- Added translucent blending modes to FMultipatchTexture (not tested yet!)

- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-22 18:48:30 +00:00
parent 2a7ff45829
commit 4667bfe46f
20 changed files with 351 additions and 158 deletions

View file

@ -1,3 +1,18 @@
April 22, 2008 (Changes by Graf Zahl)
- Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha
values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
values.
April 21, 2008 (Changes by Graf Zahl)
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
April 20, 2008 (Changes by Graf Zahl)
- Changed: The boss brain's explosions play weapons/rocklx which is an
unlimited sound. This can become extremely loud. Replaced with a new
sound which is just an alias to weapons/rocklx but has a limit of 4.
April 19, 2008
- Fixed: MugShotFrame::getTexture() allocated space for the sprite name that
it never freed. I'm not sure it's a good assumption that 9 characters is

View file

@ -187,6 +187,7 @@ static void BrainishExplosion (fixed_t x, fixed_t y, fixed_t z)
AActor *boom = Spawn("Rocket", x, y, z, NO_REPLACE);
if (boom != NULL)
{
boom->DeathSound = S_FindSound("misc/brainexplode");
boom->momz = pr_brainscream() << 9;
boom->SetState (&ABossBrain::States[S_BRAINEXPLODE]);
boom->effects = 0;

View file

@ -1464,7 +1464,7 @@ void M_DrawReadThis ()
else
{
// Did the mapper choose a custom help page via MAPINFO?
if (level.info->f1[0] != 0)
if ((level.info != NULL) && level.info->f1[0] != 0)
{
tex = TexMan.FindTexture(level.info->f1);
}
@ -3513,7 +3513,7 @@ void M_Init (void)
for (i = 0; i < 256; i++)
{
FireRemap.Remap[i] = ColorMatcher.Pick (i/2+32, 0, i/4);
FireRemap.Palette[i] = PalEntry(i/2+32, 0, i/4);
FireRemap.Palette[i] = PalEntry(255, i/2+32, 0, i/4);
}
}
else
@ -3522,7 +3522,7 @@ void M_Init (void)
for (i = 0; i < 256; ++i)
{
FireRemap.Remap[i] = ColorMatcher.Pick (i/4, i*13/40+7, i/4);
FireRemap.Palette[i] = PalEntry(i/4, i*13/40+7, i/4);
FireRemap.Palette[i] = PalEntry(255, i/4, i*13/40+7, i/4);
}
}
}

View file

@ -107,16 +107,19 @@ protected:
SWORD OriginX, OriginY;
BYTE Rotate;
bool textureOwned;
BYTE op;
FRemapTable *Translation;
PalEntry Blend;
FTexture *Texture;
fixed_t Alpha;
TexPart();
};
int NumParts;
TexPart *Parts;
bool bRedirect;
bool bRedirect:1;
bool bTranslucentPatches:1;
void MakeTexture ();

View file

@ -797,7 +797,7 @@ public:
virtual const BYTE *GetPixels () = 0;
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf = NULL);
virtual bool UseBasePalette();
virtual int GetSourceLump() { return -1; }

View file

@ -160,9 +160,7 @@ void FRemapTable::Serialize(FArchive &arc)
}
for (int j = 0; j < NumEntries; ++j)
{
arc << Palette[j].r
<< Palette[j].g
<< Palette[j].b;
arc << Palette[j];
}
}
@ -179,6 +177,10 @@ void FRemapTable::MakeIdentity()
{
Palette[i] = GPalette.BaseColors[i];
}
for (i = 1; i < NumEntries; ++i)
{
Palette[i].a = 255;
}
}
bool FRemapTable::IsIdentity() const
@ -232,6 +234,7 @@ void FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
{
Remap[start] = pal1;
Palette[start] = GPalette.BaseColors[pal1];
Palette[start].a = start==0? 0:255;
return;
}
palcol = pal1 << FRACBITS;
@ -240,6 +243,7 @@ void FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
{
Remap[i] = palcol >> FRACBITS;
Palette[i] = GPalette.BaseColors[palcol >> FRACBITS];
Palette[i].a = i==0? 0:255;
}
}
@ -278,6 +282,7 @@ void FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, in
Remap[start] = ColorMatcher.Pick
(r >> FRACBITS, g >> FRACBITS, b >> FRACBITS);
Palette[start] = PalEntry(r >> FRACBITS, g >> FRACBITS, b >> FRACBITS);
Palette[start].a = start==0? 0:255;
}
else
{
@ -288,7 +293,7 @@ void FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, in
{
Remap[i] = ColorMatcher.Pick
(r >> FRACBITS, g >> FRACBITS, b >> FRACBITS);
Palette[i] = PalEntry(r >> FRACBITS, g >> FRACBITS, b >> FRACBITS);
Palette[i] = PalEntry(start==0? 0:255, r >> FRACBITS, g >> FRACBITS, b >> FRACBITS);
r += rs;
g += gs;
b += bs;

View file

@ -233,7 +233,7 @@ void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *in
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf);
static CopyFunc copyfuncs[9]=
static const CopyFunc copyfuncs[][9]={
{
iCopyColors<cRGB, cBGRA, bCopy>,
iCopyColors<cRGBA, cBGRA, bCopy>,
@ -244,7 +244,74 @@ static CopyFunc copyfuncs[9]=
iCopyColors<cI16, cBGRA, bCopy>,
iCopyColors<cRGB555, cBGRA, bCopy>,
iCopyColors<cPalEntry, cBGRA, bCopy>
};
},
{
iCopyColors<cRGB, cBGRA, bBlend>,
iCopyColors<cRGBA, cBGRA, bBlend>,
iCopyColors<cIA, cBGRA, bBlend>,
iCopyColors<cCMYK, cBGRA, bBlend>,
iCopyColors<cBGR, cBGRA, bBlend>,
iCopyColors<cBGRA, cBGRA, bBlend>,
iCopyColors<cI16, cBGRA, bBlend>,
iCopyColors<cRGB555, cBGRA, bBlend>,
iCopyColors<cPalEntry, cBGRA, bBlend>
},
{
iCopyColors<cRGB, cBGRA, bAdd>,
iCopyColors<cRGBA, cBGRA, bAdd>,
iCopyColors<cIA, cBGRA, bAdd>,
iCopyColors<cCMYK, cBGRA, bAdd>,
iCopyColors<cBGR, cBGRA, bAdd>,
iCopyColors<cBGRA, cBGRA, bAdd>,
iCopyColors<cI16, cBGRA, bAdd>,
iCopyColors<cRGB555, cBGRA, bAdd>,
iCopyColors<cPalEntry, cBGRA, bAdd>
},
{
iCopyColors<cRGB, cBGRA, bSubtract>,
iCopyColors<cRGBA, cBGRA, bSubtract>,
iCopyColors<cIA, cBGRA, bSubtract>,
iCopyColors<cCMYK, cBGRA, bSubtract>,
iCopyColors<cBGR, cBGRA, bSubtract>,
iCopyColors<cBGRA, cBGRA, bSubtract>,
iCopyColors<cI16, cBGRA, bSubtract>,
iCopyColors<cRGB555, cBGRA, bSubtract>,
iCopyColors<cPalEntry, cBGRA, bSubtract>
},
{
iCopyColors<cRGB, cBGRA, bReverseSubtract>,
iCopyColors<cRGBA, cBGRA, bReverseSubtract>,
iCopyColors<cIA, cBGRA, bReverseSubtract>,
iCopyColors<cCMYK, cBGRA, bReverseSubtract>,
iCopyColors<cBGR, cBGRA, bReverseSubtract>,
iCopyColors<cBGRA, cBGRA, bReverseSubtract>,
iCopyColors<cI16, cBGRA, bReverseSubtract>,
iCopyColors<cRGB555, cBGRA, bReverseSubtract>,
iCopyColors<cPalEntry, cBGRA, bReverseSubtract>
},
{
iCopyColors<cRGB, cBGRA, bModulate>,
iCopyColors<cRGBA, cBGRA, bModulate>,
iCopyColors<cIA, cBGRA, bModulate>,
iCopyColors<cCMYK, cBGRA, bModulate>,
iCopyColors<cBGR, cBGRA, bModulate>,
iCopyColors<cBGRA, cBGRA, bModulate>,
iCopyColors<cI16, cBGRA, bModulate>,
iCopyColors<cRGB555, cBGRA, bModulate>,
iCopyColors<cPalEntry, cBGRA, bModulate>
},
{
iCopyColors<cRGB, cBGRA, bCopyAlpha>,
iCopyColors<cRGBA, cBGRA, bCopyAlpha>,
iCopyColors<cIA, cBGRA, bCopyAlpha>,
iCopyColors<cCMYK, cBGRA, bCopyAlpha>,
iCopyColors<cBGR, cBGRA, bCopyAlpha>,
iCopyColors<cBGRA, cBGRA, bCopyAlpha>,
iCopyColors<cI16, cBGRA, bCopyAlpha>,
iCopyColors<cRGB555, cBGRA, bCopyAlpha>,
iCopyColors<cPalEntry, cBGRA, bCopyAlpha>
},
};
//===========================================================================
//
@ -373,13 +440,55 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4 * originx + Pitch * originy;
int op = inf==NULL? OP_COPY : inf->op;
for (int y=0;y<srcheight;y++)
{
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, inf);
copyfuncs[op][ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, inf);
}
}
}
template<class TDest, class TBlend>
void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
int x,y,pos;
for (y=0;y<srcheight;y++)
{
pos = y*Pitch;
for (x=0;x<srcwidth;x++,pos+=4)
{
int v=(unsigned char)patch[y*step_y+x*step_x];
int a;
if ((a = palette[v].a))
{
TBlend::OpC(buffer[pos + TDest::RED], palette[v].r, a, inf);
TBlend::OpC(buffer[pos + TDest::GREEN], palette[v].g, a, inf);
TBlend::OpC(buffer[pos + TDest::BLUE], palette[v].b, a, inf);
TBlend::OpA(buffer[pos + TDest::ALPHA], a, inf);
}
}
}
}
typedef void (*CopyPalettedFunc)(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf);
static const CopyPalettedFunc copypalettedfuncs[]=
{
iCopyPaletted<cBGRA, bCopy>,
iCopyPaletted<cBGRA, bBlend>,
iCopyPaletted<cBGRA, bAdd>,
iCopyPaletted<cBGRA, bSubtract>,
iCopyPaletted<cBGRA, bReverseSubtract>,
iCopyPaletted<cBGRA, bModulate>,
iCopyPaletted<cBGRA, bCopyAlpha>,
};
//===========================================================================
//
// Paletted to True Color texture copy function
@ -388,8 +497,6 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
int x,y,pos;
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4*originx + Pitch*originy;
@ -397,39 +504,12 @@ void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int sr
if (inf && inf->blend)
{
// The palette's alpha is inverted so in order to use the
// True Color copy functions it has to be inverted temporarily.
memcpy(penew, palette, 4*256);
for(int i=0;i<256;i++) penew[i].a = 255-penew[i].a;
copyfuncs[CF_PalEntry]((BYTE*)penew, (BYTE*)penew, 256, 4, inf);
for(int i=0;i<256;i++) penew[i].a = 255-penew[i].a;
iCopyColors<cPalEntry, cBGRA, bCopy>((BYTE*)penew, (const BYTE*)palette, 256, 4, inf);
palette = penew;
}
for (y=0;y<srcheight;y++)
{
pos = y*Pitch;
for (x=0;x<srcwidth;x++,pos+=4)
{
int v=(unsigned char)patch[y*step_y+x*step_x];
if (palette[v].a==0)
{
buffer[pos]=palette[v].b;
buffer[pos+1]=palette[v].g;
buffer[pos+2]=palette[v].r;
buffer[pos+3]=255;
}
else if (palette[v].a!=255)
{
// [RH] Err... This can't be right, can it?
buffer[pos ] = (buffer[pos ] * palette[v].a + palette[v].b * (1-palette[v].a)) / 255;
buffer[pos+1] = (buffer[pos+1] * palette[v].a + palette[v].g * (1-palette[v].a)) / 255;
buffer[pos+2] = (buffer[pos+2] * palette[v].a + palette[v].r * (1-palette[v].a)) / 255;
buffer[pos+3] = clamp<int>(buffer[pos+3] + (( 255-buffer[pos+3]) * (255-palette[v].a))/255, 0, 255);
}
}
}
copypalettedfuncs[inf==NULL? OP_COPY : inf->op](buffer, patch, srcwidth, srcheight, Pitch,
step_x, step_y, rotate, palette, inf);
}
}

View file

@ -37,6 +37,7 @@
#define __BITMAP_H__
#include "doomtype.h"
#include "templates.h"
struct FCopyInfo;
@ -272,14 +273,24 @@ enum EBlend
BLEND_OVERLAY = -2,
};
enum ECopyOp
{
OP_COPY,
OP_BLEND,
OP_ADD,
OP_SUBTRACT,
OP_REVERSESUBTRACT,
OP_MODULATE,
OP_COPYALPHA
};
struct FCopyInfo
{
//ECopyOp op;
ECopyOp op;
EBlend blend;
fixed_t blendcolor[4];
// fixed_t alpha;
// fixed_t invalpha;
fixed_t alpha;
fixed_t invalpha;
};
struct bCopy
@ -288,6 +299,41 @@ struct bCopy
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bBlend
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (d*i->invalpha + s*i->alpha) >> FRACBITS; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bAdd
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MIN<int>((d*FRACUNIT + s*i->alpha) >> FRACBITS, 255); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bSubtract
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((d*FRACUNIT - s*i->alpha) >> FRACBITS, 0); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bReverseSubtract
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = MAX<int>((-d*FRACUNIT + s*i->alpha) >> FRACBITS, 0); }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bModulate
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*d)/255; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
struct bCopyAlpha
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};

View file

@ -381,7 +381,7 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
break;
case JCS_GRAYSCALE:
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
bmp->CopyPixelData(x, y, buff, cinfo.output_width, cinfo.output_height,
1, cinfo.output_width, rotate, pe, inf);
break;

View file

@ -66,7 +66,7 @@
//==========================================================================
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum)
: Pixels (0), Spans(0), Parts(0), bRedirect(false)
: Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false)
{
union
{
@ -361,6 +361,8 @@ void FMultiPatchTexture::MakeTexture ()
Pixels = new BYTE[numpix];
memset (Pixels, 0, numpix);
if (!bTranslucentPatches)
{
for (int i = 0; i < NumParts; ++i)
{
BYTE *trans = Parts[i].Translation? Parts[i].Translation->Remap : NULL;
@ -371,6 +373,27 @@ void FMultiPatchTexture::MakeTexture ()
Parts[i].Texture->CopyToBlock (Pixels, Width, Height,
Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate, trans);
}
}
else
{
// In case there are translucent patches let's do the composition in
// True color to keep as much precision as possible before downconverting to the palette.
BYTE *buffer = new BYTE[Width * Height * 4];
FillBuffer(buffer, Width * 4, Height, TEX_RGB);
for(int y = 0; y < Height; y++)
{
BYTE *in = buffer + Width * y * 4;
BYTE *out = Pixels + y;
for (int x = 0; x < Width; x--)
{
// I don't know if this is precise enough...
*out = RGB32k[in[2]>>3][in[1]>>3][in[0]>>3];
out += Height;
in += 4;
}
}
delete [] buffer;
}
}
//===========================================================================
@ -393,10 +416,13 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
if (!Parts[i].Texture->bComplex || inf == NULL)
{
memset (&info, 0, sizeof (info));
info.alpha = Parts[i].Alpha;
info.invalpha = FRACUNIT - info.alpha;
info.op = ECopyOp(Parts[i].op);
if (Parts[i].Translation != NULL)
{
// Using a translation forces downconversion to the base palette
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation);
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation, &info);
}
else
{
@ -626,6 +652,8 @@ FMultiPatchTexture::TexPart::TexPart()
Texture = NULL;
Translation = NULL;
Blend = 0;
Alpha = FRACUNIT;
op = OP_COPY;
}
//==========================================================================
@ -980,6 +1008,19 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
else part.Blend.a = 255;
bComplex = true;
}
else if (sc.Compare("alpha"))
{
sc.MustGetFloat();
part.Alpha = clamp(FLOAT2FIXED(sc.Float), 0, FRACUNIT);
// bComplex is not set because it is only needed when the style is not OP_COPY.
}
else if (sc.Compare("style"))
{
static const char *styles[] = {"copy", "blend", "add", "subtract", "reversesubtract", "modulate", "copyalpha", NULL };
sc.MustGetString();
part.op = sc.MustMatchString(styles);
bTranslucentPatches = bComplex = (part.op != OP_COPY);
}
}
}
if (Mirror & 2)
@ -995,7 +1036,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
: Pixels (0), Spans(0), Parts(0), bRedirect(false)
: Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false)
{
TArray<TexPart> parts;

View file

@ -462,13 +462,13 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
c=0x0c; // Apparently there's many non-compliant PCXs out there...
if (c !=0x0c)
{
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
}
else for(int i=0;i<256;i++)
{
BYTE r,g,b;
lump >> r >> g >> b;
pe[i] = PalEntry(r,g,b);
pe[i] = PalEntry(255, r,g,b);
}
lump.Seek(sizeof(header), SEEK_SET);
ReadPCX8bits (Pixels, lump, &header);

View file

@ -511,7 +511,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
}
lump->Seek (33, SEEK_SET);
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
(*lump) >> len >> id;
while (id != MAKE_ID('I','D','A','T') && id != MAKE_ID('I','E','N','D'))
@ -534,7 +534,6 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
for(DWORD i=0;i<len;i++)
{
(*lump) >> pe[i].a;
pe[i].a=255-pe[i].a; // use inverse alpha so the default palette can be used unchanged
if (pe[i].a!=0 && pe[i].a!=255) transpal = true;
}
break;

View file

@ -483,20 +483,16 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
PalEntry *palette = screen->GetPalette();
palette[0].a=255; // temporarily modify the first color's alpha
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
palette[0].a=0;
for(int i=1;i<256;i++) palette[i].a = 0;
return 0;
}
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap)
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf)
{
PalEntry *palette = remap->Palette;
palette[0].a=255; // temporarily modify the first color's alpha
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette);
palette[0].a=0;
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
return 0;
}

View file

@ -436,7 +436,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
r=g=b=a=0;
break;
}
pe[i] = PalEntry(255-a, r, g, b);
pe[i] = PalEntry(a, r, g, b);
}
}
@ -506,7 +506,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
switch (hdr.bpp)
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // gray map
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
break;

View file

@ -1283,11 +1283,11 @@ static void ActorStates (FScanner &sc, AActor *defaults, Baggage &bag)
static void ActorRenderStyle (FScanner &sc, AActor *defaults, Baggage &bag)
{
static const char * renderstyles[]={
"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD",NULL};
"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD","SHADED", NULL};
static const int renderstyle_values[]={
STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add};
STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded};
sc.MustGetString();
defaults->RenderStyle = LegacyRenderStyles[renderstyle_values[sc.MustMatchString(renderstyles)]];

View file

@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 922
#define MINSAVEVER 932
#if SVN_REVISION_NUMBER < MINSAVEVER
// Never write a savegame with a version lower than what we need

View file

@ -2086,13 +2086,13 @@ bool D3DPal::Update()
for (i = 0; i < skipat; ++i)
{
buff[i] = D3DCOLOR_ARGB(i == 0 ? 0 : 255, pal[i].r, pal[i].g, pal[i].b);
buff[i] = D3DCOLOR_ARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
}
for (++i; i < Remap->NumEntries; ++i)
{
buff[i] = D3DCOLOR_ARGB(255, pal[i-1].r, pal[i-1].g, pal[i-1].b);
buff[i] = D3DCOLOR_ARGB(pal[i].a, pal[i-1].r, pal[i-1].g, pal[i-1].b);
}
BorderColor = D3DCOLOR_ARGB(255, pal[i-1].r, pal[i-1].g, pal[i-1].b);
BorderColor = D3DCOLOR_ARGB(pal[i].a, pal[i-1].r, pal[i-1].g, pal[i-1].b);
Tex->UnlockRect(0);
return true;

View file

@ -746,7 +746,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
}
SetSoundPaused (wParam);
//SetSoundPaused (wParam);
break;
case WM_WTSSESSION_CHANGE:

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="updaterevision"
ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
RootNamespace="updaterevision"
@ -95,82 +95,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -248,6 +172,82 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
@ -348,7 +348,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -356,7 +356,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -202,6 +202,13 @@ weapons/bfgf dsbfg
weapons/bfgx dsrxplod
weapons/railgf railgf1
// Problem: weapons/rocklx needs to be unlimited but
// is also used for the MAP30 brain explosion.
// This alias remaps to the original but has its own limit
// attached so that it doesn't become too loud.
$alias misc/brainexplode weapons/rocklx
$limit misc/brainexplode 4
$limit weapons/plasmaf 0
$limit weapons/chngun 0
$limit weapons/rocklf 0 // because normal running is almost as fast as a rocket