mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 04:41:53 +00:00
GetScreenshotBuffer bug fix
This commit is contained in:
parent
d5b122b092
commit
4ecb77385d
1 changed files with 4 additions and 4 deletions
|
@ -478,7 +478,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
|
|||
// Grab what is in the back buffer.
|
||||
// We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled.
|
||||
TArray<uint8_t> pixels;
|
||||
pixels.Resize(viewport.width * viewport.height);
|
||||
pixels.Resize(viewport.width * viewport.height * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(viewport.left, viewport.top, viewport.width, viewport.height, GL_RGB, GL_UNSIGNED_BYTE, &pixels[0]);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
|
@ -490,8 +490,8 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
|
|||
ReleaseScreenshotBuffer();
|
||||
ScreenshotBuffer = new BYTE[w * h * 3];
|
||||
|
||||
float rcpWidth = 1.0f / viewport.width;
|
||||
float rcpHeight = 1.0f / viewport.height;
|
||||
float rcpWidth = 1.0f / w;
|
||||
float rcpHeight = 1.0f / h;
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -500,7 +500,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
|
|||
float v = (y + 0.5f) * rcpHeight;
|
||||
int sx = u * viewport.width;
|
||||
int sy = v * viewport.height;
|
||||
int sindex = (sx + sy * w) * 3;
|
||||
int sindex = (sx + sy * viewport.width) * 3;
|
||||
int dindex = (x + y * w) * 3;
|
||||
ScreenshotBuffer[dindex] = pixels[sindex];
|
||||
ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
|
||||
|
|
Loading…
Reference in a new issue