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- fixed a few bad declarations.
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2 changed files with 3 additions and 3 deletions
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@ -419,8 +419,8 @@ class Actor : Thinker native
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native void Howl();
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native void DrawSplash (int count, double angle, int kind);
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native void GiveSecret(bool printmsg = true, bool playsound = true);
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native void GetCameraHeight();
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native void GetGravity();
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native double GetCameraHeight();
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native double GetGravity();
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native bool CheckClass(class<Actor> checkclass, int ptr_select = AAPTR_DEFAULT, bool match_superclass = false);
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native void AddInventory(Inventory inv);
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@ -24,7 +24,7 @@ class Powerup : Inventory native
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native double Strength; // Meaning depends on powerup - currently used only by Invisibility
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// Note, that while this is an inventory flag, it only has meaning on an active powerup.
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virtual bool GetNoTeleportFreeze() { return bNoTeleportFreeze; }
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override bool GetNoTeleportFreeze() { return bNoTeleportFreeze; }
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}
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