mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-25 05:11:04 +00:00
- fixed: The 3D-floor plane renderer mixed float and fixed point.
This commit is contained in:
parent
4af859094c
commit
485a1bd0a5
1 changed files with 55 additions and 55 deletions
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@ -478,16 +478,16 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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lightlist_t * light;
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#ifdef _DEBUG
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if (frontsector->sectornum==gl_breaksec)
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if (frontsector->sectornum == gl_breaksec)
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{
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int a = 0;
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}
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#endif
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// Get the real sector for this one.
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sector=§ors[frontsector->sectornum];
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sector = §ors[frontsector->sectornum];
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extsector_t::xfloor &x = sector->e->XFloor;
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this->sub=NULL;
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this->sub = NULL;
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dynlightindex = -1;
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byte &srf = gl_drawinfo->sectorrenderflags[sector->sectornum];
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@ -506,7 +506,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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srf |= SSRF_RENDERFLOOR;
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lightlevel = gl_ClampLight(frontsector->GetFloorLight());
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Colormap=frontsector->ColorMap;
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Colormap = frontsector->ColorMap;
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if ((stack = (frontsector->portals[sector_t::floor] != NULL)))
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{
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if (!frontsector->PortalBlocksView(sector_t::floor))
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@ -524,7 +524,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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}
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else
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{
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alpha = 1.0f-frontsector->GetReflect(sector_t::floor);
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alpha = 1.0f - frontsector->GetReflect(sector_t::floor);
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}
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if (frontsector->VBOHeightcheck(sector_t::floor))
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{
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@ -535,8 +535,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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vboindex = -1;
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}
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ceiling=false;
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renderflags=SSRF_RENDERFLOOR;
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ceiling = false;
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renderflags = SSRF_RENDERFLOOR;
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if (x.ffloors.Size())
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{
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@ -550,7 +550,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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Colormap.CopyFrom3DLight(light);
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}
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renderstyle = STYLE_Translucent;
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if (alpha!=0.0f) Process(frontsector, false, false);
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if (alpha != 0.0f) Process(frontsector, false, false);
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}
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//
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@ -567,7 +567,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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srf |= SSRF_RENDERCEILING;
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lightlevel = gl_ClampLight(frontsector->GetCeilingLight());
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Colormap=frontsector->ColorMap;
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Colormap = frontsector->ColorMap;
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if ((stack = (frontsector->portals[sector_t::ceiling] != NULL)))
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{
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if (!frontsector->PortalBlocksView(sector_t::ceiling))
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@ -585,7 +585,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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}
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else
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{
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alpha = 1.0f-frontsector->GetReflect(sector_t::ceiling);
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alpha = 1.0f - frontsector->GetReflect(sector_t::ceiling);
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}
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if (frontsector->VBOHeightcheck(sector_t::ceiling))
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@ -597,8 +597,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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vboindex = -1;
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}
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ceiling=true;
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renderflags=SSRF_RENDERCEILING;
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ceiling = true;
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renderflags = SSRF_RENDERCEILING;
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if (x.ffloors.Size())
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{
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@ -612,7 +612,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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Colormap.CopyFrom3DLight(light);
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}
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renderstyle = STYLE_Translucent;
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if (alpha!=0.0f) Process(frontsector, true, false);
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if (alpha != 0.0f) Process(frontsector, true, false);
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}
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//
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@ -623,79 +623,79 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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//
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//
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stack=false;
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stack = false;
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if (x.ffloors.Size())
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{
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player_t * player=players[consoleplayer].camera->player;
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player_t * player = players[consoleplayer].camera->player;
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renderflags=SSRF_RENDER3DPLANES;
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renderflags = SSRF_RENDER3DPLANES;
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srf |= SSRF_RENDER3DPLANES;
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// 3d-floors must not overlap!
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fixed_t lastceilingheight=sector->CenterCeiling(); // render only in the range of the
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fixed_t lastfloorheight=sector->CenterFloor(); // current sector part (if applicable)
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double lastceilingheight = sector->CenterCeiling(); // render only in the range of the
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double lastfloorheight = sector->CenterFloor(); // current sector part (if applicable)
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F3DFloor * rover;
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int k;
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// floors are ordered now top to bottom so scanning the list for the best match
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// is no longer necessary.
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ceiling=true;
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for(k=0;k<(int)x.ffloors.Size();k++)
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ceiling = true;
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for (k = 0; k < (int)x.ffloors.Size(); k++)
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{
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rover=x.ffloors[k];
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rover = x.ffloors[k];
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if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
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if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
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{
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if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
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if (!rover->top.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
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if (!rover->top.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
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{
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fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
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if (ff_top<lastceilingheight)
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double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
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if (ff_top < lastceilingheight)
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{
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if (ViewPos.Z <= rover->top.plane->ZatPoint(ViewPos))
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{
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SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
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Colormap.FadeColor=frontsector->ColorMap->Fade;
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Colormap.FadeColor = frontsector->ColorMap->Fade;
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Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
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}
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lastceilingheight=ff_top;
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lastceilingheight = ff_top;
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}
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}
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if (!rover->bottom.copied && !(rover->flags&FF_INVERTPLANES))
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{
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fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
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if (ff_bottom<lastceilingheight)
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double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
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if (ff_bottom < lastceilingheight)
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{
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if (ViewPos.Z <=rover->bottom.plane->ZatPoint(ViewPos))
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if (ViewPos.Z <= rover->bottom.plane->ZatPoint(ViewPos))
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{
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SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
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Colormap.FadeColor=frontsector->ColorMap->Fade;
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Colormap.FadeColor = frontsector->ColorMap->Fade;
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Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
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}
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lastceilingheight=ff_bottom;
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if (rover->alpha<255) lastceilingheight++;
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lastceilingheight = ff_bottom;
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if (rover->alpha < 255) lastceilingheight += EQUAL_EPSILON;
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}
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}
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}
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}
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ceiling=false;
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for(k=x.ffloors.Size()-1;k>=0;k--)
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ceiling = false;
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for (k = x.ffloors.Size() - 1; k >= 0; k--)
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{
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rover=x.ffloors[k];
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rover = x.ffloors[k];
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if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
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if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
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{
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if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
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if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
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if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
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{
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fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
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if (ff_bottom>lastfloorheight || (rover->flags&FF_FIX))
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double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
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if (ff_bottom > lastfloorheight || (rover->flags&FF_FIX))
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{
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if (ViewPos.Z >= rover->bottom.plane->ZatPoint(ViewPos))
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{
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SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
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Colormap.FadeColor=frontsector->ColorMap->Fade;
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Colormap.FadeColor = frontsector->ColorMap->Fade;
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if (rover->flags&FF_FIX)
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{
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@ -705,22 +705,22 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
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}
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lastfloorheight=ff_bottom;
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lastfloorheight = ff_bottom;
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}
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}
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if (!rover->top.copied && !(rover->flags&FF_INVERTPLANES))
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{
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fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
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if (ff_top>lastfloorheight)
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double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
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if (ff_top > lastfloorheight)
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{
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if (ViewPos.Z >= rover->top.plane->ZatPoint(ViewPos))
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{
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SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
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Colormap.FadeColor=frontsector->ColorMap->Fade;
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Colormap.FadeColor = frontsector->ColorMap->Fade;
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Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
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}
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lastfloorheight=ff_top;
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if (rover->alpha<255) lastfloorheight--;
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lastfloorheight = ff_top;
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if (rover->alpha < 255) lastfloorheight -= EQUAL_EPSILON;
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}
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}
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}
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