mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2025-03-22 01:31:03 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts: # src/r_things.cpp # src/sound/fmod_wrap.h # src/sound/fmodsound.cpp # src/sound/fmodsound.h
This commit is contained in:
commit
4dfc4fb468
78 changed files with 731 additions and 470 deletions
|
@ -1,11 +1,17 @@
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|||
cmake_minimum_required( VERSION 2.8.7 )
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if( NOT NO_FMOD AND FMOD_INCLUDE_DIR )
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add_library( output_sdl MODULE output_sdl.c )
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include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
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target_link_libraries( output_sdl ${SDL2_LIBRARY} )
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check_library_exists(${FMOD_LIBRARY} "FMOD_System_GetDriverCaps" "fmod.h" FMOD_IS_EX)
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FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
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add_custom_command( TARGET output_sdl POST_BUILD
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COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
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COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
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# Only usable with FMOD Ex
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if( FMOD_IS_EX )
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include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
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add_library( output_sdl MODULE output_sdl.c )
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target_link_libraries( output_sdl ${SDL2_LIBRARY} )
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FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
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add_custom_command( TARGET output_sdl POST_BUILD
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COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
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COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
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endif()
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endif()
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|
|
|
@ -494,7 +494,7 @@ bool FCajunMaster::LoadBots ()
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tmp = M_GetCajunPath(BOTFILENAME);
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if (tmp.IsEmpty())
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{
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DPrintf ("No " BOTFILENAME ", so no bots\n");
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DPrintf (DMSG_ERROR, "No " BOTFILENAME ", so no bots\n");
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return false;
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}
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try
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|
|
|
@ -612,12 +612,12 @@ int Printf (const char *format, ...)
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return count;
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}
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int DPrintf (const char *format, ...)
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int DPrintf (int level, const char *format, ...)
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{
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va_list argptr;
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int count;
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if (developer)
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if (developer >= level)
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{
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va_start (argptr, format);
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count = VPrintf (PRINT_HIGH, format, argptr);
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|
|
|
@ -399,7 +399,7 @@ void CheckCompatibility(MapData *map)
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flags = BCompatMap.CheckKey(md5);
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if (developer)
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if (developer >= DMSG_NOTIFY)
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{
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Printf("MD5 = ");
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for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
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|
|
|
@ -450,7 +450,7 @@ int FindStyle (const char *namestr)
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{
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if (!stricmp(StyleNames[i].Name, namestr)) return StyleNames[i].Num;
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}
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DPrintf("Unknown render style %s\n", namestr);
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DPrintf(DMSG_ERROR, "Unknown render style %s\n", namestr);
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return -1;
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}
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@ -861,7 +861,7 @@ static int PatchThing (int thingy)
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}
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else
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{
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DPrintf ("Thing %d\n", thingy);
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DPrintf (DMSG_SPAMMY, "Thing %d\n", thingy);
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if (thingy > 0)
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{
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type = InfoNames[thingy - 1];
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|
@ -1086,7 +1086,7 @@ static int PatchThing (int thingy)
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}
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if (i == BitNames.Size())
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{
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DPrintf("Unknown bit mnemonic %s\n", strval);
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DPrintf(DMSG_ERROR, "Unknown bit mnemonic %s\n", strval);
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}
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}
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}
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|
@ -1242,7 +1242,7 @@ static int PatchThing (int thingy)
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else
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info->renderflags &= ~RF_INVISIBLE;
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}
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DPrintf ("Bits: %d,%d (0x%08x,0x%08x)\n", info->flags.GetValue(), info->flags2.GetValue(),
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DPrintf (DMSG_SPAMMY, "Bits: %d,%d (0x%08x,0x%08x)\n", info->flags.GetValue(), info->flags2.GetValue(),
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info->flags.GetValue(), info->flags2.GetValue());
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}
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else if (stricmp (Line1, "ID #") == 0)
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|
@ -1328,7 +1328,7 @@ static int PatchSound (int soundNum)
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{
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int result;
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DPrintf ("Sound %d (no longer supported)\n", soundNum);
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//DPrintf ("Sound %d (no longer supported)\n", soundNum);
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/*
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sfxinfo_t *info, dummy;
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int offset = 0;
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|
@ -1385,7 +1385,7 @@ static int PatchFrame (int frameNum)
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info = FindState (frameNum);
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if (info)
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{
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DPrintf ("Frame %d\n", frameNum);
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DPrintf (DMSG_SPAMMY, "Frame %d\n", frameNum);
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if (frameNum == 47)
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{ // Use original tics for S_DSGUNFLASH1
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tics = 5;
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|
@ -1487,7 +1487,7 @@ static int PatchSprite (int sprNum)
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if ((unsigned)sprNum < OrgSprNames.Size())
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{
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DPrintf ("Sprite %d\n", sprNum);
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DPrintf (DMSG_SPAMMY, "Sprite %d\n", sprNum);
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}
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else
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{
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|
@ -1534,7 +1534,7 @@ static int PatchAmmo (int ammoNum)
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if (ammoNum >= 0 && ammoNum < 4 && (unsigned)ammoNum <= AmmoNames.Size())
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{
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DPrintf ("Ammo %d.\n", ammoNum);
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DPrintf (DMSG_SPAMMY, "Ammo %d.\n", ammoNum);
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ammoType = AmmoNames[ammoNum];
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if (ammoType != NULL)
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{
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|
@ -1617,7 +1617,7 @@ static int PatchWeapon (int weapNum)
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if (type != NULL)
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{
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info = (AWeapon *)GetDefaultByType (type);
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DPrintf ("Weapon %d\n", weapNum);
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DPrintf (DMSG_SPAMMY, "Weapon %d\n", weapNum);
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}
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}
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|
@ -1757,7 +1757,7 @@ static int PatchPointer (int ptrNum)
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{
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if (CodePConv[ptrNum] == indexnum) break;
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}
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DPrintf("Final ptrNum: %i\n", ptrNum);
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DPrintf(DMSG_SPAMMY, "Final ptrNum: %i\n", ptrNum);
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}
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// End of hack.
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@ -1765,7 +1765,7 @@ static int PatchPointer (int ptrNum)
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// Better to just use the size of the array rather than a hardcoded value.
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if (ptrNum >= 0 && (unsigned int) ptrNum < CodePConv.Size())
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{
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DPrintf ("Pointer %d\n", ptrNum);
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DPrintf (DMSG_SPAMMY, "Pointer %d\n", ptrNum);
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}
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else
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{
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|
@ -1789,7 +1789,7 @@ static int PatchPointer (int ptrNum)
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{
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SetPointer(state, Actions[index], CodePConv[ptrNum]);
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}
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DPrintf("%s has a hacked state for pointer num %i with index %i\nLine1=%s, Line2=%s\n",
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DPrintf(DMSG_SPAMMY, "%s has a hacked state for pointer num %i with index %i\nLine1=%s, Line2=%s\n",
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state->StaticFindStateOwner(state)->TypeName.GetChars(), ptrNum, index, Line1, Line2);
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}
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else
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|
@ -1806,7 +1806,7 @@ static int PatchCheats (int dummy)
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{
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int result;
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DPrintf ("Cheats (support removed by request)\n");
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DPrintf (DMSG_NOTIFY, "Dehacked cheats support removed by request\n");
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||||
while ((result = GetLine ()) == 1)
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||||
{
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||||
|
@ -1836,7 +1836,7 @@ static int PatchMisc (int dummy)
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};
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int result;
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DPrintf ("Misc\n");
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DPrintf (DMSG_SPAMMY, "Misc\n");
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while ((result = GetLine()) == 1)
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{
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|
@ -2017,7 +2017,7 @@ static int PatchPars (int dummy)
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level_info_t *info;
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int result, par;
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DPrintf ("[Pars]\n");
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DPrintf (DMSG_SPAMMY, "[Pars]\n");
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while ( (result = GetLine()) ) {
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// Argh! .bex doesn't follow the same rules as .deh
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|
@ -2058,7 +2058,7 @@ static int PatchPars (int dummy)
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}
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info->partime = par;
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DPrintf ("Par for %s changed to %d\n", mapname, par);
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DPrintf (DMSG_SPAMMY, "Par for %s changed to %d\n", mapname, par);
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}
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return result;
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||||
}
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||||
|
@ -2067,7 +2067,7 @@ static int PatchCodePtrs (int dummy)
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|||
{
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int result;
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||||
DPrintf ("[CodePtr]\n");
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DPrintf (DMSG_SPAMMY, "[CodePtr]\n");
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||||
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||||
while ((result = GetLine()) == 1)
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||||
{
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|
@ -2132,7 +2132,7 @@ static int PatchMusic (int dummy)
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{
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int result;
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DPrintf ("[Music]\n");
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DPrintf (DMSG_SPAMMY, "[Music]\n");
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|
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while ((result = GetLine()) == 1)
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{
|
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|
@ -2142,7 +2142,7 @@ static int PatchMusic (int dummy)
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keystring << "MUSIC_" << Line1;
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GStrings.SetString (keystring, newname);
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DPrintf ("Music %s set to:\n%s\n", keystring.GetChars(), newname);
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DPrintf (DMSG_SPAMMY, "Music %s set to:\n%s\n", keystring.GetChars(), newname);
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}
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return result;
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|
@ -2198,7 +2198,7 @@ static int PatchText (int oldSize)
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goto donewithtext;
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}
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DPrintf ("Searching for text:\n%s\n", oldStr);
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DPrintf (DMSG_SPAMMY, "Searching for text:\n%s\n", oldStr);
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good = false;
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||||
|
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// Search through sprite names; they are always 4 chars
|
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|
@ -2264,7 +2264,7 @@ static int PatchText (int oldSize)
|
|||
|
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if (!good)
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{
|
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DPrintf (" (Unmatched)\n");
|
||||
DPrintf (DMSG_SPAMMY, " (Unmatched)\n");
|
||||
}
|
||||
|
||||
donewithtext:
|
||||
|
@ -2284,7 +2284,7 @@ static int PatchStrings (int dummy)
|
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{
|
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int result;
|
||||
|
||||
DPrintf ("[Strings]\n");
|
||||
DPrintf (DMSG_SPAMMY, "[Strings]\n");
|
||||
|
||||
while ((result = GetLine()) == 1)
|
||||
{
|
||||
|
@ -2310,7 +2310,7 @@ static int PatchStrings (int dummy)
|
|||
const char *ll = Line1;
|
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if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
|
||||
GStrings.SetString (ll, holdstring);
|
||||
DPrintf ("%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -2350,7 +2350,7 @@ static int DoInclude (int dummy)
|
|||
else
|
||||
{
|
||||
data = Line2;
|
||||
DPrintf ("Including %s\n", data);
|
||||
DPrintf (DMSG_SPAMMY, "Including %s\n", data);
|
||||
savepatchname = PatchName;
|
||||
savepatchfile = PatchFile;
|
||||
savepatchpt = PatchPt;
|
||||
|
@ -2384,7 +2384,7 @@ static int DoInclude (int dummy)
|
|||
delete[] path;
|
||||
}
|
||||
|
||||
DPrintf ("Done with include\n");
|
||||
DPrintf (DMSG_SPAMMY, "Done with include\n");
|
||||
PatchName = savepatchname;
|
||||
PatchFile = savepatchfile;
|
||||
PatchPt = savepatchpt;
|
||||
|
@ -2536,7 +2536,7 @@ static bool DoDehPatch()
|
|||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("Patch does not have DeHackEd signature. Assuming .bex\n");
|
||||
DPrintf (DMSG_WARNING, "Patch does not have DeHackEd signature. Assuming .bex\n");
|
||||
dversion = 19;
|
||||
pversion = 6;
|
||||
PatchPt = PatchFile;
|
||||
|
@ -3027,7 +3027,7 @@ void FinishDehPatch ()
|
|||
subclass->Replacement = old_replacement;
|
||||
}
|
||||
|
||||
DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
|
||||
}
|
||||
|
||||
// Now that all Dehacked patches have been processed, it's okay to free StateMap.
|
||||
|
|
|
@ -232,7 +232,7 @@ static struct TicSpecial
|
|||
|
||||
specialsize = MAX(specialsize * 2, needed + 30);
|
||||
|
||||
DPrintf ("Expanding special size to %zu\n", specialsize);
|
||||
DPrintf (DMSG_NOTIFY, "Expanding special size to %zu\n", specialsize);
|
||||
|
||||
for (i = 0; i < BACKUPTICS; i++)
|
||||
streams[i] = (BYTE *)M_Realloc (streams[i], specialsize);
|
||||
|
|
|
@ -2134,7 +2134,7 @@ bool PArray::ReadValue(FArchive &ar, void *addr) const
|
|||
}
|
||||
if (i < ElementCount)
|
||||
{
|
||||
DPrintf("Array on disk (%u) is bigger than in memory (%u)\n",
|
||||
DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n",
|
||||
count, ElementCount);
|
||||
for (; i < ElementCount; ++i)
|
||||
{
|
||||
|
@ -2501,13 +2501,13 @@ bool PStruct::ReadFields(FArchive &ar, void *addr) const
|
|||
const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true);
|
||||
if (sym == NULL)
|
||||
{
|
||||
DPrintf("Cannot find field %s in %s\n",
|
||||
DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
|
||||
{
|
||||
DPrintf("Symbol %s in %s is not a field\n",
|
||||
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
|
@ -2806,7 +2806,7 @@ bool PClass::ReadValue(FArchive &ar, void *addr) const
|
|||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Unknown superclass %s of class %s\n",
|
||||
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
|
||||
type->TypeName.GetChars(), TypeName.GetChars());
|
||||
SkipValue(ar, VAL_Struct);
|
||||
}
|
||||
|
@ -3243,7 +3243,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|||
{
|
||||
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
|
||||
}
|
||||
DPrintf("Defining placeholder class %s\n", name.GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
|
||||
notnew = true;
|
||||
}
|
||||
else
|
||||
|
@ -3327,7 +3327,7 @@ PClass *PClass::FindClassTentative(FName name, bool fatal)
|
|||
return static_cast<PClass *>(found);
|
||||
}
|
||||
PClass *type = static_cast<PClass *>(GetClass()->CreateNew());
|
||||
DPrintf("Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
|
||||
|
||||
type->TypeName = name;
|
||||
type->ParentClass = this;
|
||||
|
|
|
@ -40,7 +40,7 @@ FStringTable GStrings;
|
|||
EGameSpeed GameSpeed = SPEED_Normal;
|
||||
|
||||
// Show developer messages if true.
|
||||
CVAR (Bool, developer, false, 0)
|
||||
CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
// [RH] Feature control cvars
|
||||
CVAR (Bool, var_friction, true, CVAR_SERVERINFO);
|
||||
|
|
|
@ -205,7 +205,7 @@ extern int bodyqueslot;
|
|||
|
||||
|
||||
// ---- [RH] ----
|
||||
EXTERN_CVAR (Bool, developer)
|
||||
EXTERN_CVAR (Int, developer)
|
||||
|
||||
extern bool ToggleFullscreen;
|
||||
|
||||
|
|
|
@ -148,7 +148,7 @@ int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
|
|||
int Printf (const char *, ...) GCCPRINTF(1,2);
|
||||
|
||||
// [RH] Same here:
|
||||
int DPrintf (const char *, ...) GCCPRINTF(1,2);
|
||||
int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
|
||||
|
||||
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
|
||||
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
|
||||
|
@ -161,15 +161,19 @@ enum
|
|||
PRINT_MEDIUM, // death messages
|
||||
PRINT_HIGH, // critical messages
|
||||
PRINT_CHAT, // chat messages
|
||||
PRINT_TEAMCHAT // chat messages from a teammate
|
||||
PRINT_TEAMCHAT, // chat messages from a teammate
|
||||
PRINT_LOG, // only to logfile
|
||||
PRINT_BOLD = 200 // What Printf_Bold used
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DMSG_OFF, // no developer messages.
|
||||
DMSG_ERROR, // general notification messages
|
||||
DMSG_WARNING, // warnings
|
||||
DMSG_NOTIFY, // general notification messages
|
||||
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
|
||||
};
|
||||
#define PRINT_LOW 0 // pickup messages
|
||||
#define PRINT_MEDIUM 1 // death messages
|
||||
#define PRINT_HIGH 2 // critical messages
|
||||
#define PRINT_CHAT 3 // chat messages
|
||||
#define PRINT_TEAMCHAT 4 // chat messages from a teammate
|
||||
#define PRINT_LOG 5 // only to logfile
|
||||
#define PRINT_BOLD 200 // What Printf_Bold used
|
||||
|
||||
struct PalEntry
|
||||
{
|
||||
|
|
|
@ -77,6 +77,11 @@ public:
|
|||
static void RunThinkers (int statnum);
|
||||
static void DestroyAllThinkers ();
|
||||
static void DestroyMostThinkers ();
|
||||
static void DestroyThinkersInList(int statnum)
|
||||
{
|
||||
DestroyThinkersInList(Thinkers[statnum]);
|
||||
DestroyThinkersInList(FreshThinkers[statnum]);
|
||||
}
|
||||
static void SerializeAll (FArchive &arc, bool keepPlayers);
|
||||
static void MarkRoots();
|
||||
|
||||
|
|
|
@ -354,12 +354,12 @@ void FCompressedFile::Implode ()
|
|||
// If the data could not be compressed, store it as-is.
|
||||
if (r != Z_OK || outlen >= len)
|
||||
{
|
||||
DPrintf ("cfile could not be compressed\n");
|
||||
DPrintf (DMSG_SPAMMY, "cfile could not be compressed\n");
|
||||
outlen = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("cfile shrank from %lu to %lu bytes\n", len, outlen);
|
||||
DPrintf (DMSG_SPAMMY, "cfile shrank from %lu to %lu bytes\n", len, outlen);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -717,7 +717,7 @@ void FArchive::Close ()
|
|||
{
|
||||
m_File->Close ();
|
||||
m_File = NULL;
|
||||
DPrintf ("Processed %u objects\n", ArchiveToObject.Size());
|
||||
DPrintf (DMSG_SPAMMY, "Processed %u objects\n", ArchiveToObject.Size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1194,6 +1194,7 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|||
const PClass *type;
|
||||
BYTE playerNum;
|
||||
DWORD index;
|
||||
DObject *newobj;
|
||||
|
||||
operator<< (objHead);
|
||||
|
||||
|
@ -1255,11 +1256,11 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|||
case NEW_CLS_OBJ:
|
||||
type = ReadClass (wanttype);
|
||||
// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
|
||||
obj = type->CreateNew ();
|
||||
newobj = obj = type->CreateNew ();
|
||||
MapObject (obj);
|
||||
obj->SerializeUserVars (*this);
|
||||
obj->Serialize (*this);
|
||||
obj->CheckIfSerialized ();
|
||||
newobj->SerializeUserVars (*this);
|
||||
newobj->Serialize (*this);
|
||||
newobj->CheckIfSerialized ();
|
||||
break;
|
||||
|
||||
case NEW_PLYR_OBJ:
|
||||
|
|
|
@ -1280,7 +1280,7 @@ void G_FinishTravel ()
|
|||
|
||||
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
|
||||
{
|
||||
inv->ChangeStatNum (STAT_DEFAULT);
|
||||
inv->ChangeStatNum (STAT_INVENTORY);
|
||||
inv->LinkToWorld ();
|
||||
inv->Travelled ();
|
||||
}
|
||||
|
@ -1295,6 +1295,11 @@ void G_FinishTravel ()
|
|||
}
|
||||
|
||||
bglobal.FinishTravel ();
|
||||
|
||||
// make sure that, after travelling has completed, no travelling thinkers are left.
|
||||
// Since this list is excluded from regular thinker cleaning, anything that may survive through here
|
||||
// will endlessly multiply and severely break the following savegames or just simply crash on broken pointers.
|
||||
DThinker::DestroyThinkersInList(STAT_TRAVELLING);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -825,13 +825,13 @@ void ADecal::BeginPlay ()
|
|||
// without effectively doing anything.
|
||||
if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
|
||||
{
|
||||
DPrintf ("Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
|
||||
DPrintf (DMSG_WARNING, "Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("Decal actor at (%f,%f) does not have a good template\n", X(), Y());
|
||||
DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", X(), Y());
|
||||
}
|
||||
// This actor doesn't need to stick around anymore.
|
||||
Destroy();
|
||||
|
|
|
@ -821,6 +821,7 @@ void AInventory::BecomeItem ()
|
|||
}
|
||||
RemoveFromHash ();
|
||||
flags &= ~MF_SPECIAL;
|
||||
ChangeStatNum(STAT_INVENTORY);
|
||||
SetState (FindState("Held"));
|
||||
}
|
||||
|
||||
|
@ -847,6 +848,7 @@ void AInventory::BecomePickup ()
|
|||
}
|
||||
flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
|
||||
renderflags &= ~RF_INVISIBLE;
|
||||
ChangeStatNum(STAT_DEFAULT);
|
||||
SetState (SpawnState);
|
||||
}
|
||||
|
||||
|
|
|
@ -647,35 +647,27 @@ void GLFlat::DrawSubsectorLights(subsector_t * sub, int pass)
|
|||
void GLFlat::DrawLightsCompat(int pass)
|
||||
{
|
||||
gl_RenderState.Apply();
|
||||
if (sub)
|
||||
// Draw the subsectors belonging to this sector
|
||||
for (int i = 0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
// This represents a single subsector
|
||||
DrawSubsectorLights(sub, pass);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw the subsectors belonging to this sector
|
||||
for (int i = 0; i<sector->subsectorcount; i++)
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub - subsectors] & renderflags)
|
||||
{
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub - subsectors] & renderflags)
|
||||
{
|
||||
DrawSubsectorLights(sub, pass);
|
||||
}
|
||||
DrawSubsectorLights(sub, pass);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR) ?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
|
||||
while (node)
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR) ?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
|
||||
while (node)
|
||||
{
|
||||
DrawSubsectorLights(node->sub, pass);
|
||||
node = node->next;
|
||||
}
|
||||
DrawSubsectorLights(node->sub, pass);
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -772,11 +764,13 @@ void GLWall::RenderLightsCompat(int pass)
|
|||
}
|
||||
if (PrepareLight(light, pass))
|
||||
{
|
||||
RenderWall(RWF_TEXTURED, NULL);
|
||||
vertcount = 0;
|
||||
RenderWall(RWF_TEXTURED);
|
||||
}
|
||||
node = node->nextLight;
|
||||
}
|
||||
memcpy(tcs, save, sizeof(tcs));
|
||||
vertcount = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -294,7 +294,7 @@ static void PrepareSectorData()
|
|||
seg[j].PartnerSeg!=NULL &&
|
||||
subsectors[i].render_sector != seg[j].PartnerSeg->Subsector->render_sector)
|
||||
{
|
||||
DPrintf("Found hack: (%f,%f) (%f,%f)\n", seg[j].v1->fX(), seg[j].v1->fY(), seg[j].v2->fX(), seg[j].v2->fY());
|
||||
DPrintf(DMSG_NOTIFY, "Found hack: (%f,%f) (%f,%f)\n", seg[j].v1->fX(), seg[j].v1->fY(), seg[j].v2->fX(), seg[j].v2->fY());
|
||||
subsectors[i].hacked|=5;
|
||||
SpreadHackedFlag(&subsectors[i]);
|
||||
}
|
||||
|
|
|
@ -126,6 +126,7 @@ void FSimpleVertexBuffer::EnableColorArray(bool on)
|
|||
void FSimpleVertexBuffer::set(FSimpleVertex *verts, int count)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
gl_RenderState.ResetVertexBuffer();
|
||||
gl_RenderState.SetVertexBuffer(this);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(*verts), verts, GL_STREAM_DRAW);
|
||||
}
|
||||
|
@ -139,21 +140,35 @@ void FSimpleVertexBuffer::set(FSimpleVertex *verts, int count)
|
|||
FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
|
||||
: FVertexBuffer(gl.buffermethod != BM_CLIENTARRAY)
|
||||
{
|
||||
if (gl.buffermethod != BM_CLIENTARRAY)
|
||||
switch (gl.buffermethod)
|
||||
{
|
||||
case BM_PERSISTENT:
|
||||
{
|
||||
unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
glBufferStorage(GL_ARRAY_BUFFER, bytesize, NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
||||
map = (FFlatVertex*)glMapBufferRange(GL_ARRAY_BUFFER, 0, bytesize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
||||
case BM_DEFERRED:
|
||||
{
|
||||
unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
glBufferData(GL_ARRAY_BUFFER, bytesize, NULL, GL_STREAM_DRAW);
|
||||
map = nullptr;
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_CLIENTARRAY:
|
||||
{
|
||||
// The fallback path uses immediate mode rendering and does not set up an actual vertex buffer
|
||||
vbo_shadowdata.Reserve(BUFFER_SIZE);
|
||||
map = new FFlatVertex[BUFFER_SIZE];
|
||||
break;
|
||||
}
|
||||
}
|
||||
mIndex = mCurIndex = 0;
|
||||
mNumReserved = 12;
|
||||
mNumReserved = NUM_RESERVED;
|
||||
vbo_shadowdata.Resize(mNumReserved);
|
||||
|
||||
// the first quad is reserved for handling coordinates through uniforms.
|
||||
|
@ -174,6 +189,24 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
|
|||
vbo_shadowdata[10].Set(1.0f, -1.0f, 0, 1.f, 0.0f);
|
||||
vbo_shadowdata[11].Set(1.0f, 1.0f, 0, 1.f, 1.f);
|
||||
|
||||
// The next two are the stencil caps.
|
||||
vbo_shadowdata[12].Set(-32767.0f, 32767.0f, -32767.0f, 0, 0);
|
||||
vbo_shadowdata[13].Set(-32767.0f, 32767.0f, 32767.0f, 0, 0);
|
||||
vbo_shadowdata[14].Set(32767.0f, 32767.0f, 32767.0f, 0, 0);
|
||||
vbo_shadowdata[15].Set(32767.0f, 32767.0f, -32767.0f, 0, 0);
|
||||
|
||||
vbo_shadowdata[16].Set(-32767.0f, -32767.0f, -32767.0f, 0, 0);
|
||||
vbo_shadowdata[17].Set(-32767.0f, -32767.0f, 32767.0f, 0, 0);
|
||||
vbo_shadowdata[18].Set(32767.0f, -32767.0f, 32767.0f, 0, 0);
|
||||
vbo_shadowdata[19].Set(32767.0f, -32767.0f, -32767.0f, 0, 0);
|
||||
|
||||
if (gl.buffermethod == BM_DEFERRED)
|
||||
{
|
||||
Map();
|
||||
memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
|
||||
Unmap();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FFlatVertexBuffer::~FFlatVertexBuffer()
|
||||
|
@ -184,7 +217,7 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
|
|||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else
|
||||
if (gl.buffermethod == BM_CLIENTARRAY)
|
||||
{
|
||||
delete[] map;
|
||||
}
|
||||
|
@ -197,7 +230,7 @@ void FFlatVertexBuffer::BindVBO()
|
|||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
if (gl.glslversion > 0)
|
||||
{
|
||||
if (vbo_id != 0) // set this up only if there is an actual buffer.
|
||||
if (gl.buffermethod != BM_CLIENTARRAY)
|
||||
{
|
||||
glVertexAttribPointer(VATTR_VERTEX, 3, GL_FLOAT, false, sizeof(FFlatVertex), &VTO->x);
|
||||
glVertexAttribPointer(VATTR_TEXCOORD, 2, GL_FLOAT, false, sizeof(FFlatVertex), &VTO->u);
|
||||
|
@ -215,12 +248,37 @@ void FFlatVertexBuffer::BindVBO()
|
|||
}
|
||||
else
|
||||
{
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(FFlatVertex), &map->x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(FFlatVertex), &map->u);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
void FFlatVertexBuffer::Map()
|
||||
{
|
||||
if (gl.buffermethod == BM_DEFERRED)
|
||||
{
|
||||
unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
gl_RenderState.ResetVertexBuffer();
|
||||
map = (FFlatVertex*)glMapBufferRange(GL_ARRAY_BUFFER, 0, bytesize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
void FFlatVertexBuffer::Unmap()
|
||||
{
|
||||
if (gl.buffermethod == BM_DEFERRED)
|
||||
{
|
||||
unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
gl_RenderState.ResetVertexBuffer();
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
map = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Initialize a single vertex
|
||||
|
@ -401,7 +459,9 @@ void FFlatVertexBuffer::CreateVBO()
|
|||
vbo_shadowdata.Resize(mNumReserved);
|
||||
CreateFlatVBO();
|
||||
mCurIndex = mIndex = vbo_shadowdata.Size();
|
||||
Map();
|
||||
memcpy(map, &vbo_shadowdata[0], vbo_shadowdata.Size() * sizeof(FFlatVertex));
|
||||
Unmap();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -83,6 +83,17 @@ class FFlatVertexBuffer : public FVertexBuffer
|
|||
static const unsigned int BUFFER_SIZE_TO_USE = 1999500;
|
||||
|
||||
public:
|
||||
enum
|
||||
{
|
||||
QUAD_INDEX = 0,
|
||||
FULLSCREEN_INDEX = 4,
|
||||
PRESENT_INDEX = 8,
|
||||
STENCILTOP_INDEX = 12,
|
||||
STENCILBOTTOM_INDEX = 16,
|
||||
|
||||
NUM_RESERVED = 20
|
||||
};
|
||||
|
||||
TArray<FFlatVertex> vbo_shadowdata; // this is kept around for updating the actual (non-readable) buffer and as stand-in for pre GL 4.x
|
||||
|
||||
FFlatVertexBuffer(int width, int height);
|
||||
|
@ -138,6 +149,9 @@ public:
|
|||
mCurIndex = mIndex;
|
||||
}
|
||||
|
||||
void Map();
|
||||
void Unmap();
|
||||
|
||||
private:
|
||||
int CreateSubsectorVertices(subsector_t *sub, const secplane_t &plane, int floor);
|
||||
int CreateSectorVertices(sector_t *sec, const secplane_t &plane, int floor);
|
||||
|
|
|
@ -114,7 +114,7 @@ void FGLRenderer::RenderScreenQuad()
|
|||
{
|
||||
mVBO->BindVBO();
|
||||
gl_RenderState.ResetVertexBuffer();
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 8, 4);
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -278,6 +278,12 @@ void FGLRenderer::BindTonemapPalette(int texunit)
|
|||
}
|
||||
}
|
||||
|
||||
void FGLRenderer::ClearTonemapPalette()
|
||||
{
|
||||
delete mTonemapPalette;
|
||||
mTonemapPalette = nullptr;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Apply lens distortion and place the result in the HUD/2D texture
|
||||
|
|
|
@ -81,6 +81,6 @@ void FQuadDrawer::DoRender(int type)
|
|||
glUniformMatrix4fv(shader->vertexmatrix_index, 1, false, matV);
|
||||
glUniformMatrix4fv(shader->texcoordmatrix_index, 1, false, matT);
|
||||
glUniform1i(shader->quadmode_index, 1);
|
||||
GLRenderer->mVBO->RenderArray(type, 0, 4);
|
||||
GLRenderer->mVBO->RenderArray(type, FFlatVertexBuffer::QUAD_INDEX, 4);
|
||||
glUniform1i(shader->quadmode_index, 0);
|
||||
}
|
||||
|
|
|
@ -65,6 +65,12 @@ CVAR(Bool, gl_renderbuffers, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
|||
|
||||
FGLRenderBuffers::FGLRenderBuffers()
|
||||
{
|
||||
for (int i = 0; i < NumPipelineTextures; i++)
|
||||
{
|
||||
mPipelineTexture[i] = 0;
|
||||
mPipelineFB[i] = 0;
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&mOutputFB);
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
|
||||
}
|
||||
|
@ -141,10 +147,10 @@ void FGLRenderBuffers::DeleteFrameBuffer(GLuint &handle)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FGLRenderBuffers::Setup(int width, int height, int sceneWidth, int sceneHeight)
|
||||
bool FGLRenderBuffers::Setup(int width, int height, int sceneWidth, int sceneHeight)
|
||||
{
|
||||
if (!IsEnabled())
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (width <= 0 || height <= 0)
|
||||
I_FatalError("Requested invalid render buffer sizes: screen = %dx%d", width, height);
|
||||
|
@ -183,6 +189,20 @@ void FGLRenderBuffers::Setup(int width, int height, int sceneWidth, int sceneHei
|
|||
glActiveTexture(activeTex);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
if (FailedCreate)
|
||||
{
|
||||
ClearScene();
|
||||
ClearPipeline();
|
||||
ClearBloom();
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
mSamples = 0;
|
||||
mBloomWidth = 0;
|
||||
mBloomHeight = 0;
|
||||
}
|
||||
|
||||
return !FailedCreate;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -268,7 +288,7 @@ void FGLRenderBuffers::CreateBloom(int width, int height)
|
|||
|
||||
GLuint FGLRenderBuffers::GetHdrFormat()
|
||||
{
|
||||
return ((gl.flags & RFL_NO_RGBA16F) != 0) ? GL_RGBA8 : GL_RGBA16;
|
||||
return ((gl.flags & RFL_NO_RGBA16F) != 0) ? GL_RGBA8 : GL_RGBA16F;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -279,7 +299,7 @@ GLuint FGLRenderBuffers::GetHdrFormat()
|
|||
|
||||
GLuint FGLRenderBuffers::Create2DTexture(const FString &name, GLuint format, int width, int height)
|
||||
{
|
||||
GLuint type = (format == GL_RGBA16) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
|
||||
GLuint type = (format == GL_RGBA16F) ? GL_FLOAT : GL_UNSIGNED_BYTE;
|
||||
GLuint handle = 0;
|
||||
glGenTextures(1, &handle);
|
||||
glBindTexture(GL_TEXTURE_2D, handle);
|
||||
|
@ -334,8 +354,8 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, handle);
|
||||
FGLDebug::LabelObject(GL_FRAMEBUFFER, handle, name);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
|
||||
CheckFrameBufferCompleteness();
|
||||
ClearFrameBuffer(false, false);
|
||||
if (CheckFrameBufferCompleteness())
|
||||
ClearFrameBuffer(false, false);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -350,8 +370,8 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
|
|||
else
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthstencil);
|
||||
CheckFrameBufferCompleteness();
|
||||
ClearFrameBuffer(true, true);
|
||||
if (CheckFrameBufferCompleteness())
|
||||
ClearFrameBuffer(true, true);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -367,8 +387,8 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
|
|||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencil);
|
||||
CheckFrameBufferCompleteness();
|
||||
ClearFrameBuffer(true, true);
|
||||
if (CheckFrameBufferCompleteness())
|
||||
ClearFrameBuffer(true, true);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -378,12 +398,15 @@ GLuint FGLRenderBuffers::CreateFrameBuffer(const FString &name, GLuint colorbuff
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FGLRenderBuffers::CheckFrameBufferCompleteness()
|
||||
bool FGLRenderBuffers::CheckFrameBufferCompleteness()
|
||||
{
|
||||
GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (result == GL_FRAMEBUFFER_COMPLETE)
|
||||
return;
|
||||
return true;
|
||||
|
||||
FailedCreate = true;
|
||||
|
||||
#if 0
|
||||
FString error = "glCheckFramebufferStatus failed: ";
|
||||
switch (result)
|
||||
{
|
||||
|
@ -398,6 +421,9 @@ void FGLRenderBuffers::CheckFrameBufferCompleteness()
|
|||
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: error << "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; break;
|
||||
}
|
||||
I_FatalError(error);
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -477,7 +503,7 @@ void FGLRenderBuffers::BindSceneFB()
|
|||
void FGLRenderBuffers::BindCurrentTexture(int index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
glBindTexture(GL_TEXTURE_2D, mPipelineFB[mCurrentPipelineTexture]);
|
||||
glBindTexture(GL_TEXTURE_2D, mPipelineTexture[mCurrentPipelineTexture]);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -533,5 +559,7 @@ void FGLRenderBuffers::BindOutputFB()
|
|||
|
||||
bool FGLRenderBuffers::IsEnabled()
|
||||
{
|
||||
return gl_renderbuffers && gl.glslversion != 0;
|
||||
return gl_renderbuffers && gl.glslversion != 0 && !FailedCreate;
|
||||
}
|
||||
|
||||
bool FGLRenderBuffers::FailedCreate = false;
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
FGLRenderBuffers();
|
||||
~FGLRenderBuffers();
|
||||
|
||||
void Setup(int width, int height, int sceneWidth, int sceneHeight);
|
||||
bool Setup(int width, int height, int sceneWidth, int sceneHeight);
|
||||
|
||||
void BindSceneFB();
|
||||
void BlitSceneToTexture();
|
||||
|
@ -53,7 +53,7 @@ private:
|
|||
GLuint CreateFrameBuffer(const FString &name, GLuint colorbuffer);
|
||||
GLuint CreateFrameBuffer(const FString &name, GLuint colorbuffer, GLuint depthstencil, bool colorIsARenderBuffer);
|
||||
GLuint CreateFrameBuffer(const FString &name, GLuint colorbuffer, GLuint depth, GLuint stencil, bool colorIsARenderBuffer);
|
||||
void CheckFrameBufferCompleteness();
|
||||
bool CheckFrameBufferCompleteness();
|
||||
void ClearFrameBuffer(bool stencil, bool depth);
|
||||
void DeleteTexture(GLuint &handle);
|
||||
void DeleteRenderBuffer(GLuint &handle);
|
||||
|
@ -84,6 +84,8 @@ private:
|
|||
|
||||
// Back buffer frame buffer
|
||||
GLuint mOutputFB = 0;
|
||||
|
||||
static bool FailedCreate;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -111,6 +111,7 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
|
|||
gllight = glpart2 = glpart = mirrortexture = NULL;
|
||||
mLights = NULL;
|
||||
m2DDrawer = nullptr;
|
||||
mTonemapPalette = nullptr;
|
||||
}
|
||||
|
||||
void gl_LoadModels();
|
||||
|
@ -288,9 +289,8 @@ void FGLRenderer::SetupLevel()
|
|||
|
||||
void FGLRenderer::Begin2D()
|
||||
{
|
||||
if (FGLRenderBuffers::IsEnabled())
|
||||
if (mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height))
|
||||
{
|
||||
mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height);
|
||||
if (mDrawingScene2D)
|
||||
mBuffers->BindSceneFB();
|
||||
else
|
||||
|
|
|
@ -167,6 +167,7 @@ public:
|
|||
void BloomScene();
|
||||
void TonemapScene();
|
||||
void BindTonemapPalette(int texunit);
|
||||
void ClearTonemapPalette();
|
||||
void LensDistortScene();
|
||||
void CopyToBackbuffer(const GL_IRECT *bounds, bool applyGamma);
|
||||
void Flush() { CopyToBackbuffer(nullptr, true); }
|
||||
|
|
|
@ -80,19 +80,43 @@ void FRenderState::Reset()
|
|||
mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
|
||||
mAlphaThreshold = 0.5f;
|
||||
mBlendEquation = GL_FUNC_ADD;
|
||||
mModelMatrixEnabled = false;
|
||||
mTextureMatrixEnabled = false;
|
||||
mObjectColor = 0xffffffff;
|
||||
mVertexBuffer = mCurrentVertexBuffer = NULL;
|
||||
mColormapState = CM_DEFAULT;
|
||||
mSoftLight = 0;
|
||||
mLightParms[0] = mLightParms[1] = mLightParms[2] = 0.0f;
|
||||
mLightParms[3] = -1.f;
|
||||
mSpecialEffect = EFF_NONE;
|
||||
mClipHeight = 0.f;
|
||||
mClipHeightDirection = 0.f;
|
||||
mShaderTimer = 0.0f;
|
||||
ClearClipSplit();
|
||||
|
||||
stSrcBlend = stDstBlend = -1;
|
||||
stBlendEquation = -1;
|
||||
stAlphaThreshold = -1.f;
|
||||
stAlphaTest = 0;
|
||||
mLastDepthClamp = true;
|
||||
mInterpolationFactor = 0.0f;
|
||||
|
||||
mColor.Set(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
mCameraPos.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mGlowTop.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mGlowBottom.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mGlowTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mGlowBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mSplitTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mSplitBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mClipLine.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mDynColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mEffectState = 0;
|
||||
activeShader = nullptr;
|
||||
mProjectionMatrix.loadIdentity();
|
||||
mViewMatrix.loadIdentity();
|
||||
mModelMatrix.loadIdentity();
|
||||
mTextureMatrix.loadIdentity();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -325,6 +325,7 @@ void GLDrawList::SortWallIntoPlane(SortNode * head,SortNode * sort)
|
|||
if (gl.glslversion < 1.3f)
|
||||
{
|
||||
GLWall * ws1;
|
||||
ws->vertcount = 0; // invalidate current vertices.
|
||||
ws1=&walls[walls.Size()-1];
|
||||
ws=&walls[drawitems[sort->itemindex].index]; // may have been reallocated!
|
||||
float newtexv = ws->tcs[GLWall::UPLFT].v + ((ws->tcs[GLWall::LOLFT].v - ws->tcs[GLWall::UPLFT].v) / (ws->zbottom[0] - ws->ztop[0])) * (fh->z - ws->ztop[0]);
|
||||
|
@ -467,6 +468,7 @@ void GLDrawList::SortWallIntoWall(SortNode * head,SortNode * sort)
|
|||
float izt=(float)(ws->ztop[0]+r*(ws->ztop[1]-ws->ztop[0]));
|
||||
float izb=(float)(ws->zbottom[0]+r*(ws->zbottom[1]-ws->zbottom[0]));
|
||||
|
||||
ws->vertcount = 0; // invalidate current vertices.
|
||||
GLWall w=*ws;
|
||||
AddWall(&w);
|
||||
ws1=&walls[walls.Size()-1];
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "portal.h"
|
||||
#include "templates.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
|
@ -64,6 +65,7 @@
|
|||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/utility/gl_convert.h"
|
||||
#include "gl/utility/gl_templates.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
CVAR(Int, gl_breaksec, -1, 0)
|
||||
|
@ -175,18 +177,46 @@ void GLFlat::SetupSubsectorLights(int pass, subsector_t * sub, int *dli)
|
|||
|
||||
void GLFlat::DrawSubsector(subsector_t * sub)
|
||||
{
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
for (unsigned int k = 0; k < sub->numlines; k++)
|
||||
if (gl.buffermethod != BM_DEFERRED)
|
||||
{
|
||||
vertex_t *vt = sub->firstline[k].v1;
|
||||
ptr->x = vt->fX();
|
||||
ptr->z = plane.plane.ZatPoint(vt) + dz;
|
||||
ptr->y = vt->fY();
|
||||
ptr->u = vt->fX() / 64.f;
|
||||
ptr->v = -vt->fY() / 64.f;
|
||||
ptr++;
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
for (unsigned int k = 0; k < sub->numlines; k++)
|
||||
{
|
||||
vertex_t *vt = sub->firstline[k].v1;
|
||||
ptr->x = vt->fX();
|
||||
ptr->z = plane.plane.ZatPoint(vt) + dz;
|
||||
ptr->y = vt->fY();
|
||||
ptr->u = vt->fX() / 64.f;
|
||||
ptr->v = -vt->fY() / 64.f;
|
||||
ptr++;
|
||||
}
|
||||
GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_FAN);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we cannot access the buffer, use the quad drawer as fallback by splitting the subsector into quads.
|
||||
// Trying to get this into the vertex buffer in the processing pass is too costly and this is only used for render hacks.
|
||||
FQuadDrawer qd;
|
||||
unsigned int vi[4];
|
||||
|
||||
vi[0] = 0;
|
||||
for (unsigned int i = 1; i < sub->numlines-1; i += 2)
|
||||
{
|
||||
if (i < sub->numlines - 3)
|
||||
{
|
||||
for (unsigned int j = 1; j < 4; j++)
|
||||
{
|
||||
vi[j] = MIN(i + j, sub->numlines - 1);
|
||||
}
|
||||
for (unsigned int x = 0; x < 4; x++)
|
||||
{
|
||||
vertex_t *vt = sub->firstline[vi[x]].v1;
|
||||
qd.Set(x, vt->fX(), plane.plane.ZatPoint(vt) + dz, vt->fY(), vt->fX() / 64.f, -vt->fY() / 64.f);
|
||||
}
|
||||
qd.Render(GL_TRIANGLE_FAN);
|
||||
}
|
||||
}
|
||||
}
|
||||
GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_FAN);
|
||||
|
||||
flatvertices += sub->numlines;
|
||||
flatprimitives++;
|
||||
|
@ -203,35 +233,27 @@ void GLFlat::ProcessLights(bool istrans)
|
|||
{
|
||||
dynlightindex = GLRenderer->mLights->GetIndexPtr();
|
||||
|
||||
if (sub)
|
||||
// Draw the subsectors belonging to this sector
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
// This represents a single subsector
|
||||
SetupSubsectorLights(GLPASS_LIGHTSONLY, sub);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw the subsectors belonging to this sector
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
SetupSubsectorLights(GLPASS_LIGHTSONLY, sub);
|
||||
}
|
||||
SetupSubsectorLights(GLPASS_LIGHTSONLY, sub);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR)?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
|
||||
while (node)
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR)?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
|
||||
while (node)
|
||||
{
|
||||
SetupSubsectorLights(GLPASS_LIGHTSONLY, node->sub);
|
||||
node = node->next;
|
||||
}
|
||||
SetupSubsectorLights(GLPASS_LIGHTSONLY, node->sub);
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -248,60 +270,52 @@ void GLFlat::DrawSubsectors(int pass, bool processlights, bool istrans)
|
|||
int dli = dynlightindex;
|
||||
|
||||
gl_RenderState.Apply();
|
||||
if (sub)
|
||||
if (vboindex >= 0)
|
||||
{
|
||||
// This represents a single subsector
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, sub, &dli);
|
||||
DrawSubsector(sub);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vboindex >= 0)
|
||||
int index = vboindex;
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
int index = vboindex;
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, sub, &dli);
|
||||
drawcalls.Clock();
|
||||
glDrawArrays(GL_TRIANGLE_FAN, index, sub->numlines);
|
||||
drawcalls.Unclock();
|
||||
flatvertices += sub->numlines;
|
||||
flatprimitives++;
|
||||
}
|
||||
index += sub->numlines;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw the subsectors belonging to this sector
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, sub, &dli);
|
||||
DrawSubsector(sub);
|
||||
}
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, sub, &dli);
|
||||
drawcalls.Clock();
|
||||
glDrawArrays(GL_TRIANGLE_FAN, index, sub->numlines);
|
||||
drawcalls.Unclock();
|
||||
flatvertices += sub->numlines;
|
||||
flatprimitives++;
|
||||
}
|
||||
index += sub->numlines;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw the subsectors belonging to this sector
|
||||
// (can this case even happen?)
|
||||
for (int i=0; i<sector->subsectorcount; i++)
|
||||
{
|
||||
subsector_t * sub = sector->subsectors[i];
|
||||
if (gl_drawinfo->ss_renderflags[sub-subsectors]&renderflags || istrans)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, sub, &dli);
|
||||
DrawSubsector(sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR)?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
// Draw the subsectors assigned to it due to missing textures
|
||||
if (!(renderflags&SSRF_RENDER3DPLANES))
|
||||
{
|
||||
gl_subsectorrendernode * node = (renderflags&SSRF_RENDERFLOOR)?
|
||||
gl_drawinfo->GetOtherFloorPlanes(sector->sectornum) :
|
||||
gl_drawinfo->GetOtherCeilingPlanes(sector->sectornum);
|
||||
|
||||
while (node)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, node->sub, &dli);
|
||||
DrawSubsector(node->sub);
|
||||
node = node->next;
|
||||
}
|
||||
while (node)
|
||||
{
|
||||
if (processlights) SetupSubsectorLights(GLPASS_ALL, node->sub, &dli);
|
||||
DrawSubsector(node->sub);
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -318,7 +332,6 @@ void GLFlat::DrawSubsectors(int pass, bool processlights, bool istrans)
|
|||
|
||||
void GLFlat::DrawSkyboxSector(int pass, bool processlights)
|
||||
{
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
|
||||
float minx = FLT_MAX, miny = FLT_MAX;
|
||||
float maxx = -FLT_MAX, maxy = -FLT_MAX;
|
||||
|
@ -345,36 +358,13 @@ void GLFlat::DrawSkyboxSector(int pass, bool processlights)
|
|||
static float vvals[] = { 1, 0, 0, 1 };
|
||||
int rot = -xs_FloorToInt(plane.Angle / 90.f);
|
||||
|
||||
FQuadDrawer qd;
|
||||
|
||||
ptr->x = minx;
|
||||
ptr->z = z;
|
||||
ptr->y = miny;
|
||||
ptr->u = uvals[rot & 3];
|
||||
ptr->v = vvals[rot & 3];
|
||||
ptr++;
|
||||
|
||||
ptr->x = minx;
|
||||
ptr->z = z;
|
||||
ptr->y = maxy;
|
||||
ptr->u = uvals[(rot + 1) & 3];
|
||||
ptr->v = vvals[(rot + 1) & 3];
|
||||
ptr++;
|
||||
|
||||
ptr->x = maxx;
|
||||
ptr->z = z;
|
||||
ptr->y = maxy;
|
||||
ptr->u = uvals[(rot + 2) & 3];
|
||||
ptr->v = vvals[(rot + 2) & 3];
|
||||
ptr++;
|
||||
|
||||
ptr->x = maxx;
|
||||
ptr->z = z;
|
||||
ptr->y = miny;
|
||||
ptr->u = uvals[(rot + 3) & 3];
|
||||
ptr->v = vvals[(rot + 3) & 3];
|
||||
ptr++;
|
||||
|
||||
GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_FAN);
|
||||
qd.Set(0, minx, z, miny, uvals[rot & 3], vvals[rot & 3]);
|
||||
qd.Set(1, minx, z, maxy, uvals[(rot + 1) & 3], vvals[(rot + 1) & 3]);
|
||||
qd.Set(2, maxx, z, maxy, uvals[(rot + 2) & 3], vvals[(rot + 2) & 3]);
|
||||
qd.Set(3, maxx, z, miny, uvals[(rot + 3) & 3], vvals[(rot + 3) & 3]);
|
||||
qd.Render(GL_TRIANGLE_FAN);
|
||||
|
||||
flatvertices += 4;
|
||||
flatprimitives++;
|
||||
|
@ -588,7 +578,6 @@ void GLFlat::ProcessSector(sector_t * frontsector)
|
|||
// Get the real sector for this one.
|
||||
sector = §ors[frontsector->sectornum];
|
||||
extsector_t::xfloor &x = sector->e->XFloor;
|
||||
this->sub = NULL;
|
||||
dynlightindex = -1;
|
||||
|
||||
byte &srf = gl_drawinfo->sectorrenderflags[sector->sectornum];
|
||||
|
|
|
@ -147,31 +147,13 @@ void GLPortal::DrawPortalStencil()
|
|||
{
|
||||
if (mPrimIndices.Size() == 0)
|
||||
{
|
||||
bool cap = NeedCap() && lines.Size() > 1;
|
||||
mPrimIndices.Resize(2 * lines.Size() + 4 * cap);
|
||||
mPrimIndices.Resize(2 * lines.Size());
|
||||
|
||||
for (unsigned int i = 0; i<lines.Size(); i++)
|
||||
for (unsigned int i = 0; i < lines.Size(); i++)
|
||||
{
|
||||
lines[i].RenderWall(GLWall::RWF_NORENDER, &mPrimIndices[i * 2]);
|
||||
}
|
||||
|
||||
if (cap)
|
||||
{
|
||||
// Cap the stencil at the top and bottom
|
||||
int n = lines.Size() * 2;
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
ptr[0].Set(-32767.0f, 32767.0f, -32767.0f, 0, 0);
|
||||
ptr[1].Set(-32767.0f, 32767.0f, 32767.0f, 0, 0);
|
||||
ptr[2].Set(32767.0f, 32767.0f, 32767.0f, 0, 0);
|
||||
ptr[3].Set(32767.0f, 32767.0f, -32767.0f, 0, 0);
|
||||
ptr += 4;
|
||||
mPrimIndices[n + 1] = GLRenderer->mVBO->GetCount(ptr, &mPrimIndices[n]);
|
||||
ptr[0].Set(-32767.0f, -32767.0f, -32767.0f, 0, 0);
|
||||
ptr[1].Set(-32767.0f, -32767.0f, 32767.0f, 0, 0);
|
||||
ptr[2].Set(32767.0f, -32767.0f, 32767.0f, 0, 0);
|
||||
ptr[3].Set(32767.0f, -32767.0f, -32767.0f, 0, 0);
|
||||
ptr += 4;
|
||||
mPrimIndices[n + 3] = GLRenderer->mVBO->GetCount(ptr, &mPrimIndices[n + 2]);
|
||||
if (gl.buffermethod != BM_DEFERRED) lines[i].MakeVertices(false);
|
||||
mPrimIndices[i * 2] = lines[i].vertindex;
|
||||
mPrimIndices[i * 2 + 1] = lines[i].vertcount;
|
||||
}
|
||||
}
|
||||
gl_RenderState.Apply();
|
||||
|
@ -179,6 +161,11 @@ void GLPortal::DrawPortalStencil()
|
|||
{
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_FAN, mPrimIndices[i], mPrimIndices[i + 1]);
|
||||
}
|
||||
if (NeedCap() && lines.Size() > 1)
|
||||
{
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_FAN, FFlatVertexBuffer::STENCILTOP_INDEX, 4);
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_FAN, FFlatVertexBuffer::STENCILBOTTOM_INDEX, 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1083,6 +1070,66 @@ void GLLineToLinePortal::RenderAttached()
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
GLHorizonPortal::GLHorizonPortal(GLHorizonInfo * pt, bool local)
|
||||
: GLPortal(local)
|
||||
{
|
||||
origin = pt;
|
||||
|
||||
// create the vertex data for this horizon portal.
|
||||
GLSectorPlane * sp = &origin->plane;
|
||||
const float vx = ViewPos.X;
|
||||
const float vy = ViewPos.Y;
|
||||
const float vz = ViewPos.Z;
|
||||
const float z = sp->Texheight;
|
||||
const float tz = (z - vz);
|
||||
|
||||
// Draw to some far away boundary
|
||||
// This is not drawn as larger strips because it causes visual glitches.
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
for (float x = -32768 + vx; x<32768 + vx; x += 4096)
|
||||
{
|
||||
for (float y = -32768 + vy; y<32768 + vy; y += 4096)
|
||||
{
|
||||
ptr->Set(x, z, y, x / 64, -y / 64);
|
||||
ptr++;
|
||||
ptr->Set(x + 4096, z, y, x / 64 + 64, -y / 64);
|
||||
ptr++;
|
||||
ptr->Set(x, z, y + 4096, x / 64, -y / 64 - 64);
|
||||
ptr++;
|
||||
ptr->Set(x + 4096, z, y + 4096, x / 64 + 64, -y / 64 - 64);
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
|
||||
// fill the gap between the polygon and the true horizon
|
||||
// Since I can't draw into infinity there can always be a
|
||||
// small gap
|
||||
ptr->Set(-32768 + vx, z, -32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, -32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, z, 32768 + vy, -512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, 32768 + vy, -512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, z, 32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, vz, 32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, z, -32768 + vy, -512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, vz, -32768 + vy, -512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, z, -32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, -32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
|
||||
vcount = GLRenderer->mVBO->GetCount(ptr, &voffset) - 10;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// GLHorizonPortal::DrawContents
|
||||
|
@ -1092,11 +1139,10 @@ void GLHorizonPortal::DrawContents()
|
|||
{
|
||||
PortalAll.Clock();
|
||||
|
||||
GLSectorPlane * sp=&origin->plane;
|
||||
FMaterial * gltexture;
|
||||
PalEntry color;
|
||||
float z;
|
||||
player_t * player=&players[consoleplayer];
|
||||
GLSectorPlane * sp = &origin->plane;
|
||||
|
||||
gltexture=FMaterial::ValidateTexture(sp->texture, false, true);
|
||||
if (!gltexture)
|
||||
|
@ -1108,9 +1154,6 @@ void GLHorizonPortal::DrawContents()
|
|||
gl_RenderState.SetCameraPos(ViewPos.X, ViewPos.Y, ViewPos.Z);
|
||||
|
||||
|
||||
z=sp->Texheight;
|
||||
|
||||
|
||||
if (gltexture && gltexture->tex->isFullbright())
|
||||
{
|
||||
// glowing textures are always drawn full bright without color
|
||||
|
@ -1133,58 +1176,11 @@ void GLHorizonPortal::DrawContents()
|
|||
gl_RenderState.Apply();
|
||||
|
||||
|
||||
|
||||
float vx= ViewPos.X;
|
||||
float vy= ViewPos.Y;
|
||||
|
||||
// Draw to some far away boundary
|
||||
// This is not drawn as larher strips because it causes visual glitches.
|
||||
for(float x=-32768+vx; x<32768+vx; x+=4096)
|
||||
for (unsigned i = 0; i < vcount; i += 4)
|
||||
{
|
||||
for(float y=-32768+vy; y<32768+vy;y+=4096)
|
||||
{
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
ptr->Set(x, z, y, x / 64, -y / 64);
|
||||
ptr++;
|
||||
ptr->Set(x + 4096, z, y, x / 64 + 64, -y / 64);
|
||||
ptr++;
|
||||
ptr->Set(x, z, y + 4096, x / 64, -y / 64 - 64);
|
||||
ptr++;
|
||||
ptr->Set(x + 4096, z, y + 4096, x / 64 + 64, -y / 64 - 64);
|
||||
ptr++;
|
||||
GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_STRIP);
|
||||
}
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, voffset + i, 4);
|
||||
}
|
||||
|
||||
float vz= ViewPos.Z;
|
||||
float tz=(z-vz);///64.0f;
|
||||
|
||||
// fill the gap between the polygon and the true horizon
|
||||
// Since I can't draw into infinity there can always be a
|
||||
// small gap
|
||||
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
ptr->Set(-32768 + vx, z, -32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, -32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, z, 32768 + vy, -512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, 32768 + vy, -512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, z, 32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, vz, 32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, z, -32768 + vy, -512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(32768 + vx, vz, -32768 + vy, -512.f, tz);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, z, -32768 + vy, 512.f, 0);
|
||||
ptr++;
|
||||
ptr->Set(-32768 + vx, vz, -32768 + vy, 512.f, tz);
|
||||
ptr++;
|
||||
GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_STRIP);
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, voffset + vcount, 10);
|
||||
|
||||
gl_RenderState.EnableTextureMatrix(false);
|
||||
PortalAll.Unclock();
|
||||
|
|
|
@ -365,6 +365,8 @@ public:
|
|||
struct GLHorizonPortal : public GLPortal
|
||||
{
|
||||
GLHorizonInfo * origin;
|
||||
unsigned int voffset;
|
||||
unsigned int vcount;
|
||||
friend struct GLEEHorizonPortal;
|
||||
|
||||
protected:
|
||||
|
@ -376,12 +378,7 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
GLHorizonPortal(GLHorizonInfo * pt, bool local = false)
|
||||
: GLPortal(local)
|
||||
{
|
||||
origin=pt;
|
||||
}
|
||||
|
||||
GLHorizonPortal(GLHorizonInfo * pt, bool local = false);
|
||||
};
|
||||
|
||||
struct GLEEHorizonPortal : public GLPortal
|
||||
|
|
|
@ -168,9 +168,8 @@ void FGLRenderer::Reset3DViewport()
|
|||
|
||||
void FGLRenderer::Set3DViewport(bool mainview)
|
||||
{
|
||||
if (mainview && FGLRenderBuffers::IsEnabled())
|
||||
if (mainview && mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height))
|
||||
{
|
||||
mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height);
|
||||
mBuffers->BindSceneFB();
|
||||
}
|
||||
|
||||
|
@ -285,6 +284,7 @@ void FGLRenderer::CreateScene()
|
|||
for(unsigned i=0;i<portals.Size(); i++) portals[i]->glportal = NULL;
|
||||
gl_spriteindex=0;
|
||||
Bsp.Clock();
|
||||
GLRenderer->mVBO->Map();
|
||||
R_SetView();
|
||||
validcount++; // used for processing sidedefs only once by the renderer.
|
||||
gl_RenderBSPNode (nodes + numnodes - 1);
|
||||
|
@ -296,6 +296,7 @@ void FGLRenderer::CreateScene()
|
|||
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
|
||||
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
|
||||
gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
|
||||
GLRenderer->mVBO->Unmap();
|
||||
|
||||
ProcessAll.Unclock();
|
||||
|
||||
|
@ -526,7 +527,7 @@ void gl_FillScreen()
|
|||
gl_RenderState.EnableTexture(false);
|
||||
gl_RenderState.Apply();
|
||||
// The fullscreen quad is stored at index 4 in the main vertex buffer.
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, FFlatVertexBuffer::FULLSCREEN_INDEX, 4);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -172,6 +172,9 @@ public:
|
|||
float zceil[2];
|
||||
float zfloor[2];
|
||||
|
||||
unsigned int vertindex;
|
||||
unsigned int vertcount;
|
||||
|
||||
public:
|
||||
seg_t * seg; // this gives the easiest access to all other structs involved
|
||||
subsector_t * sub; // For polyobjects
|
||||
|
@ -192,7 +195,8 @@ private:
|
|||
|
||||
void SetupLights();
|
||||
bool PrepareLight(ADynamicLight * light, int pass);
|
||||
void RenderWall(int textured, unsigned int *store = NULL);
|
||||
void MakeVertices(bool nosplit);
|
||||
void RenderWall(int textured);
|
||||
void RenderTextured(int rflags);
|
||||
|
||||
void FloodPlane(int pass);
|
||||
|
@ -284,7 +288,6 @@ public:
|
|||
friend struct GLDrawList;
|
||||
|
||||
sector_t * sector;
|
||||
subsector_t * sub; // only used for translucent planes
|
||||
float dz; // z offset for rendering hacks
|
||||
float z; // the z position of the flat (only valid for non-sloped planes)
|
||||
FMaterial *gltexture;
|
||||
|
|
|
@ -135,6 +135,7 @@ void GLWall::PutWall(bool translucent)
|
|||
if (translucent) // translucent walls
|
||||
{
|
||||
ViewDistance = (ViewPos - (seg->linedef->v1->fPos() + seg->linedef->Delta() / 2)).XY().LengthSquared();
|
||||
if (gl.buffermethod == BM_DEFERRED) MakeVertices(true);
|
||||
gl_drawinfo->drawlists[GLDL_TRANSLUCENT].AddWall(this);
|
||||
}
|
||||
else
|
||||
|
@ -157,16 +158,19 @@ void GLWall::PutWall(bool translucent)
|
|||
{
|
||||
list = masked ? GLDL_MASKEDWALLS : GLDL_PLAINWALLS;
|
||||
}
|
||||
if (gl.buffermethod == BM_DEFERRED) MakeVertices(false);
|
||||
gl_drawinfo->drawlists[list].AddWall(this);
|
||||
|
||||
}
|
||||
lightlist = NULL;
|
||||
vertcount = 0; // make sure that following parts of the same linedef do not get this one's vertex info.
|
||||
}
|
||||
|
||||
void GLWall::PutPortal(int ptype)
|
||||
{
|
||||
GLPortal * portal;
|
||||
|
||||
if (gl.buffermethod == BM_DEFERRED) MakeVertices(false);
|
||||
switch (ptype)
|
||||
{
|
||||
// portals don't go into the draw list.
|
||||
|
@ -237,6 +241,7 @@ void GLWall::PutPortal(int ptype)
|
|||
portal->AddLine(this);
|
||||
break;
|
||||
}
|
||||
vertcount = 0;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -1467,6 +1472,8 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
|
|||
// note: we always have a valid sidedef and linedef reference when getting here.
|
||||
|
||||
this->seg = seg;
|
||||
vertindex = 0;
|
||||
vertcount = 0;
|
||||
|
||||
if ((seg->sidedef->Flags & WALLF_POLYOBJ) && seg->backsector)
|
||||
{
|
||||
|
@ -1760,6 +1767,9 @@ void GLWall::ProcessLowerMiniseg(seg_t *seg, sector_t * frontsector, sector_t *
|
|||
|
||||
float ffh = frontsector->GetPlaneTexZ(sector_t::floor);
|
||||
float bfh = backsector->GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
vertindex = 0;
|
||||
vertcount = 0;
|
||||
if (bfh > ffh)
|
||||
{
|
||||
this->seg = seg;
|
||||
|
|
|
@ -60,6 +60,7 @@
|
|||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/utility/gl_templates.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_seamless)
|
||||
|
||||
|
@ -167,6 +168,36 @@ void GLWall::SetupLights()
|
|||
dynlightindex = GLRenderer->mLights->UploadLights(lightdata);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// build the vertices for this wall
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void GLWall::MakeVertices(bool nosplit)
|
||||
{
|
||||
if (vertcount == 0)
|
||||
{
|
||||
bool split = (gl_seamless && !nosplit && seg->sidedef != NULL && !(seg->sidedef->Flags & WALLF_POLYOBJ) && !(flags & GLWF_NOSPLIT));
|
||||
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
|
||||
ptr->Set(glseg.x1, zbottom[0], glseg.y1, tcs[LOLFT].u, tcs[LOLFT].v);
|
||||
ptr++;
|
||||
if (split && glseg.fracleft == 0) SplitLeftEdge(ptr);
|
||||
ptr->Set(glseg.x1, ztop[0], glseg.y1, tcs[UPLFT].u, tcs[UPLFT].v);
|
||||
ptr++;
|
||||
if (split && !(flags & GLWF_NOSPLITUPPER)) SplitUpperEdge(ptr);
|
||||
ptr->Set(glseg.x2, ztop[1], glseg.y2, tcs[UPRGT].u, tcs[UPRGT].v);
|
||||
ptr++;
|
||||
if (split && glseg.fracright == 1) SplitRightEdge(ptr);
|
||||
ptr->Set(glseg.x2, zbottom[1], glseg.y2, tcs[LORGT].u, tcs[LORGT].v);
|
||||
ptr++;
|
||||
if (split && !(flags & GLWF_NOSPLITLOWER)) SplitLowerEdge(ptr);
|
||||
vertcount = GLRenderer->mVBO->GetCount(ptr, &vertindex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -175,43 +206,30 @@ void GLWall::SetupLights()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void GLWall::RenderWall(int textured, unsigned int *store)
|
||||
void GLWall::RenderWall(int textured)
|
||||
{
|
||||
bool split = (gl_seamless && !(textured&RWF_NOSPLIT) && seg->sidedef != NULL && !(seg->sidedef->Flags & WALLF_POLYOBJ) && !(flags & GLWF_NOSPLIT));
|
||||
|
||||
if (!(textured & RWF_NORENDER))
|
||||
gl_RenderState.Apply();
|
||||
gl_RenderState.ApplyLightIndex(dynlightindex);
|
||||
if (gl.buffermethod != BM_DEFERRED)
|
||||
{
|
||||
gl_RenderState.Apply();
|
||||
gl_RenderState.ApplyLightIndex(dynlightindex);
|
||||
MakeVertices(!(textured&RWF_NOSPLIT));
|
||||
}
|
||||
|
||||
// the rest of the code is identical for textured rendering and lights
|
||||
FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
|
||||
unsigned int count, offset;
|
||||
|
||||
ptr->Set(glseg.x1, zbottom[0], glseg.y1, tcs[LOLFT].u, tcs[LOLFT].v);
|
||||
ptr++;
|
||||
if (split && glseg.fracleft == 0) SplitLeftEdge(ptr);
|
||||
ptr->Set(glseg.x1, ztop[0], glseg.y1, tcs[UPLFT].u, tcs[UPLFT].v);
|
||||
ptr++;
|
||||
if (split && !(flags & GLWF_NOSPLITUPPER)) SplitUpperEdge(ptr);
|
||||
ptr->Set(glseg.x2, ztop[1], glseg.y2, tcs[UPRGT].u, tcs[UPRGT].v);
|
||||
ptr++;
|
||||
if (split && glseg.fracright == 1) SplitRightEdge(ptr);
|
||||
ptr->Set(glseg.x2, zbottom[1], glseg.y2, tcs[LORGT].u, tcs[LORGT].v);
|
||||
ptr++;
|
||||
if (split && !(flags & GLWF_NOSPLITLOWER)) SplitLowerEdge(ptr);
|
||||
count = GLRenderer->mVBO->GetCount(ptr, &offset);
|
||||
if (!(textured & RWF_NORENDER))
|
||||
else if (vertcount == 0)
|
||||
{
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_FAN, offset, count);
|
||||
vertexcount += count;
|
||||
}
|
||||
if (store != NULL)
|
||||
{
|
||||
store[0] = offset;
|
||||
store[1] = count;
|
||||
// in case we get here without valid vertex data and no ability to create them now,
|
||||
// use the quad drawer as fallback (without edge splitting.)
|
||||
// This can only happen in one special situation, when a translucent line got split during sorting.
|
||||
FQuadDrawer qd;
|
||||
qd.Set(0, glseg.x1, zbottom[0], glseg.y1, tcs[LOLFT].u, tcs[LOLFT].v);
|
||||
qd.Set(1, glseg.x1, ztop[0], glseg.y1, tcs[UPLFT].u, tcs[UPLFT].v);
|
||||
qd.Set(2, glseg.x2, ztop[1], glseg.y2, tcs[UPRGT].u, tcs[UPRGT].v);
|
||||
qd.Set(3, glseg.x2, zbottom[1], glseg.y2, tcs[LORGT].u, tcs[LORGT].v);
|
||||
qd.Render(GL_TRIANGLE_FAN);
|
||||
vertexcount += 4;
|
||||
return;
|
||||
}
|
||||
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_FAN, vertindex, vertcount);
|
||||
vertexcount += vertcount;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -8,7 +8,7 @@ class FBloomExtractShader
|
|||
public:
|
||||
void Bind();
|
||||
|
||||
FBufferedUniform1i SceneTexture;
|
||||
FBufferedUniformSampler SceneTexture;
|
||||
FBufferedUniform1f Exposure;
|
||||
FBufferedUniform2f Scale;
|
||||
FBufferedUniform2f Offset;
|
||||
|
@ -22,7 +22,7 @@ class FBloomCombineShader
|
|||
public:
|
||||
void Bind();
|
||||
|
||||
FBufferedUniform1i BloomTexture;
|
||||
FBufferedUniformSampler BloomTexture;
|
||||
|
||||
private:
|
||||
FShaderProgram mShader;
|
||||
|
|
|
@ -8,7 +8,7 @@ class FLensShader
|
|||
public:
|
||||
void Bind();
|
||||
|
||||
FBufferedUniform1i InputTexture;
|
||||
FBufferedUniformSampler InputTexture;
|
||||
FBufferedUniform1f AspectRatio;
|
||||
FBufferedUniform1f Scale;
|
||||
FBufferedUniform4f LensDistortionCoefficient;
|
||||
|
|
|
@ -8,7 +8,7 @@ class FPresentShader
|
|||
public:
|
||||
void Bind();
|
||||
|
||||
FBufferedUniform1i InputTexture;
|
||||
FBufferedUniformSampler InputTexture;
|
||||
FBufferedUniform1f InvGamma;
|
||||
FBufferedUniform1f Contrast;
|
||||
FBufferedUniform1f Brightness;
|
||||
|
|
|
@ -125,7 +125,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
vp_comb = "#version 400 core\n#extension GL_ARB_shader_storage_buffer_object : require\n#define SHADER_STORAGE_LIGHTS\n";
|
||||
}
|
||||
}
|
||||
//if (gl.buffermethod == BM_DEFERRED)
|
||||
if (gl.buffermethod == BM_DEFERRED)
|
||||
{
|
||||
vp_comb << "#define USE_QUAD_DRAWER\n";
|
||||
}
|
||||
|
|
|
@ -201,6 +201,28 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class FBufferedUniformSampler
|
||||
{
|
||||
int mBuffer;
|
||||
int mIndex;
|
||||
|
||||
public:
|
||||
void Init(GLuint hShader, const GLchar *name)
|
||||
{
|
||||
mIndex = glGetUniformLocation(hShader, name);
|
||||
mBuffer = -1;
|
||||
}
|
||||
|
||||
void Set(int newvalue)
|
||||
{
|
||||
if (newvalue != mBuffer)
|
||||
{
|
||||
mBuffer = newvalue;
|
||||
glUniform1i(mIndex, newvalue);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class FShader
|
||||
{
|
||||
|
|
|
@ -52,6 +52,12 @@
|
|||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
FShaderProgram::FShaderProgram()
|
||||
{
|
||||
for (int i = 0; i < NumShaderTypes; i++)
|
||||
mShaders[i] = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Free shader program resources
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
class FShaderProgram
|
||||
{
|
||||
public:
|
||||
FShaderProgram();
|
||||
~FShaderProgram();
|
||||
|
||||
enum ShaderType
|
||||
|
@ -30,6 +31,9 @@ public:
|
|||
static void PatchFragShader(FString &code);
|
||||
|
||||
private:
|
||||
FShaderProgram(const FShaderProgram &) = delete;
|
||||
FShaderProgram &operator=(const FShaderProgram &) = delete;
|
||||
|
||||
static FString PatchShader(ShaderType type, const FString &code, const char *defines, int maxGlslVersion);
|
||||
static void PatchCommon(FString &code);
|
||||
|
||||
|
|
|
@ -8,9 +8,9 @@ class FTonemapShader
|
|||
public:
|
||||
void Bind();
|
||||
|
||||
FBufferedUniform1i SceneTexture;
|
||||
FBufferedUniformSampler SceneTexture;
|
||||
FBufferedUniform1f Exposure;
|
||||
FBufferedUniform1i PaletteLUT;
|
||||
FBufferedUniformSampler PaletteLUT;
|
||||
|
||||
static bool IsPaletteMode();
|
||||
|
||||
|
|
|
@ -99,6 +99,11 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
|
|||
// If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed!
|
||||
SetVSync(vid_vsync);
|
||||
|
||||
// Make sure all global variables tracking OpenGL context state are reset..
|
||||
FHardwareTexture::InitGlobalState();
|
||||
FMaterial::InitGlobalState();
|
||||
gl_RenderState.Reset();
|
||||
|
||||
GLRenderer = new FGLRenderer(this);
|
||||
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
|
||||
UpdatePalette ();
|
||||
|
@ -305,6 +310,9 @@ void OpenGLFrameBuffer::UpdatePalette()
|
|||
bb>>=8;
|
||||
|
||||
palette_brightness = (rr*77 + gg*143 + bb*35)/255;
|
||||
|
||||
if (GLRenderer)
|
||||
GLRenderer->ClearTonemapPalette();
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::GetFlashedPalette (PalEntry pal[256])
|
||||
|
|
|
@ -204,8 +204,12 @@ void gl_LoadExtensions()
|
|||
}
|
||||
else if (gl.version < 3.0f)
|
||||
{
|
||||
//if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
|
||||
//else gl.glslversion = 0;
|
||||
if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
|
||||
else
|
||||
{
|
||||
gl.buffermethod = BM_CLIENTARRAY;
|
||||
gl.glslversion = 0;
|
||||
}
|
||||
|
||||
if (!CheckExtension("GL_EXT_packed_float")) gl.flags |= RFL_NO_RGBA16F;
|
||||
if (!CheckExtension("GL_EXT_packed_depth_stencil")) gl.flags |= RFL_NO_DEPTHSTENCIL;
|
||||
|
@ -307,6 +311,7 @@ void gl_LoadExtensions()
|
|||
FUDGE_FUNC(glDeleteRenderbuffers, EXT);
|
||||
FUDGE_FUNC(glRenderbufferStorage, EXT);
|
||||
FUDGE_FUNC(glBindRenderbuffer, EXT);
|
||||
FUDGE_FUNC(glCheckFramebufferStatus, EXT);
|
||||
gl_PatchMenu();
|
||||
}
|
||||
|
||||
|
|
|
@ -2447,11 +2447,49 @@ static void LoadExtByName(const char *extensionName)
|
|||
}
|
||||
}
|
||||
|
||||
/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */
|
||||
|
||||
static void ProcExtsFromExtList(void)
|
||||
static void ProcExtsFromExtString(const char *strExtList)
|
||||
{
|
||||
size_t iExtListLen = strlen(strExtList);
|
||||
const char *strExtListEnd = strExtList + iExtListLen;
|
||||
const char *strCurrPos = strExtList;
|
||||
char strWorkBuff[256];
|
||||
|
||||
while (*strCurrPos)
|
||||
{
|
||||
/*Get the extension at our position.*/
|
||||
int iStrLen = 0;
|
||||
const char *strEndStr = strchr(strCurrPos, ' ');
|
||||
int iStop = 0;
|
||||
if (strEndStr == NULL)
|
||||
{
|
||||
strEndStr = strExtListEnd;
|
||||
iStop = 1;
|
||||
}
|
||||
|
||||
iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos);
|
||||
|
||||
if (iStrLen > 255)
|
||||
return;
|
||||
|
||||
strncpy(strWorkBuff, strCurrPos, iStrLen);
|
||||
strWorkBuff[iStrLen] = '\0';
|
||||
|
||||
LoadExtByName(strWorkBuff);
|
||||
|
||||
strCurrPos = strEndStr + 1;
|
||||
if (iStop) break;
|
||||
}
|
||||
}
|
||||
|
||||
static int ProcExtsFromExtList(void)
|
||||
{
|
||||
GLint iLoop;
|
||||
GLint iNumExtensions = 0;
|
||||
|
||||
if (_ptrc_glGetStringi == NULL) return 0;
|
||||
|
||||
_ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
|
||||
|
||||
for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
|
||||
|
@ -2459,6 +2497,8 @@ static void ProcExtsFromExtList(void)
|
|||
const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
|
||||
LoadExtByName(strExtensionName);
|
||||
}
|
||||
|
||||
return iNumExtensions;
|
||||
}
|
||||
|
||||
int ogl_LoadFunctions()
|
||||
|
@ -2469,9 +2509,15 @@ int ogl_LoadFunctions()
|
|||
_ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
|
||||
if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
|
||||
_ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
|
||||
if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
|
||||
|
||||
ProcExtsFromExtList();
|
||||
|
||||
if (0 == ProcExtsFromExtList())
|
||||
{
|
||||
_ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
|
||||
if (!_ptrc_glGetString) return ogl_LOAD_FAILED;
|
||||
|
||||
ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
|
||||
numFailed = Load_Version_3_3();
|
||||
|
||||
if(numFailed == 0)
|
||||
|
@ -2480,6 +2526,8 @@ int ogl_LoadFunctions()
|
|||
return ogl_LOAD_SUCCEEDED + numFailed;
|
||||
}
|
||||
|
||||
/* END OF MANUAL CHANGES, DO NOT REMOVE! */
|
||||
|
||||
static int g_major_version = 0;
|
||||
static int g_minor_version = 0;
|
||||
|
||||
|
|
|
@ -48,11 +48,11 @@ private:
|
|||
public:
|
||||
|
||||
static unsigned int lastbound[MAX_TEXTURES];
|
||||
static int lastactivetexture;
|
||||
static int max_texturesize;
|
||||
|
||||
static int GetTexDimension(int value);
|
||||
|
||||
static void InitGlobalState() { for (int i = 0; i < MAX_TEXTURES; i++) lastbound[i] = 0; }
|
||||
|
||||
private:
|
||||
|
||||
short texwidth, texheight;
|
||||
|
|
|
@ -669,6 +669,12 @@ static FMaterial *last;
|
|||
static int lastclamp;
|
||||
static int lasttrans;
|
||||
|
||||
void FMaterial::InitGlobalState()
|
||||
{
|
||||
last = nullptr;
|
||||
lastclamp = 0;
|
||||
lasttrans = 0;
|
||||
}
|
||||
|
||||
void FMaterial::Bind(int clampmode, int translation)
|
||||
{
|
||||
|
|
|
@ -263,6 +263,7 @@ public:
|
|||
static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans);
|
||||
static void ClearLastTexture();
|
||||
|
||||
static void InitGlobalState();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -166,7 +166,7 @@ void gl_GenerateGlobalBrightmapFromColormap()
|
|||
for(int i=0;i<256;i++)
|
||||
{
|
||||
HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == white;
|
||||
if (GlobalBrightmap.Remap[i] == white) DPrintf("Marked color %d as fullbright\n",i);
|
||||
if (GlobalBrightmap.Remap[i] == white) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n",i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@ void FTexture::CreateDefaultBrightmap()
|
|||
if (GlobalBrightmap.Remap[texbuf[i]] == white)
|
||||
{
|
||||
// Create a brightmap
|
||||
DPrintf("brightmap created for texture '%s'\n", Name.GetChars());
|
||||
DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
|
||||
gl_info.Brightmap = new FBrightmapTexture(this);
|
||||
gl_info.bBrightmapChecked = 1;
|
||||
TexMan.AddTexture(gl_info.Brightmap);
|
||||
|
@ -298,7 +298,7 @@ void FTexture::CreateDefaultBrightmap()
|
|||
}
|
||||
}
|
||||
// No bright pixels found
|
||||
DPrintf("No bright pixels found in texture '%s'\n", Name.GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", Name.GetChars());
|
||||
gl_info.bBrightmapChecked = 1;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -323,7 +323,7 @@ void PacketGet (void)
|
|||
// Don't show the message for disconnect notifications.
|
||||
if (c != 2 || TransmitBuffer[0] != PRE_FAKE || TransmitBuffer[1] != PRE_DISCONNECT)
|
||||
{
|
||||
DPrintf("Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
|
||||
DPrintf(DMSG_WARNING, "Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
|
||||
}
|
||||
doomcom.remotenode = -1;
|
||||
return;
|
||||
|
|
|
@ -1331,12 +1331,12 @@ static int CheckInventory (AActor *activator, const char *type, bool max)
|
|||
|
||||
if (info == NULL)
|
||||
{
|
||||
Printf ("ACS: I don't know what '%s' is.\n", type);
|
||||
DPrintf (DMSG_ERROR, "ACS: '%s': Unknown actor class.\n", type);
|
||||
return 0;
|
||||
}
|
||||
else if (!info->IsDescendantOf(RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
Printf ("ACS: '%s' is not an inventory item.\n", type);
|
||||
DPrintf(DMSG_ERROR, "ACS: '%s' is not an inventory item.\n", type);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2237,7 +2237,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
|
|||
}
|
||||
}
|
||||
|
||||
DPrintf ("Loaded %d scripts, %d functions\n", NumScripts, NumFunctions);
|
||||
DPrintf (DMSG_NOTIFY, "Loaded %d scripts, %d functions\n", NumScripts, NumFunctions);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2824,7 +2824,7 @@ void FBehavior::StaticStartTypedScripts (WORD type, AActor *activator, bool alwa
|
|||
"Disconnect",
|
||||
"Return"
|
||||
};
|
||||
DPrintf("Starting all scripts of type %d (%s)\n", type,
|
||||
DPrintf(DMSG_NOTIFY, "Starting all scripts of type %d (%s)\n", type,
|
||||
type < countof(TypeNames) ? TypeNames[type] : TypeNames[SCRIPT_Lightning - 1]);
|
||||
for (unsigned int i = 0; i < StaticModules.Size(); ++i)
|
||||
{
|
||||
|
@ -6209,7 +6209,7 @@ int DLevelScript::RunScript ()
|
|||
activeBehavior = savedActiveBehavior;
|
||||
// fall through
|
||||
case PCD_TERMINATE:
|
||||
DPrintf ("%s finished\n", ScriptPresentation(script).GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "%s finished\n", ScriptPresentation(script).GetChars());
|
||||
state = SCRIPT_PleaseRemove;
|
||||
break;
|
||||
|
||||
|
@ -7646,7 +7646,7 @@ scriptwait:
|
|||
if (activationline != NULL)
|
||||
{
|
||||
activationline->special = 0;
|
||||
DPrintf("Cleared line special on line %d\n", (int)(activationline - lines));
|
||||
DPrintf(DMSG_SPAMMY, "Cleared line special on line %d\n", (int)(activationline - lines));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -8285,7 +8285,7 @@ scriptwait:
|
|||
line->args[2] = STACK(3);
|
||||
line->args[3] = STACK(2);
|
||||
line->args[4] = STACK(1);
|
||||
DPrintf("Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
|
||||
DPrintf(DMSG_SPAMMY, "Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
|
||||
linenum, STACK(7), specnum, arg0, STACK(4), STACK(3), STACK(2), STACK(1));
|
||||
}
|
||||
sp -= 7;
|
||||
|
@ -9663,7 +9663,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr
|
|||
PutLast();
|
||||
}
|
||||
|
||||
DPrintf("%s started.\n", ScriptPresentation(num).GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "%s started.\n", ScriptPresentation(num).GetChars());
|
||||
}
|
||||
|
||||
static void SetScriptState (int script, DLevelScript::EScriptState state)
|
||||
|
@ -9710,12 +9710,12 @@ void P_DoDeferedScripts ()
|
|||
|
||||
case acsdefered_t::defsuspend:
|
||||
SetScriptState (def->script, DLevelScript::SCRIPT_Suspended);
|
||||
DPrintf ("Deferred suspend of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "Deferred suspend of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
break;
|
||||
|
||||
case acsdefered_t::defterminate:
|
||||
SetScriptState (def->script, DLevelScript::SCRIPT_PleaseRemove);
|
||||
DPrintf ("Deferred terminate of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "Deferred terminate of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
break;
|
||||
}
|
||||
delete def;
|
||||
|
@ -9751,7 +9751,7 @@ static void addDefered (level_info_t *i, acsdefered_t::EType type, int script, c
|
|||
def->playernum = -1;
|
||||
}
|
||||
i->defered = def;
|
||||
DPrintf ("%s on map %s deferred\n", ScriptPresentation(script).GetChars(), i->MapName.GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "%s on map %s deferred\n", ScriptPresentation(script).GetChars(), i->MapName.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -253,7 +253,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
|
||||
if ((type == 1 && !isbinary) || (type == 2 && isbinary))
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
// is exactly 1516 bytes long.
|
||||
if (numnodes % 1516 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1516;
|
||||
|
@ -283,7 +283,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
// And the teaser version has 1488-byte entries.
|
||||
if (numnodes % 1488 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1488;
|
||||
|
|
|
@ -1013,7 +1013,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
|
|||
subsectors, numsubsectors,
|
||||
vertexes, numvertexes);
|
||||
endTime = I_FPSTime ();
|
||||
DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
buildtime = endTime - startTime;
|
||||
}
|
||||
}
|
||||
|
@ -1026,12 +1026,12 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
|
|||
#endif
|
||||
if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
|
||||
{
|
||||
DPrintf("Caching nodes\n");
|
||||
DPrintf(DMSG_NOTIFY, "Caching nodes\n");
|
||||
CreateCachedNodes(map);
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Not caching nodes (time = %f)\n", buildtime/1000.f);
|
||||
DPrintf(DMSG_NOTIFY, "Not caching nodes (time = %f)\n", buildtime/1000.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -362,7 +362,7 @@ bool AActor::FixMapthingPos()
|
|||
|
||||
if (distance < radius)
|
||||
{
|
||||
DPrintf("%s at (%f,%f) lies on %s line %td, distance = %f\n",
|
||||
DPrintf(DMSG_NOTIFY, "%s at (%f,%f) lies on %s line %td, distance = %f\n",
|
||||
this->GetClass()->TypeName.GetChars(), X(), Y(),
|
||||
ldef->Delta().X == 0 ? "vertical" : ldef->Delta().Y == 0 ? "horizontal" : "diagonal",
|
||||
ldef - lines, distance);
|
||||
|
|
|
@ -1690,7 +1690,7 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
|
|||
|
||||
if (var == NULL || (var->Flags & VARF_Native) || !var->Type->IsKindOf(RUNTIME_CLASS(PBasicType)))
|
||||
{
|
||||
DPrintf("%s is not a user variable in class %s\n", varname.GetChars(),
|
||||
DPrintf(DMSG_WARNING, "%s is not a user variable in class %s\n", varname.GetChars(),
|
||||
actor->GetClass()->TypeName.GetChars());
|
||||
}
|
||||
else
|
||||
|
@ -2478,7 +2478,7 @@ int P_DetermineTranslucency (int lumpnum)
|
|||
if (newcolor2.r == 255) // if black on white results in white it's either
|
||||
// fully transparent or additive
|
||||
{
|
||||
if (developer)
|
||||
if (developer >= DMSG_NOTIFY)
|
||||
{
|
||||
char lumpname[9];
|
||||
lumpname[8] = 0;
|
||||
|
@ -2489,7 +2489,7 @@ int P_DetermineTranslucency (int lumpnum)
|
|||
return -newcolor.r;
|
||||
}
|
||||
|
||||
if (developer)
|
||||
if (developer >= DMSG_NOTIFY)
|
||||
{
|
||||
char lumpname[9];
|
||||
lumpname[8] = 0;
|
||||
|
@ -3029,7 +3029,7 @@ void P_LoadBlockMap (MapData * map)
|
|||
Args->CheckParm("-blockmap")
|
||||
)
|
||||
{
|
||||
DPrintf ("Generating BLOCKMAP\n");
|
||||
DPrintf (DMSG_SPAMMY, "Generating BLOCKMAP\n");
|
||||
P_CreateBlockMap ();
|
||||
}
|
||||
else
|
||||
|
@ -3061,7 +3061,7 @@ void P_LoadBlockMap (MapData * map)
|
|||
|
||||
if (!P_VerifyBlockMap(count))
|
||||
{
|
||||
DPrintf ("Generating BLOCKMAP\n");
|
||||
DPrintf (DMSG_SPAMMY, "Generating BLOCKMAP\n");
|
||||
P_CreateBlockMap();
|
||||
}
|
||||
|
||||
|
@ -3958,7 +3958,7 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
subsectors, numsubsectors,
|
||||
vertexes, numvertexes);
|
||||
endTime = I_FPSTime ();
|
||||
DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
oldvertextable = builder.GetOldVertexTable();
|
||||
reloop = true;
|
||||
}
|
||||
|
|
|
@ -187,7 +187,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType, DVe
|
|||
line->special = 0;
|
||||
}
|
||||
// end of changed code
|
||||
if (developer && buttonSuccess)
|
||||
if (developer >= DMSG_SPAMMY && buttonSuccess)
|
||||
{
|
||||
Printf ("Line special %d activated on line %i\n", special, int(line - lines));
|
||||
}
|
||||
|
@ -359,7 +359,7 @@ bool P_PredictLine(line_t *line, AActor *mo, int side, int activationType)
|
|||
special = line->special;
|
||||
|
||||
// end of changed code
|
||||
if (developer && buttonSuccess)
|
||||
if (developer >= DMSG_SPAMMY && buttonSuccess)
|
||||
{
|
||||
Printf("Line special %d predicted on line %i\n", special, int(line - lines));
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ extern gamestate_t wipegamestate;
|
|||
//
|
||||
// P_CheckTickerPaused
|
||||
//
|
||||
// Returns true if the ticker should be paused. In that cause, it also
|
||||
// Returns true if the ticker should be paused. In that case, it also
|
||||
// pauses sound effects and possibly music. If the ticker should not be
|
||||
// paused, then it returns false but does not unpause anything.
|
||||
//
|
||||
|
|
|
@ -147,7 +147,7 @@ extern TArray<int> linemap;
|
|||
|
||||
void UDMFParserBase::Skip()
|
||||
{
|
||||
if (developer) sc.ScriptMessage("Ignoring unknown key \"%s\".", sc.String);
|
||||
if (developer >= DMSG_WARNING) sc.ScriptMessage("Ignoring unknown UDMF key \"%s\".", sc.String);
|
||||
if(sc.CheckToken('{'))
|
||||
{
|
||||
int level = 1;
|
||||
|
|
|
@ -2442,7 +2442,7 @@ void P_PlayerThink (player_t *player)
|
|||
S_ChangeMusic("*");
|
||||
}
|
||||
}
|
||||
DPrintf("MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
|
||||
DPrintf(DMSG_NOTIFY, "MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2829,9 +2829,9 @@ void P_PredictPlayer (player_t *player)
|
|||
DoLerp = (int)PredictionLast.pos.X != (int)player->mo->X() || (int)PredictionLast.pos.Y != (int)player->mo->Y();
|
||||
|
||||
// Aditional Debug information
|
||||
if (developer && DoLerp)
|
||||
if (developer >= DMSG_NOTIFY && DoLerp)
|
||||
{
|
||||
DPrintf("Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
|
||||
DPrintf(DMSG_NOTIFY, "Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
|
||||
PredictionLast.gametic, i,
|
||||
(PredictionLast.pos.X), (player->mo->X()),
|
||||
(PredictionLast.pos.Y), (player->mo->Y()));
|
||||
|
|
|
@ -148,11 +148,6 @@ CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINIT
|
|||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
}
|
||||
|
||||
EXTERN_CVAR(Bool, gl_smooth_rendered)
|
||||
|
||||
|
||||
|
@ -1258,7 +1253,7 @@ void I_InitGraphics()
|
|||
val.Bool = !!Args->CheckParm("-devparm");
|
||||
ticker.SetGenericRepDefault(val, CVAR_Bool);
|
||||
|
||||
Video = new CocoaVideo(gl_vid_multisample);
|
||||
Video = new CocoaVideo(0);
|
||||
atterm(I_ShutdownGraphics);
|
||||
}
|
||||
|
||||
|
|
|
@ -272,18 +272,18 @@ void I_SetFPSLimit(int limit)
|
|||
}
|
||||
if (limit == 0)
|
||||
{ // no limit
|
||||
DPrintf("FPS timer disabled\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
FPSLimitTimerEnabled = true;
|
||||
if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
|
||||
Printf("Failed to create FPS limitter event\n");
|
||||
Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
|
||||
itimerspec period = { {0, 0}, {0, 0} };
|
||||
period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
|
||||
if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
|
||||
Printf("Failed to set FPS limitter timer\n");
|
||||
DPrintf("FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
|
||||
Printf(DMSG_WARNING, "Failed to set FPS limitter timer\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
|
|
@ -54,11 +54,6 @@ EXTERN_CVAR (Bool, cl_capfps)
|
|||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
|
||||
{
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
|
@ -322,17 +317,13 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
|
|||
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
|
||||
: DFrameBuffer (width, height)
|
||||
{
|
||||
static int localmultisample=-1;
|
||||
|
||||
if (localmultisample<0) localmultisample=gl_vid_multisample;
|
||||
|
||||
int i;
|
||||
|
||||
m_Lock=0;
|
||||
|
||||
UpdatePending = false;
|
||||
|
||||
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, localmultisample))
|
||||
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, 0))
|
||||
{
|
||||
vid_renderer = 0;
|
||||
return;
|
||||
|
|
|
@ -2341,7 +2341,7 @@ void R_CheckDrawSegs ()
|
|||
firstdrawseg = drawsegs + firstofs;
|
||||
ds_p = drawsegs + MaxDrawSegs;
|
||||
MaxDrawSegs = newdrawsegs;
|
||||
DPrintf ("MaxDrawSegs increased to %zu\n", MaxDrawSegs);
|
||||
DPrintf (DMSG_NOTIFY, "MaxDrawSegs increased to %zu\n", MaxDrawSegs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2360,7 +2360,7 @@ ptrdiff_t R_NewOpening (ptrdiff_t len)
|
|||
maxopenings = maxopenings ? maxopenings*2 : 16384;
|
||||
while ((size_t)lastopening > maxopenings);
|
||||
openings = (short *)M_Realloc (openings, maxopenings * sizeof(*openings));
|
||||
DPrintf ("MaxOpenings increased to %zu\n", maxopenings);
|
||||
DPrintf (DMSG_NOTIFY, "MaxOpenings increased to %zu\n", maxopenings);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -471,7 +471,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
{
|
||||
// We can't add this to the flats namespace but
|
||||
// it needs to be flagged for the texture manager.
|
||||
DPrintf("Marking %s as potential flat\n", Lumps[i].Name);
|
||||
DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[i].Name);
|
||||
Lumps[i].Flags |= LUMPF_MAYBEFLAT;
|
||||
}
|
||||
}
|
||||
|
@ -517,7 +517,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
}
|
||||
|
||||
// we found a marked block
|
||||
DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
|
||||
DPrintf(DMSG_NOTIFY, "Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
|
||||
for(int j = markers[start].index + 1; j < end; j++)
|
||||
{
|
||||
if (Lumps[j].Namespace != ns_global)
|
||||
|
@ -534,7 +534,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
|
||||
// in size -- this was used by some dmadds wads
|
||||
// as an 'empty' graphics resource
|
||||
DPrintf(" Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
|
||||
DPrintf(DMSG_WARNING, " Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -182,7 +182,7 @@ int FPlayList::SetPosition (int position)
|
|||
{
|
||||
Position = position;
|
||||
}
|
||||
DPrintf ("Playlist position set to %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist position set to %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
@ -197,7 +197,7 @@ int FPlayList::Advance ()
|
|||
{
|
||||
Position = 0;
|
||||
}
|
||||
DPrintf ("Playlist advanced to song %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist advanced to song %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
@ -207,7 +207,7 @@ int FPlayList::Backup ()
|
|||
{
|
||||
Position = Songs.Size() - 1;
|
||||
}
|
||||
DPrintf ("Playlist backed up to song %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist backed up to song %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
|
|
@ -553,7 +553,7 @@ void S_UnloadSound (sfxinfo_t *sfx)
|
|||
GSnd->UnloadSound(sfx->data);
|
||||
sfx->data.Clear();
|
||||
sfx->data3d.Clear();
|
||||
DPrintf("Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1328,7 +1328,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
|
|||
{
|
||||
if (S_sfx[i].data.isValid() && S_sfx[i].link == sfxinfo_t::NO_LINK && S_sfx[i].lumpnum == sfx->lumpnum)
|
||||
{
|
||||
DPrintf ("Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
|
||||
DPrintf (DMSG_NOTIFY, "Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
|
||||
sfx->link = i;
|
||||
// This is necessary to avoid using the rolloff settings of the linked sound if its
|
||||
// settings are different.
|
||||
|
@ -1337,7 +1337,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
|
|||
}
|
||||
}
|
||||
|
||||
DPrintf("Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
|
||||
int size = Wads.LumpLength(sfx->lumpnum);
|
||||
if (size > 0)
|
||||
|
@ -1397,7 +1397,7 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
|
|||
if(sfx->data3d.isValid())
|
||||
return;
|
||||
|
||||
DPrintf("Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
|
||||
int size = Wads.LumpLength(sfx->lumpnum);
|
||||
if(size <= 0) return;
|
||||
|
|
|
@ -1044,7 +1044,7 @@ void FScriptPosition::Message (int severity, const char *message, ...) const
|
|||
{
|
||||
FString composed;
|
||||
|
||||
if ((severity == MSG_DEBUG || severity == MSG_DEBUGLOG) && !developer) return;
|
||||
if ((severity == MSG_DEBUG || severity == MSG_DEBUGLOG) && developer < DMSG_NOTIFY) return;
|
||||
if (severity == MSG_OPTERROR)
|
||||
{
|
||||
severity = strictdecorate ? MSG_ERROR : MSG_WARNING;
|
||||
|
|
|
@ -386,7 +386,7 @@ short *SoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes,
|
|||
decoder->getInfo(&srate, &chans, &type);
|
||||
if(chans != ChannelConfig_Mono || type != SampleType_Int16)
|
||||
{
|
||||
DPrintf("Sample is not 16-bit mono\n");
|
||||
DPrintf(DMSG_WARNING, "Sample is not 16-bit mono\n");
|
||||
delete decoder;
|
||||
return samples;
|
||||
}
|
||||
|
@ -522,7 +522,7 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int lengt
|
|||
break;
|
||||
default: // Unknown block type
|
||||
okay = false;
|
||||
DPrintf ("Unknown VOC block type %i\n", blocktype);
|
||||
DPrintf (DMSG_ERROR, "Unknown VOC block type %i\n", blocktype);
|
||||
break;
|
||||
}
|
||||
// Move to next block
|
||||
|
|
|
@ -498,12 +498,12 @@ int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
|
|||
}
|
||||
if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, path, count == 0))
|
||||
{
|
||||
DPrintf("Loaded patch set %s.\n", tok);
|
||||
DPrintf(DMSG_NOTIFY, "Loaded patch set %s.\n", tok);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Failed to load patch set %s.\n", tok);
|
||||
DPrintf(DMSG_ERROR, "Failed to load patch set %s.\n", tok);
|
||||
}
|
||||
tok = strtok(NULL, delim);
|
||||
}
|
||||
|
|
|
@ -376,7 +376,7 @@ bool TimidityPPMIDIDevice::LaunchTimidity ()
|
|||
return false;
|
||||
}
|
||||
|
||||
DPrintf ("cmd: \x1cG%s\n", CommandLine.GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "cmd: \x1cG%s\n", CommandLine.GetChars());
|
||||
|
||||
#ifdef _WIN32
|
||||
STARTUPINFO startup = { sizeof(startup), };
|
||||
|
|
|
@ -143,7 +143,7 @@ XMISong::XMISong (FileReader &reader, EMidiDevice type, const char *args)
|
|||
memset(Songs, 0, sizeof(*Songs) * NumSongs);
|
||||
FindXMIDforms(MusHeader, SongLen, Songs);
|
||||
CurrSong = Songs;
|
||||
DPrintf("XMI song count: %d\n", NumSongs);
|
||||
DPrintf(DMSG_SPAMMY, "XMI song count: %d\n", NumSongs);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -747,8 +747,8 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
ALCint major=0, minor=0;
|
||||
alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major);
|
||||
alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor);
|
||||
DPrintf(" ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
|
||||
DPrintf(" ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
|
||||
DPrintf(DMSG_SPAMMY, " ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
|
||||
DPrintf(DMSG_SPAMMY, " ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
|
||||
|
||||
TArray<ALCint> attribs;
|
||||
if(*snd_samplerate > 0)
|
||||
|
@ -778,10 +778,10 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
}
|
||||
attribs.Clear();
|
||||
|
||||
DPrintf(" Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
|
||||
DPrintf(" Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
|
||||
DPrintf(" Version: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
|
||||
DPrintf(" Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
|
||||
DPrintf(DMSG_SPAMMY, " Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
|
||||
DPrintf(DMSG_SPAMMY, " Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
|
||||
DPrintf(DMSG_SPAMMY, " Version: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
|
||||
DPrintf(DMSG_SPAMMY, " Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
|
||||
|
||||
ALC.EXT_EFX = !!alcIsExtensionPresent(Device, "ALC_EXT_EFX");
|
||||
ALC.EXT_disconnect = !!alcIsExtensionPresent(Device, "ALC_EXT_disconnect");
|
||||
|
@ -864,7 +864,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
return;
|
||||
}
|
||||
FreeSfx = Sources;
|
||||
DPrintf(" Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
|
||||
DPrintf(DMSG_NOTIFY, " Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
|
||||
|
||||
WasInWater = false;
|
||||
if(*snd_efx && ALC.EXT_EFX)
|
||||
|
@ -913,10 +913,10 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
{
|
||||
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
DPrintf(" EAX Reverb found\n");
|
||||
DPrintf(DMSG_SPAMMY, " EAX Reverb found\n");
|
||||
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
DPrintf(" Standard Reverb found\n");
|
||||
DPrintf(DMSG_SPAMMY, " Standard Reverb found\n");
|
||||
|
||||
alDeleteEffects(1, &envReverb);
|
||||
getALError();
|
||||
|
@ -929,7 +929,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
alFilteri(EnvFilters[0], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
alFilteri(EnvFilters[1], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
if(getALError() == AL_NO_ERROR)
|
||||
DPrintf(" Lowpass found\n");
|
||||
DPrintf(DMSG_SPAMMY, " Lowpass found\n");
|
||||
else
|
||||
{
|
||||
alDeleteFilters(2, EnvFilters);
|
||||
|
@ -1194,7 +1194,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int
|
|||
loopend = length / (channels*bits/8);
|
||||
|
||||
ALint loops[2] = { loopstart, loopend };
|
||||
DPrintf("Setting loop points %d -> %d\n", loops[0], loops[1]);
|
||||
DPrintf(DMSG_NOTIFY, "Setting loop points %d -> %d\n", loops[0], loops[1]);
|
||||
alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
|
||||
getALError();
|
||||
}
|
||||
|
@ -1202,7 +1202,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int
|
|||
{
|
||||
static bool warned = false;
|
||||
if(!warned)
|
||||
Printf("Loop points not supported!\n");
|
||||
Printf(DMSG_WARNING, "Loop points not supported!\n");
|
||||
warned = true;
|
||||
}
|
||||
|
||||
|
@ -1867,7 +1867,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
if(env != PrevEnvironment || env->Modified)
|
||||
{
|
||||
PrevEnvironment = env;
|
||||
DPrintf("Reverb Environment %s\n", env->Name);
|
||||
DPrintf(DMSG_NOTIFY, "Reverb Environment %s\n", env->Name);
|
||||
|
||||
if(EnvSlot != 0)
|
||||
LoadReverb(env);
|
||||
|
|
|
@ -53,7 +53,7 @@ enum
|
|||
STAT_BOSSTARGET, // A boss brain target
|
||||
STAT_LIGHTNING, // The lightning thinker
|
||||
STAT_DECALTHINKER, // An object that thinks for a decal
|
||||
UNUSED_STAT_INVENTORY, // An inventory item (value kept for savegame compatibility.)
|
||||
STAT_INVENTORY, // An inventory item
|
||||
STAT_LIGHT, // A sector light effect
|
||||
STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!!
|
||||
STAT_EARTHQUAKE, // Earthquake actors
|
||||
|
|
|
@ -908,11 +908,12 @@ void DFrameBuffer::DrawRateStuff ()
|
|||
// Drawing it as a texture does and continues to show how
|
||||
// well the PalTex shader is working.
|
||||
static FPaletteTester palette;
|
||||
int size = screen->GetHeight() < 800 ? 16 * 7 : 16 * 7 * 2;
|
||||
|
||||
palette.SetTranslation(vid_showpalette);
|
||||
DrawTexture(&palette, 0, 0,
|
||||
DTA_DestWidth, 16*7,
|
||||
DTA_DestHeight, 16*7,
|
||||
DTA_DestWidth, size,
|
||||
DTA_DestHeight, size,
|
||||
DTA_Masked, false,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
|
@ -40,11 +40,6 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
|
|||
PFNWGLSWAPINTERVALEXTPROC vsyncfunc;
|
||||
|
||||
|
||||
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
|
||||
{
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
|
@ -911,10 +906,6 @@ IMPLEMENT_ABSTRACT_CLASS(Win32GLFrameBuffer)
|
|||
|
||||
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen) : BaseWinFB(width, height)
|
||||
{
|
||||
static int localmultisample=-1;
|
||||
|
||||
if (localmultisample<0) localmultisample=gl_vid_multisample;
|
||||
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_Bits = bits;
|
||||
|
@ -981,7 +972,7 @@ Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, in
|
|||
I_RestoreWindowedPos();
|
||||
}
|
||||
|
||||
if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, localmultisample))
|
||||
if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, 0))
|
||||
{
|
||||
vid_renderer = 0;
|
||||
return;
|
||||
|
|
|
@ -194,7 +194,7 @@ void I_SetFPSLimit(int limit)
|
|||
CloseHandle(FPSLimitEvent);
|
||||
FPSLimitEvent = NULL;
|
||||
}
|
||||
DPrintf("FPS timer disabled\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -203,7 +203,7 @@ void I_SetFPSLimit(int limit)
|
|||
FPSLimitEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
|
||||
if (FPSLimitEvent == NULL)
|
||||
{ // Could not create event, so cannot use timer.
|
||||
Printf("Failed to create FPS limitter event\n");
|
||||
Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -218,7 +218,7 @@ void I_SetFPSLimit(int limit)
|
|||
Printf("Failed to create FPS limitter timer\n");
|
||||
return;
|
||||
}
|
||||
DPrintf("FPS timer set to %u ms\n", period);
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", period);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1957,6 +1957,7 @@ MSGMNU_TEAMMESSAGES = "Team Messages";
|
|||
MSGMNU_CENTEREDMESSAGES = "Centered Messages";
|
||||
MSGMNU_SCREENSHOTMESSAGES = "Screenshot messages";
|
||||
MSGMNU_LONGSAVEMESSAGES = "Detailed save messages";
|
||||
MSGMNU_DEVELOPER = "Developer message mode";
|
||||
|
||||
// Scoreboard Options
|
||||
SCRBRDMNU_TITLE = "SCOREBOARD OPTIONS";
|
||||
|
@ -2287,6 +2288,10 @@ OPTVAL_SINC = "Sinc";
|
|||
OPTVAL_NOTEONOFFONLY = "Note on/off only";
|
||||
OPTVAL_FULLRAMPING = "Full ramping";
|
||||
OPTVAL_ALLUNACKNOWLEDGED = "All unacknowledged";
|
||||
OPTVAL_ERRORS = "Errors";
|
||||
OPTVAL_WARNINGS = "Warnings";
|
||||
OPTVAL_NOTIFICATIONS = "Notifications";
|
||||
OPTVAL_EVERYTHING = "Everything";
|
||||
OPTVAL_FULLSCREENONLY = "Fullscreen only";
|
||||
// Colors
|
||||
C_BRICK = "\cabrick";
|
||||
|
|
|
@ -1131,6 +1131,15 @@ OptionValue MessageLevels
|
|||
2.0, "$OPTVAL_CRITICALMESSAGES"
|
||||
}
|
||||
|
||||
OptionValue DevMessageLevels
|
||||
{
|
||||
0, "$OPTVAL_OFF"
|
||||
1, "$OPTVAL_ERRORS"
|
||||
2, "$OPTVAL_WARNINGS"
|
||||
3, "$OPTVAL_NOTIFICATIONS"
|
||||
4, "$OPTVAL_EVERYTHING"
|
||||
}
|
||||
|
||||
OptionMenu MessageOptions
|
||||
{
|
||||
Title "$MSGMNU_TITLE"
|
||||
|
@ -1139,6 +1148,7 @@ OptionMenu MessageOptions
|
|||
Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff"
|
||||
Option "$MSGMNU_SCALETEXT", "con_scaletext", "ScaleValues"
|
||||
Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels"
|
||||
Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels"
|
||||
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff"
|
||||
StaticText " "
|
||||
StaticText "$MSGMNU_MESSAGECOLORS", 1
|
||||
|
|
Loading…
Reference in a new issue