From 4296e9caa2558bfc27aa5baa2dd1d7b36e8dfb87 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 29 Jul 2014 20:47:01 -0500 Subject: [PATCH] Fix typo in comment --- src/p_buildmap.cpp | 2 +- src/s_advsound.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index a93ba6465..defaf6970 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -708,7 +708,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites, if (xsprites != NULL && sprites[i].lotag == 710) { // Blood ambient sound mapthings[count].args[0] = xsprites[i].Data3; - // I am totally guessing abount the volume level. 50 seems to be a pretty + // I am totally guessing about the volume level. 50 seems to be a pretty // typical value for Blood's standard maps, so I assume it's 100-based. mapthings[count].args[1] = xsprites[i].Data4; mapthings[count].args[2] = xsprites[i].Data1; diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index c2d567f29..67fc544dc 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -2231,7 +2231,7 @@ void AAmbientSound::BeginPlay () // // AmbientSound :: Activate // -// Starts playing a sound (or does nothing of the sound is already playing). +// Starts playing a sound (or does nothing if the sound is already playing). // //==========================================================================