From 515862636a771bd882668743e35db0df3ae58d94 Mon Sep 17 00:00:00 2001
From: Christoph Oelckers <coelckers@zdoom.fake>
Date: Fri, 1 Jan 2010 07:11:39 +0000
Subject: [PATCH] - Fixed: Heretic's Weredragon (Beast) should not have a melee
 state.

SVN r2068 (trunk)
---
 docs/rh-log.txt                        | 3 +++
 wadsrc/static/actors/heretic/beast.txt | 1 -
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/docs/rh-log.txt b/docs/rh-log.txt
index 7a1263930..57fdbebba 100644
--- a/docs/rh-log.txt
+++ b/docs/rh-log.txt
@@ -1,3 +1,6 @@
+January 1, 2010  (Changes by Graf Zahl)
+- Fixed: Heretic's Weredragon (Beast) should not have a melee state.
+
 December 31, 2009  (Changes by Graf Zahl)
 - fixed: FastProjectile was missing all sky checks when the projectile's move
   was blocked.
diff --git a/wadsrc/static/actors/heretic/beast.txt b/wadsrc/static/actors/heretic/beast.txt
index c89e6a02c..7f54c3442 100644
--- a/wadsrc/static/actors/heretic/beast.txt
+++ b/wadsrc/static/actors/heretic/beast.txt
@@ -28,7 +28,6 @@ ACTOR Beast 70
 	See:
 		BEAS ABCDEF 3 A_Chase
 		Loop
-	Melee:
 	Missile:
 		BEAS H 10 A_FaceTarget
 		BEAS I 10 A_CustomComboAttack("BeastBall", 32, random[BeastAttack](1,8)*3, "beast/attack")