From 41414830a5f8831cae1b1df77f15848e657cda11 Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Fri, 22 Jul 2016 17:36:39 -0500 Subject: [PATCH] - Fixed: A_Warp never properly positioned actors on floors, if they wound up in or on one --- src/p_things.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_things.cpp b/src/p_things.cpp index e19323542..6f01715ad 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do { caller->AddZ(reference->GetBobOffset()); } + P_TryMove(caller, caller->Pos(), false); } return true; }