- fixed: A_ZoomFactor and A_SetCrosshair need to be declared 'action'.

This commit is contained in:
Christoph Oelckers 2016-11-15 16:05:42 +01:00
parent e559109419
commit 4cc7d95ba5
2 changed files with 4 additions and 4 deletions

View file

@ -1925,7 +1925,7 @@ PClassWeapon *Net_ReadWeapon(BYTE **stream)
DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_ACTION_PROLOGUE(AActor);
PARAM_FLOAT_DEF(zoom);
PARAM_INT_DEF(flags);
@ -1953,7 +1953,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_SetCrosshair)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_ACTION_PROLOGUE(AActor);
PARAM_INT(xhair);
if (self->player != NULL && self->player->ReadyWeapon != NULL)

View file

@ -473,11 +473,11 @@ class Weapon : StateProvider native
Stop;
}
native void A_ZoomFactor(float scale = 1, int flags = 0);
native action void A_ZoomFactor(float scale = 1, int flags = 0);
native action void A_SetCrosshair(int xhair);
const ZOOM_INSTANT = 1;
const ZOOM_NOSCALETURNING = 2;
native void A_SetCrosshair(int xhair);
}
class WeaponGiver : Weapon native