mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
SVN r1233 (trunk)
This commit is contained in:
parent
00b21e4b96
commit
5617db8dba
2 changed files with 1443 additions and 226 deletions
|
@ -170,6 +170,14 @@ struct PalEntry
|
|||
#endif
|
||||
};
|
||||
|
||||
// Screenshot buffer image data types
|
||||
enum ESSType
|
||||
{
|
||||
SS_PAL,
|
||||
SS_RGB,
|
||||
SS_BGRA
|
||||
};
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
||||
#endif
|
||||
|
|
1661
zdoom.vcproj
1661
zdoom.vcproj
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue