- cleaned up i_music.cpp.

SVN r2866 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-29 19:29:14 +00:00
parent 5be9729872
commit 5464676603
5 changed files with 308 additions and 295 deletions

View file

@ -1688,7 +1688,7 @@ void S_PauseSound (bool notmusic, bool notsfx)
{
if (!notmusic && mus_playing.handle && !MusicPaused)
{
I_PauseSong (mus_playing.handle);
mus_playing.handle->Pause();
MusicPaused = true;
}
if (!notsfx)
@ -1709,7 +1709,7 @@ void S_ResumeSound (bool notsfx)
{
if (mus_playing.handle && MusicPaused)
{
I_ResumeSong (mus_playing.handle);
mus_playing.handle->Resume();
MusicPaused = false;
}
if (!notsfx)
@ -1868,11 +1868,11 @@ void S_UpdateSounds (AActor *listenactor)
I_UpdateMusic();
// [RH] Update music and/or playlist. I_QrySongPlaying() must be called
// [RH] Update music and/or playlist. IsPlaying() must be called
// to attempt to reconnect to broken net streams and to advance the
// playlist when the current song finishes.
if (mus_playing.handle != NULL &&
!I_QrySongPlaying(mus_playing.handle) &&
!mus_playing.handle->IsPlaying() &&
PlayList)
{
PlayList->Advance();
@ -2479,7 +2479,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
if (mus_playing.handle != 0)
{ // play it
I_PlaySong (mus_playing.handle, looping, S_GetMusicVolume (musicname), order);
mus_playing.handle->Start(looping, S_GetMusicVolume (musicname), order);
mus_playing.baseorder = order;
return true;
}
@ -2536,16 +2536,18 @@ void S_StopMusic (bool force)
{
// [RH] Don't stop if a playlist is active.
if ((force || PlayList == NULL) && !mus_playing.name.IsEmpty())
{
if (mus_playing.handle != NULL)
{
if (MusicPaused)
I_ResumeSong(mus_playing.handle);
I_StopSong(mus_playing.handle);
I_UnRegisterSong(mus_playing.handle);
mus_playing.handle->Resume();
mus_playing.handle->Stop();
delete mus_playing.handle;
mus_playing.handle = NULL;
}
LastSong = mus_playing.name;
mus_playing.name = "";
mus_playing.handle = 0;
}
}

View file

@ -140,6 +140,68 @@ CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
}
}
//==========================================================================
//
//
//
//==========================================================================
void I_InitMusic (void)
{
static bool setatterm = false;
Timidity::LoadConfig();
snd_musicvolume.Callback ();
nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
#ifdef _WIN32
I_InitMusicWin32 ();
#endif // _WIN32
if (!setatterm)
{
setatterm = true;
atterm (I_ShutdownMusic);
#ifndef _WIN32
signal (SIGCHLD, ChildSigHandler);
#endif
}
MusicDown = false;
}
//==========================================================================
//
//
//
//==========================================================================
void I_ShutdownMusic(void)
{
if (MusicDown)
return;
MusicDown = true;
if (currSong)
{
S_StopMusic (true);
assert (currSong == NULL);
}
Timidity::FreeAll();
#ifdef _WIN32
I_ShutdownMusicWin32();
#endif // _WIN32
}
//==========================================================================
//
//
//
//==========================================================================
MusInfo::MusInfo()
: m_Status(STATE_Stopped), m_Looping(false), m_NotStartedYet(true)
{
@ -147,8 +209,39 @@ MusInfo::MusInfo()
MusInfo::~MusInfo ()
{
if (currSong == this) currSong = NULL;
}
//==========================================================================
//
// starts playing this song
//
//==========================================================================
void MusInfo::Start(bool loop, float rel_vol, int subsong)
{
if (nomusic) return;
if (rel_vol > 0.f) saved_relative_volume = relative_volume = rel_vol;
Stop ();
Play (loop, subsong);
m_NotStartedYet = false;
if (m_Status == MusInfo::STATE_Playing)
currSong = this;
else
currSong = NULL;
// Notify the sound system of the changed relative volume
snd_musicvolume.Callback();
}
//==========================================================================
//
//
//
//==========================================================================
bool MusInfo::SetPosition (unsigned int ms)
{
return false;
@ -198,122 +291,39 @@ MusInfo *MusInfo::GetWaveDumper(const char *filename, int rate)
return NULL;
}
void I_InitMusic (void)
//==========================================================================
//
// create a streamer based on MIDI file type
//
//==========================================================================
static MIDIStreamer *CreateMIDIStreamer(FILE *file, BYTE *musiccache, int len, EMIDIDevice devtype, EMIDIType miditype)
{
static bool setatterm = false;
Timidity::LoadConfig();
snd_musicvolume.Callback ();
nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
#ifdef _WIN32
I_InitMusicWin32 ();
#endif // _WIN32
if (!setatterm)
switch (miditype)
{
setatterm = true;
atterm (I_ShutdownMusic);
case MIDI_MUS:
return new MUSSong2(file, musiccache, len, devtype);
#ifndef _WIN32
signal (SIGCHLD, ChildSigHandler);
#endif
}
MusicDown = false;
}
case MIDI_MIDI:
return new MIDISong2(file, musiccache, len, devtype);
case MIDI_HMI:
return new HMISong(file, musiccache, len, devtype);
void I_ShutdownMusic(void)
{
if (MusicDown)
return;
MusicDown = true;
if (currSong)
{
S_StopMusic (true);
assert (currSong == NULL);
}
Timidity::FreeAll();
#ifdef _WIN32
I_ShutdownMusicWin32();
#endif // _WIN32
}
case MIDI_XMI:
return new XMISong(file, musiccache, len, devtype);
void I_PlaySong (void *handle, int _looping, float rel_vol, int subsong)
{
MusInfo *info = (MusInfo *)handle;
if (!info || nomusic)
return;
saved_relative_volume = relative_volume = rel_vol;
info->Stop ();
info->Play (!!_looping, subsong);
info->m_NotStartedYet = false;
if (info->m_Status == MusInfo::STATE_Playing)
currSong = info;
else
currSong = NULL;
// Notify the sound system of the changed relative volume
snd_musicvolume.Callback();
}
void I_PauseSong (void *handle)
{
MusInfo *info = (MusInfo *)handle;
if (info)
info->Pause ();
}
void I_ResumeSong (void *handle)
{
MusInfo *info = (MusInfo *)handle;
if (info)
info->Resume ();
}
void I_StopSong (void *handle)
{
MusInfo *info = (MusInfo *)handle;
if (info)
info->Stop ();
if (info == currSong)
currSong = NULL;
}
void I_UnRegisterSong (void *handle)
{
MusInfo *info = (MusInfo *)handle;
if (info)
{
delete info;
}
}
MusInfo *I_RegisterURLSong (const char *url)
{
StreamSong *song;
song = new StreamSong(url, 0, 0);
if (song->IsValid())
{
return song;
}
delete song;
default:
return NULL;
}
}
//==========================================================================
//
// create a MIDI player
//
//==========================================================================
static MusInfo *CreateMIDISong(FILE *file, const char *filename, BYTE *musiccache, int offset, int len, EMIDIDevice devtype, EMIDIType miditype)
{
if (devtype == MIDI_Timidity)
@ -333,35 +343,130 @@ static MusInfo *CreateMIDISong(FILE *file, const char *filename, BYTE *musiccach
return new StreamSong(filename, offset, len);
}
}
else if (miditype == MIDI_MUS)
{
return new MUSSong2(file, musiccache, len, devtype);
}
else if (miditype == MIDI_MIDI)
{
return new MIDISong2(file, musiccache, len, devtype);
}
else if (miditype == MIDI_HMI)
{
return new HMISong(file, musiccache, len, devtype);
}
else if (miditype == MIDI_XMI)
{
return new XMISong(file, musiccache, len, devtype);
}
return NULL;
else return CreateMIDIStreamer(file, musiccache, len, devtype, miditype);
}
//==========================================================================
//
// identify MIDI file type
//
//==========================================================================
static EMIDIType IdentifyMIDIType(DWORD *id, int size)
{
// Check for MUS format
// Tolerate sloppy wads by searching up to 32 bytes for the header
if (MUSHeaderSearch((BYTE*)id, size) >= 0)
{
return MIDI_MUS;
}
// Check for HMI format
else
if (id[0] == MAKE_ID('H','M','I','-') &&
id[1] == MAKE_ID('M','I','D','I') &&
id[2] == MAKE_ID('S','O','N','G'))
{
return MIDI_HMI;
}
// Check for HMP format
else
if (id[0] == MAKE_ID('H','M','I','M') &&
id[1] == MAKE_ID('I','D','I','P'))
{
return MIDI_HMI;
}
// Check for XMI format
else
if ((id[0] == MAKE_ID('F','O','R','M') &&
id[2] == MAKE_ID('X','D','I','R')) ||
((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) &&
id[2] == MAKE_ID('X','M','I','D')))
{
return MIDI_XMI;
}
// Check for MIDI format
else if (id[0] == MAKE_ID('M','T','h','d'))
{
return MIDI_MIDI;
}
else
{
return MIDI_NOTMIDI;
}
}
//==========================================================================
//
// select the MIDI device to play on
//
//==========================================================================
static EMIDIDevice SelectMIDIDevice(int device)
{
/* MIDI are played as:
- OPL:
- if explicitly selected by $mididevice
- when snd_mididevice is -3 and no midi device is set for the song
- Timidity:
- if explicitly selected by $mididevice
- when snd_mididevice is -2 and no midi device is set for the song
- FMod:
- if explicitly selected by $mididevice
- when snd_mididevice is -1 and no midi device is set for the song
- as fallback when both OPL and Timidity failed unless snd_mididevice is >= 0
- MMAPI (Win32 only):
- if explicitly selected by $mididevice (non-Win32 redirects this to FMOD)
- when snd_mididevice is >= 0 and no midi device is set for the song
- as fallback when both OPL and Timidity failed and snd_mididevice is >= 0
*/
EMIDIDevice devtype = MIDI_Null;
// Choose the type of MIDI device we want.
if (device == MDEV_FMOD || (snd_mididevice == -1 && device == MDEV_DEFAULT))
{
return MIDI_FMOD;
}
else if (device == MDEV_TIMIDITY || (snd_mididevice == -2 && device == MDEV_DEFAULT))
{
return MIDI_Timidity;
}
else if (device == MDEV_OPL || (snd_mididevice == -3 && device == MDEV_DEFAULT))
{
return MIDI_OPL;
}
else if (device == MDEV_GUS || (snd_mididevice == -4 && device == MDEV_DEFAULT))
{
return MIDI_GUS;
}
#ifdef HAVE_FLUIDSYNTH
else if (device == MDEV_FLUIDSYNTH || (snd_mididevice == -5 && device == MDEV_DEFAULT))
{
return MIDI_Fluid;
}
#endif
#ifdef _WIN32
return MIDI_Win;
#else
return MIDI_Null;
#endif
}
//==========================================================================
//
// identify a music lump's type and set up a player for it
//
//==========================================================================
MusInfo *I_RegisterSong (const char *filename, BYTE *musiccache, int offset, int len, int device)
{
FILE *file;
MusInfo *info = NULL;
union
{
DWORD id[32/4];
BYTE idstr[32];
};
const char *fmt;
DWORD id[32/4];
BYTE *ungzipped;
int i;
@ -452,121 +557,20 @@ MusInfo *I_RegisterSong (const char *filename, BYTE *musiccache, int offset, int
}
}
EMIDIType miditype = MIDI_NOTMIDI;
// Check for MUS format
// Tolerate sloppy wads by searching up to 32 bytes for the header
if (MUSHeaderSearch(idstr, sizeof(idstr)) >= 0)
{
miditype = MIDI_MUS;
}
// Check for HMI format
else
if (id[0] == MAKE_ID('H','M','I','-') &&
id[1] == MAKE_ID('M','I','D','I') &&
id[2] == MAKE_ID('S','O','N','G'))
{
miditype = MIDI_HMI;
}
// Check for HMP format
else
if (id[0] == MAKE_ID('H','M','I','M') &&
id[1] == MAKE_ID('I','D','I','P'))
{
miditype = MIDI_HMI;
}
// Check for XMI format
else
if ((id[0] == MAKE_ID('F','O','R','M') &&
id[2] == MAKE_ID('X','D','I','R')) ||
((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) &&
id[2] == MAKE_ID('X','M','I','D')))
{
miditype = MIDI_XMI;
}
// Check for MIDI format
else if (id[0] == MAKE_ID('M','T','h','d'))
{
miditype = MIDI_MIDI;
}
EMIDIType miditype = IdentifyMIDIType(id, sizeof(id));
if (miditype != MIDI_NOTMIDI)
{
TArray<BYTE> midi;
/* MIDI are played as:
- OPL:
- if explicitly selected by $mididevice
- when snd_mididevice is -3 and no midi device is set for the song
- Timidity:
- if explicitly selected by $mididevice
- when snd_mididevice is -2 and no midi device is set for the song
- FMod:
- if explicitly selected by $mididevice
- when snd_mididevice is -1 and no midi device is set for the song
- as fallback when both OPL and Timidity failed unless snd_mididevice is >= 0
- MMAPI (Win32 only):
- if explicitly selected by $mididevice (non-Win32 redirects this to FMOD)
- when snd_mididevice is >= 0 and no midi device is set for the song
- as fallback when both OPL and Timidity failed and snd_mididevice is >= 0
*/
EMIDIDevice devtype = MIDI_Null;
// Choose the type of MIDI device we want.
if (device == MDEV_FMOD || (snd_mididevice == -1 && device == MDEV_DEFAULT))
{
devtype = MIDI_FMOD;
}
else if (device == MDEV_TIMIDITY || (snd_mididevice == -2 && device == MDEV_DEFAULT))
{
devtype = MIDI_Timidity;
}
else if (device == MDEV_OPL || (snd_mididevice == -3 && device == MDEV_DEFAULT))
{
devtype = MIDI_OPL;
}
else if (device == MDEV_GUS || (snd_mididevice == -4 && device == MDEV_DEFAULT))
{
devtype = MIDI_GUS;
}
#ifdef HAVE_FLUIDSYNTH
else if (device == MDEV_FLUIDSYNTH || (snd_mididevice == -5 && device == MDEV_DEFAULT))
{
devtype = MIDI_Fluid;
}
#endif
#ifdef _WIN32
else
{
devtype = MIDI_Win;
}
#endif
EMIDIDevice devtype = SelectMIDIDevice(device);
retry_as_fmod:
if (devtype >= MIDI_Null)
{
// Convert to standard MIDI for external sequencers.
MIDIStreamer *streamer;
if (miditype == MIDI_MIDI)
MIDIStreamer *streamer = CreateMIDIStreamer(file, musiccache, len, MIDI_Null, miditype);
if (streamer != NULL)
{
streamer = new MIDISong2(file, musiccache, len, MIDI_Null);
}
else if (miditype == MIDI_MUS)
{
streamer = new MUSSong2(file, musiccache, len, MIDI_Null);
}
else if (miditype == MIDI_XMI)
{
streamer = new XMISong(file, musiccache, len, MIDI_Null);
}
else
{
assert(miditype == MIDI_HMI);
streamer = new HMISong(file, musiccache, len, MIDI_Null);
}
if (streamer->IsValid())
{
streamer->CreateSMF(midi);
@ -581,6 +585,7 @@ retry_as_fmod:
}
delete streamer;
}
}
info = CreateMIDISong(file, filename, musiccache, offset, len, devtype, miditype);
if (info != NULL && !info->IsValid())
{
@ -678,6 +683,12 @@ retry_as_fmod:
return info;
}
//==========================================================================
//
// play CD music
//
//==========================================================================
MusInfo *I_RegisterCDSong (int track, int id)
{
MusInfo *info = new CDSong (track, id);
@ -691,6 +702,25 @@ MusInfo *I_RegisterCDSong (int track, int id)
return info;
}
//==========================================================================
//
//
//
//==========================================================================
MusInfo *I_RegisterURLSong (const char *url)
{
StreamSong *song;
song = new StreamSong(url, 0, 0);
if (song->IsValid())
{
return song;
}
delete song;
return NULL;
}
//==========================================================================
//
// ungzip
@ -773,6 +803,12 @@ BYTE *ungzip(BYTE *data, int *complen)
return newdata;
}
//==========================================================================
//
//
//
//==========================================================================
void I_UpdateMusic()
{
if (currSong != NULL)
@ -781,22 +817,12 @@ void I_UpdateMusic()
}
}
// Is the song playing?
bool I_QrySongPlaying (void *handle)
{
MusInfo *info = (MusInfo *)handle;
return info ? info->IsPlaying () : false;
}
// Change to a different part of the song
bool I_SetSongPosition (void *handle, int order)
{
MusInfo *info = (MusInfo *)handle;
return info ? info->SetPosition (order) : false;
}
//==========================================================================
//
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
//
//==========================================================================
void I_SetMusicVolume (float factor)
{
factor = clamp<float>(factor, 0, 2.0f);
@ -804,6 +830,12 @@ void I_SetMusicVolume (float factor)
snd_musicvolume.Callback();
}
//==========================================================================
//
// test a relative music volume
//
//==========================================================================
CCMD(testmusicvol)
{
if (argv.argc() > 1)

View file

@ -50,33 +50,12 @@ void I_UpdateMusic ();
// Volume.
void I_SetMusicVolume (float volume);
// PAUSE game handling.
void I_PauseSong (void *handle);
void I_ResumeSong (void *handle);
// Registers a song handle to song data.
class MusInfo;
MusInfo *I_RegisterSong (const char *file, BYTE *musiccache, int offset, int length, int device);
MusInfo *I_RegisterCDSong (int track, int cdid = 0);
MusInfo *I_RegisterURLSong (const char *url);
// Called by anything that wishes to start music.
// Plays a song, and when the song is done,
// starts playing it again in an endless loop.
void I_PlaySong (void *handle, int looping, float relative_vol=1.f, int subsong=0);
// Stops a song.
void I_StopSong (void *handle);
// See above (register), then think backwards
void I_UnRegisterSong (void *handle);
// Set the current order (position) for a MOD
bool I_SetSongPosition (void *handle, int order);
// Is the song still playing?
bool I_QrySongPlaying (void *handle);
// The base music class. Everything is derived from this --------------------
class MusInfo
@ -103,6 +82,8 @@ public:
virtual void FluidSettingNum(const char *setting, double value); // "
virtual void FluidSettingStr(const char *setting, const char *value); // "
void Start(bool loop, float rel_vol = -1.f, int subsong = 0);
enum EState
{
STATE_Stopped,

View file

@ -66,11 +66,12 @@ CUSTOM_CVAR (Int, snd_mididevice, -1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// If a song is playing, move it to the new device.
if (oldmididev != mididevice && currSong != NULL && currSong->IsMIDI())
{
// Does this even work, except for Windows system devices?
MusInfo *song = currSong;
if (song->m_Status == MusInfo::STATE_Playing)
{
I_StopSong (song);
I_PlaySong (song, song->m_Looping);
song->Stop();
song->Start(song->m_Looping);
}
}
}

View file

@ -30,9 +30,6 @@
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This file also supports the Apogee Sound System's EMIDI files. That
** basically means you can play the Duke3D songs without any editing and
** have them sound right.
*/
// HEADER FILES ------------------------------------------------------------