mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-28 06:32:29 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
42c9b68d47
8 changed files with 24 additions and 4 deletions
|
@ -338,6 +338,7 @@ enum
|
|||
|
||||
MF7_NEVERTARGET = 0x00000001, // can not be targetted at all, even if monster friendliness is considered.
|
||||
MF7_NOTELESTOMP = 0x00000002, // cannot telefrag under any circumstances (even when set by MAPINFO)
|
||||
MF7_ALWAYSTELEFRAG = 0x00000004, // will unconditionally be telefragged when in the way. Overrides all other settings.
|
||||
|
||||
// --- mobj.renderflags ---
|
||||
|
||||
|
|
|
@ -115,6 +115,7 @@ CVAR (Color, am_interlevelcolor, 0xff0000, CVAR_ARCHIVE);
|
|||
CVAR (Color, am_secretsectorcolor, 0xff00ff, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_thingcolor_monster, 0xfcfcfc, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_thingcolor_ncmonster, 0xfcfcfc, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_thingcolor_item, 0xfcfcfc, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_thingcolor_citem, 0xfcfcfc, CVAR_ARCHIVE);
|
||||
|
||||
|
@ -134,6 +135,7 @@ CVAR (Color, am_ovsecretsectorcolor,0x00ffff, CVAR_ARCHIVE);
|
|||
CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_ovthingcolor_friend, 0xe88800, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_ovthingcolor_ncmonster, 0xe88800, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
|
||||
CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
|
||||
|
||||
|
@ -190,6 +192,7 @@ static const char *ColorNames[] = {
|
|||
"ThingColor_Item",
|
||||
"ThingColor_CountItem",
|
||||
"ThingColor_Monster",
|
||||
"ThingColor_NocountMonster",
|
||||
"ThingColor_Friend",
|
||||
"SpecialWallColor",
|
||||
"SecretWallColor",
|
||||
|
@ -219,6 +222,7 @@ struct AMColorset
|
|||
ThingColor_Item,
|
||||
ThingColor_CountItem,
|
||||
ThingColor_Monster,
|
||||
ThingColor_NocountMonster,
|
||||
ThingColor_Friend,
|
||||
SpecialWallColor,
|
||||
SecretWallColor,
|
||||
|
@ -318,6 +322,7 @@ static FColorCVar *cv_standard[] = {
|
|||
&am_thingcolor_item,
|
||||
&am_thingcolor_citem,
|
||||
&am_thingcolor_monster,
|
||||
&am_thingcolor_ncmonster,
|
||||
&am_thingcolor_friend,
|
||||
&am_specialwallcolor,
|
||||
&am_secretwallcolor,
|
||||
|
@ -342,6 +347,7 @@ static FColorCVar *cv_overlay[] = {
|
|||
&am_ovthingcolor_item,
|
||||
&am_ovthingcolor_citem,
|
||||
&am_ovthingcolor_monster,
|
||||
&am_ovthingcolor_ncmonster,
|
||||
&am_ovthingcolor_friend,
|
||||
&am_ovspecialwallcolor,
|
||||
&am_ovsecretwallcolor,
|
||||
|
@ -368,6 +374,7 @@ static unsigned char DoomColors[]= {
|
|||
0x74,0xfc,0x6c, // thingcolor_item
|
||||
0x74,0xfc,0x6c, // thingcolor_citem
|
||||
0x74,0xfc,0x6c, // thingcolor_monster
|
||||
0x74,0xfc,0x6c, // thingcolor_ncmonster
|
||||
0x74,0xfc,0x6c, // thingcolor_friend
|
||||
NOT_USED, // specialwallcolor
|
||||
NOT_USED, // secretwallcolor
|
||||
|
@ -393,6 +400,7 @@ static unsigned char StrifeColors[]= {
|
|||
219, 171, 0, // thingcolor_item
|
||||
219, 171, 0, // thingcolor_citem
|
||||
0xfc,0x00,0x00, // thingcolor_monster
|
||||
0xfc,0x00,0x00, // thingcolor_ncmonster
|
||||
0xfc,0x00,0x00, // thingcolor_friend
|
||||
NOT_USED, // specialwallcolor
|
||||
NOT_USED, // secretwallcolor
|
||||
|
@ -418,6 +426,7 @@ static unsigned char RavenColors[]= {
|
|||
236, 236, 236, // thingcolor_item
|
||||
236, 236, 236, // thingcolor_citem
|
||||
236, 236, 236, // thingcolor_monster
|
||||
236, 236, 236, // thingcolor_ncmonster
|
||||
236, 236, 236, // thingcolor_friend
|
||||
NOT_USED, // specialwallcolor
|
||||
NOT_USED, // secretwallcolor
|
||||
|
@ -2669,7 +2678,8 @@ void AM_drawThings ()
|
|||
// use separate colors for special thing types
|
||||
if (t->flags3&MF3_ISMONSTER && !(t->flags&MF_CORPSE))
|
||||
{
|
||||
if (t->flags & MF_FRIENDLY || !(t->flags & MF_COUNTKILL)) color = AMColors[AMColors.ThingColor_Friend];
|
||||
if (t->flags & MF_FRIENDLY) color = AMColors[AMColors.ThingColor_Friend];
|
||||
else if (!(t->flags & MF_COUNTKILL)) color = AMColors[AMColors.ThingColor_NocountMonster];
|
||||
else color = AMColors[AMColors.ThingColor_Monster];
|
||||
}
|
||||
else if (t->flags&MF_SPECIAL)
|
||||
|
|
|
@ -909,6 +909,11 @@ CCMD (openmenu)
|
|||
M_SetMenu(argv[1], -1);
|
||||
}
|
||||
|
||||
CCMD (closemenu)
|
||||
{
|
||||
M_ClearMenus();
|
||||
}
|
||||
|
||||
//
|
||||
// Toggle messages on/off
|
||||
//
|
||||
|
|
|
@ -763,7 +763,7 @@ public:
|
|||
: FOptionMenuItem(label, menu)
|
||||
{
|
||||
FBaseCVar *cv = FindCVar(menu, NULL);
|
||||
if (cv->GetRealType() == CVAR_Color)
|
||||
if (cv != NULL && cv->GetRealType() == CVAR_Color)
|
||||
{
|
||||
mCVar = (FColorCVar*)cv;
|
||||
}
|
||||
|
|
|
@ -5242,7 +5242,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
{
|
||||
const char *type = FBehavior::StaticLookupString(args[1]);
|
||||
int amount = argCount >= 3? args[2] : -1;
|
||||
int chance = argCount >= 4? args[3] : -1;
|
||||
int chance = argCount >= 4? args[3] : 256;
|
||||
const PClass *cls = PClass::FindClass(type);
|
||||
int cnt = 0;
|
||||
if (cls != NULL)
|
||||
|
|
|
@ -382,7 +382,8 @@ bool P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefr
|
|||
|
||||
// monsters don't stomp things except on boss level
|
||||
// [RH] Some Heretic/Hexen monsters can telestomp
|
||||
if (StompAlwaysFrags && !(th->flags6 & MF6_NOTELEFRAG))
|
||||
// ... and some items can never be telefragged while others will be telefragged by everything that teleports upon them.
|
||||
if ((StompAlwaysFrags && !(th->flags6 & MF6_NOTELEFRAG)) || (th->flags7 & MF7_ALWAYSTELEFRAG))
|
||||
{
|
||||
P_DamageMobj (th, thing, thing, TELEFRAG_DAMAGE, NAME_Telefrag, DMG_THRUSTLESS);
|
||||
continue;
|
||||
|
|
|
@ -239,6 +239,7 @@ static FFlagDef ActorFlags[]=
|
|||
|
||||
DEFINE_FLAG(MF7, NEVERTARGET, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, NOTELESTOMP, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, ALWAYSTELEFRAG, AActor, flags7),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
|
|
@ -1019,6 +1019,7 @@ OptionMenu MapColorMenu
|
|||
ColorPicker "Secret walls", "am_secretwallcolor"
|
||||
ColorPicker "Actors", "am_thingcolor"
|
||||
ColorPicker "Monsters", "am_thingcolor_monster"
|
||||
ColorPicker "non-counting Monsters", "am_thingcolor_ncmonster"
|
||||
ColorPicker "Friends", "am_thingcolor_friend"
|
||||
ColorPicker "Items", "am_thingcolor_item"
|
||||
ColorPicker "Count Items", "am_thingcolor_citem"
|
||||
|
@ -1041,6 +1042,7 @@ OptionMenu MapColorMenu
|
|||
ColorPicker "Secret walls", "am_ovsecretwallcolor"
|
||||
ColorPicker "Actors", "am_ovthingcolor"
|
||||
ColorPicker "Monsters", "am_ovthingcolor_monster"
|
||||
ColorPicker "non-counting Monsters", "am_ovthingcolor_ncmonster"
|
||||
ColorPicker "Friends", "am_ovthingcolor_friend"
|
||||
ColorPicker "Items", "am_ovthingcolor_item"
|
||||
ColorPicker "Count Items", "am_ovthingcolor_citem"
|
||||
|
|
Loading…
Reference in a new issue