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- Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
SVN r3431 (trunk)
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@ -558,6 +558,7 @@ void FListMenuItemPlayerDisplay::Drawer(bool selected)
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DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, scaleX),
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DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, scaleX),
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DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, scaleY),
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DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, scaleY),
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DTA_Translation, trans,
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DTA_Translation, trans,
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DTA_FlipX, sprframe->Flip & (1 << mRotation),
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TAG_DONE);
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TAG_DONE);
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}
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}
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}
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}
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