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- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
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1 changed files with 1 additions and 1 deletions
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@ -813,7 +813,7 @@ void FGLRenderer::SetFixedColormap (player_t *player)
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player_t * cplayer = player->camera->player;
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if (cplayer)
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{
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if (cplayer->extralight<0)
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if (cplayer->extralight == INT_MIN)
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{
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gl_fixedcolormap=CM_FIRSTSPECIALCOLORMAP + INVERSECOLORMAP;
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extralight=0;
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