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Restored the fmod keyword for the MIDI device parser, in case there are mods that actually use this (https://github.com/nashmuhandes/GZDoom-GPL/issues/3)
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@ -1371,7 +1371,7 @@ static void S_AddSNDINFO (int lump)
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sc.MustGetString();
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MidiDeviceSetting devset;
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if (sc.Compare("timidity")) devset.device = MDEV_TIMIDITY;
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else if (sc.Compare("sndsys")) devset.device = MDEV_SNDSYS;
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else if (sc.Compare("fmod") || sc.Compare("sndsys")) devset.device = MDEV_SNDSYS;
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else if (sc.Compare("standard")) devset.device = MDEV_MMAPI;
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else if (sc.Compare("opl")) devset.device = MDEV_OPL;
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else if (sc.Compare("default")) devset.device = MDEV_DEFAULT;
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