by this thread
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uint32_t *dest_for_thread(int first_line, int pitch, uint32_t *dest)
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{
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return dest + skipped_by_thread(first_line) * pitch;
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}
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};
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// Task to be executed by each worker thread
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class DrawerCommand
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{
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protected:
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int _dest_y;
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public:
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DrawerCommand()
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{
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_dest_y = static_cast<int>((dc_dest - dc_destorg) / (dc_pitch * 4));
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}
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virtual void Execute(DrawerThread *thread) = 0;
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};
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EXTERN_CVAR(Bool, r_multithreaded)
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EXTERN_CVAR(Bool, r_mipmap)
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EXTERN_CVAR(Int, r_multithreadedmax)
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// Manages queueing up commands and executing them on worker threads
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class DrawerCommandQueue
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{
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enum { memorypool_size = 16 * 1024 * 1024 };
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char memorypool[memorypool_size];
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size_t memorypool_pos = 0;
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std::vector<DrawerCommand *> commands;
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std::vector<DrawerThread> threads;
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std::mutex start_mutex;
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std::condition_variable start_condition;
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std::vector<DrawerCommand *> active_commands;
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bool shutdown_flag = false;
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int run_id = 0;
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std::mutex end_mutex;
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std::condition_variable end_condition;
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size_t finished_threads = 0;
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int threaded_render = 0;
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DrawerThread single_core_thread;
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int num_passes = 1;
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int rows_in_pass = MAXHEIGHT;
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void StartThreads();
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void StopThreads();
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void Finish();
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static DrawerCommandQueue *Instance();
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DrawerCommandQueue();
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~DrawerCommandQueue();
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public:
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// Allocate memory valid for the duration of a command execution
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static void* AllocMemory(size_t size);
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// Queue command to be executed by drawer worker threads
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template<typename T, typename... Types>
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static void QueueCommand(Types &&... args)
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{
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auto queue = Instance();
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if (queue->threaded_render == 0 || !r_multithreaded)
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{
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T command(std::forward<Types>(args)...);
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command.Execute(&queue->single_core_thread);
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}
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else
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{
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void *ptr = AllocMemory(sizeof(T));
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if (!ptr) // Out of memory - render what we got
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{
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queue->Finish();
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ptr = AllocMemory(sizeof(T));
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if (!ptr)
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return;
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}
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T *command = new (ptr)T(std::forward<Types>(args)...);
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queue->commands.push_back(command);
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}
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}
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// Redirects all drawing commands to worker threads until End is called
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// Begin/End blocks can be nested.
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static void Begin();
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// End redirection and wait until all worker threads finished executing
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static void End();
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// Waits until all worker threads finished executing
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static void WaitForWorkers();
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};
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/////////////////////////////////////////////////////////////////////////////
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// Drawer commands:
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196
src/r_thread.cpp
Normal file
196
src/r_thread.cpp
Normal file
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "r_local.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_thread.h"
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CVAR(Bool, r_multithreaded, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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void R_BeginDrawerCommands()
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{
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DrawerCommandQueue::Begin();
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}
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void R_EndDrawerCommands()
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{
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DrawerCommandQueue::End();
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}
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/////////////////////////////////////////////////////////////////////////////
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DrawerCommandQueue *DrawerCommandQueue::Instance()
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{
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static DrawerCommandQueue queue;
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return &queue;
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}
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DrawerCommandQueue::DrawerCommandQueue()
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{
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}
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DrawerCommandQueue::~DrawerCommandQueue()
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{
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StopThreads();
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}
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void* DrawerCommandQueue::AllocMemory(size_t size)
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{
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// Make sure allocations remain 16-byte aligned
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size = (size + 15) / 16 * 16;
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auto queue = Instance();
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if (queue->memorypool_pos + size > memorypool_size)
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return nullptr;
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void *data = queue->memorypool + queue->memorypool_pos;
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queue->memorypool_pos += size;
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return data;
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}
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void DrawerCommandQueue::Begin()
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{
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auto queue = Instance();
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queue->Finish();
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queue->threaded_render++;
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}
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void DrawerCommandQueue::End()
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{
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auto queue = Instance();
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queue->Finish();
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if (queue->threaded_render > 0)
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queue->threaded_render--;
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}
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void DrawerCommandQueue::WaitForWorkers()
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{
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Instance()->Finish();
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}
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void DrawerCommandQueue::Finish()
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{
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auto queue = Instance();
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if (queue->commands.empty())
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return;
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// Give worker threads something to do:
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std::unique_lock<std::mutex> start_lock(queue->start_mutex);
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queue->active_commands.swap(queue->commands);
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queue->run_id++;
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start_lock.unlock();
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queue->StartThreads();
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queue->start_condition.notify_all();
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// Do one thread ourselves:
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DrawerThread thread;
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thread.core = 0;
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thread.num_cores = (int)(queue->threads.size() + 1);
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for (int pass = 0; pass < queue->num_passes; pass++)
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{
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thread.pass_start_y = pass * queue->rows_in_pass;
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thread.pass_end_y = (pass + 1) * queue->rows_in_pass;
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if (pass + 1 == queue->num_passes)
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thread.pass_end_y = MAX(thread.pass_end_y, MAXHEIGHT);
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size_t size = queue->active_commands.size();
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for (size_t i = 0; i < size; i++)
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{
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auto &command = queue->active_commands[i];
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command->Execute(&thread);
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}
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}
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// Wait for everyone to finish:
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });
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// Clean up batch:
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for (auto &command : queue->active_commands)
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command->~DrawerCommand();
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queue->active_commands.clear();
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queue->memorypool_pos = 0;
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queue->finished_threads = 0;
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}
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void DrawerCommandQueue::StartThreads()
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{
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if (!threads.empty())
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return;
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|
||||
int num_threads = std::thread::hardware_concurrency();
|
||||
if (num_threads == 0)
|
||||
num_threads = 4;
|
||||
|
||||
threads.resize(num_threads - 1);
|
||||
|
||||
for (int i = 0; i < num_threads - 1; i++)
|
||||
{
|
||||
DrawerCommandQueue *queue = this;
|
||||
DrawerThread *thread = &threads[i];
|
||||
thread->core = i + 1;
|
||||
thread->num_cores = num_threads;
|
||||
thread->thread = std::thread([=]()
|
||||
{
|
||||
int run_id = 0;
|
||||
while (true)
|
||||
{
|
||||
// Wait until we are signalled to run:
|
||||
std::unique_lock<std::mutex> start_lock(queue->start_mutex);
|
||||
queue->start_condition.wait(start_lock, [&]() { return queue->run_id != run_id || queue->shutdown_flag; });
|
||||
if (queue->shutdown_flag)
|
||||
break;
|
||||
run_id = queue->run_id;
|
||||
start_lock.unlock();
|
||||
|
||||
// Do the work:
|
||||
for (int pass = 0; pass < queue->num_passes; pass++)
|
||||
{
|
||||
thread->pass_start_y = pass * queue->rows_in_pass;
|
||||
thread->pass_end_y = (pass + 1) * queue->rows_in_pass;
|
||||
if (pass + 1 == queue->num_passes)
|
||||
thread->pass_end_y = MAX(thread->pass_end_y, MAXHEIGHT);
|
||||
|
||||
size_t size = queue->active_commands.size();
|
||||
for (size_t i = 0; i < size; i++)
|
||||
{
|
||||
auto &command = queue->active_commands[i];
|
||||
command->Execute(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Notify main thread that we finished:
|
||||
std::unique_lock<std::mutex> end_lock(queue->end_mutex);
|
||||
queue->finished_threads++;
|
||||
end_lock.unlock();
|
||||
queue->end_condition.notify_all();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void DrawerCommandQueue::StopThreads()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(start_mutex);
|
||||
shutdown_flag = true;
|
||||
lock.unlock();
|
||||
start_condition.notify_all();
|
||||
for (auto &thread : threads)
|
||||
thread.thread.join();
|
||||
threads.clear();
|
||||
lock.lock();
|
||||
shutdown_flag = false;
|
||||
}
|
157
src/r_thread.h
Normal file
157
src/r_thread.h
Normal file
|
@ -0,0 +1,157 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "r_draw.h"
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
|
||||
// Use multiple threads when drawing
|
||||
EXTERN_CVAR(Bool, r_multithreaded)
|
||||
|
||||
// Redirect drawer commands to worker threads
|
||||
void R_BeginDrawerCommands();
|
||||
|
||||
// Wait until all drawers finished executing
|
||||
void R_EndDrawerCommands();
|
||||
|
||||
// Worker data for each thread executing drawer commands
|
||||
class DrawerThread
|
||||
{
|
||||
public:
|
||||
std::thread thread;
|
||||
|
||||
// Thread line index of this thread
|
||||
int core = 0;
|
||||
|
||||
// Number of active threads
|
||||
int num_cores = 1;
|
||||
|
||||
// Range of rows processed this pass
|
||||
int pass_start_y = 0;
|
||||
int pass_end_y = MAXHEIGHT;
|
||||
|
||||
uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
|
||||
uint32_t *dc_temp_rgba;
|
||||
|
||||
// Checks if a line is rendered by this thread
|
||||
bool line_skipped_by_thread(int line)
|
||||
{
|
||||
return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
|
||||
}
|
||||
|
||||
// The number of lines to skip to reach the first line to be rendered by this thread
|
||||
int skipped_by_thread(int first_line)
|
||||
{
|
||||
int pass_skip = MAX(pass_start_y - first_line, 0);
|
||||
int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
|
||||
return pass_skip + core_skip;
|
||||
}
|
||||
|
||||
// The number of lines to be rendered by this thread
|
||||
int count_for_thread(int first_line, int count)
|
||||
{
|
||||
int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
|
||||
count = MIN(count, lines_until_pass_end);
|
||||
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||
return MAX(c, 0);
|
||||
}
|
||||
|
||||
// Calculate the dest address for the first line to be rendered by this thread
|
||||
uint32_t *dest_for_thread(int first_line, int pitch, uint32_t *dest)
|
||||
{
|
||||
return dest + skipped_by_thread(first_line) * pitch;
|
||||
}
|
||||
};
|
||||
|
||||
// Task to be executed by each worker thread
|
||||
class DrawerCommand
|
||||
{
|
||||
protected:
|
||||
int _dest_y;
|
||||
|
||||
public:
|
||||
DrawerCommand()
|
||||
{
|
||||
_dest_y = static_cast<int>((dc_dest - dc_destorg) / (dc_pitch * 4));
|
||||
}
|
||||
|
||||
virtual void Execute(DrawerThread *thread) = 0;
|
||||
};
|
||||
|
||||
// Manages queueing up commands and executing them on worker threads
|
||||
class DrawerCommandQueue
|
||||
{
|
||||
enum { memorypool_size = 16 * 1024 * 1024 };
|
||||
char memorypool[memorypool_size];
|
||||
size_t memorypool_pos = 0;
|
||||
|
||||
std::vector<DrawerCommand *> commands;
|
||||
|
||||
std::vector<DrawerThread> threads;
|
||||
|
||||
std::mutex start_mutex;
|
||||
std::condition_variable start_condition;
|
||||
std::vector<DrawerCommand *> active_commands;
|
||||
bool shutdown_flag = false;
|
||||
int run_id = 0;
|
||||
|
||||
std::mutex end_mutex;
|
||||
std::condition_variable end_condition;
|
||||
size_t finished_threads = 0;
|
||||
|
||||
int threaded_render = 0;
|
||||
DrawerThread single_core_thread;
|
||||
int num_passes = 1;
|
||||
int rows_in_pass = MAXHEIGHT;
|
||||
|
||||
void StartThreads();
|
||||
void StopThreads();
|
||||
void Finish();
|
||||
|
||||
static DrawerCommandQueue *Instance();
|
||||
|
||||
DrawerCommandQueue();
|
||||
~DrawerCommandQueue();
|
||||
|
||||
public:
|
||||
// Allocate memory valid for the duration of a command execution
|
||||
static void* AllocMemory(size_t size);
|
||||
|
||||
// Queue command to be executed by drawer worker threads
|
||||
template<typename T, typename... Types>
|
||||
static void QueueCommand(Types &&... args)
|
||||
{
|
||||
auto queue = Instance();
|
||||
if (queue->threaded_render == 0 || !r_multithreaded)
|
||||
{
|
||||
T command(std::forward<Types>(args)...);
|
||||
command.Execute(&queue->single_core_thread);
|
||||
}
|
||||
else
|
||||
{
|
||||
void *ptr = AllocMemory(sizeof(T));
|
||||
if (!ptr) // Out of memory - render what we got
|
||||
{
|
||||
queue->Finish();
|
||||
ptr = AllocMemory(sizeof(T));
|
||||
if (!ptr)
|
||||
return;
|
||||
}
|
||||
T *command = new (ptr)T(std::forward<Types>(args)...);
|
||||
queue->commands.push_back(command);
|
||||
}
|
||||
}
|
||||
|
||||
// Redirects all drawing commands to worker threads until End is called
|
||||
// Begin/End blocks can be nested.
|
||||
static void Begin();
|
||||
|
||||
// End redirection and wait until all worker threads finished executing
|
||||
static void End();
|
||||
|
||||
// Waits until all worker threads finished executing
|
||||
static void WaitForWorkers();
|
||||
};
|
Loading…
Reference in a new issue