- Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.

SVN r3431 (trunk)
This commit is contained in:
Randy Heit 2012-03-12 01:41:19 +00:00
parent 748eb255cc
commit 4d64085c8a

View file

@ -558,6 +558,7 @@ void FListMenuItemPlayerDisplay::Drawer(bool selected)
DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, scaleX), DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, scaleX),
DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, scaleY), DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, scaleY),
DTA_Translation, trans, DTA_Translation, trans,
DTA_FlipX, sprframe->Flip & (1 << mRotation),
TAG_DONE); TAG_DONE);
} }
} }