mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
For some unknown reason the HasBehavior check in P_OpenMapData was gone.
SVN r193 (trunk)
This commit is contained in:
parent
ba78504419
commit
3eb63cf1fa
2 changed files with 13 additions and 25 deletions
|
@ -290,6 +290,7 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
// names and for any valid level lump this always returns the short name.
|
||||
const char * lumpname = Wads.GetLumpFullName(lump_name + i);
|
||||
index = GetMapIndex(mapname, index, lumpname, i != 1 || map->MapLumps[0].Size == 0);
|
||||
if (index == ML_BEHAVIOR) map->HasBehavior = true;
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
if (index < 0) break;
|
||||
|
@ -339,6 +340,7 @@ MapData *P_OpenMapData(const char * mapname)
|
|||
if (i>0)
|
||||
{
|
||||
index = GetMapIndex(maplabel, index, lumpname, true);
|
||||
if (index == ML_BEHAVIOR) map->HasBehavior = true;
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
if (index < 0) break;
|
||||
|
@ -3461,12 +3463,12 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
FWadLump test;
|
||||
DWORD id = MAKE_ID('X','x','X','x'), idcheck;
|
||||
|
||||
if (map->MapLumps[ML_ZNODES].Size != 0)
|
||||
if (map->MapLumps[ML_ZNODES].Size != 0 && !UsingGLNodes)
|
||||
{
|
||||
map->Seek(ML_ZNODES);
|
||||
idcheck = MAKE_ID('Z','N','O','D');
|
||||
}
|
||||
else
|
||||
else if (map->MapLumps[ML_ZNODES].Size != 0)
|
||||
{
|
||||
// If normal nodes are not present but GL nodes are, use them.
|
||||
map->Seek(ML_GLZNODES);
|
||||
|
@ -3517,21 +3519,6 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
unclock (times[9]);
|
||||
}
|
||||
|
||||
/* Checking for compressed GL nodes is similar to above, and
|
||||
* should look something like this:
|
||||
FWadLump test = Wads.OpenLumpNum (lumpnum+ML_GLZNODES);
|
||||
DWORD id;
|
||||
|
||||
test.Read (&id, 4);
|
||||
if (id == MAKE_ID('Z','G','L','N'))
|
||||
{
|
||||
P_LoadGLZNodes (test);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load normal GL nodes, if present
|
||||
}
|
||||
*/
|
||||
}
|
||||
if (ForceNodeBuild)
|
||||
{
|
||||
|
@ -3547,8 +3534,8 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
lines, numlines
|
||||
};
|
||||
leveldata.FindMapBounds ();
|
||||
FNodeBuilder builder (leveldata, polyspots, anchors, genglnodes, CPU.bSSE2);
|
||||
UsingGLNodes = genglnodes;
|
||||
UsingGLNodes |= genglnodes;
|
||||
FNodeBuilder builder (leveldata, polyspots, anchors, UsingGLNodes, CPU.bSSE2);
|
||||
delete[] vertexes;
|
||||
builder.Extract (nodes, numnodes,
|
||||
segs, numsegs,
|
||||
|
|
|
@ -1665,6 +1665,13 @@ do_stop:
|
|||
v=clamp<int>(sc_Number, 0, 90);
|
||||
break;
|
||||
|
||||
case '!': // not boolean (to simulate parameters which default to 1)
|
||||
SC_MustGetNumber();
|
||||
v=!sc_Number;
|
||||
break;
|
||||
|
||||
*/
|
||||
|
||||
case 'I':
|
||||
case 'i': // Integer
|
||||
SC_MustGetNumber();
|
||||
|
@ -1677,12 +1684,6 @@ do_stop:
|
|||
v=fixed_t(sc_Float*FRACUNIT);
|
||||
break;
|
||||
|
||||
case '!': // not boolean (to simulate parameters which default to 1)
|
||||
SC_MustGetNumber();
|
||||
v=!sc_Number;
|
||||
break;
|
||||
|
||||
*/
|
||||
|
||||
case 'S':
|
||||
case 's': // Sound name
|
||||
|
|
Loading…
Reference in a new issue