From 4d64085c8a1c103153bec1fab854d144a83e9094 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Mon, 12 Mar 2012 01:41:19 +0000 Subject: [PATCH] - Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames. SVN r3431 (trunk) --- src/menu/playerdisplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/menu/playerdisplay.cpp b/src/menu/playerdisplay.cpp index a621562fd..ec3f512ce 100644 --- a/src/menu/playerdisplay.cpp +++ b/src/menu/playerdisplay.cpp @@ -558,6 +558,7 @@ void FListMenuItemPlayerDisplay::Drawer(bool selected) DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, scaleX), DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, scaleY), DTA_Translation, trans, + DTA_FlipX, sprframe->Flip & (1 << mRotation), TAG_DONE); } }