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https://github.com/ZDoom/qzdoom-gpl.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
3d44613377
3 changed files with 5 additions and 5 deletions
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@ -2645,7 +2645,7 @@ void AM_drawPlayers ()
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pt.y = pos.Y;
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pt.y = pos.Y;
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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{
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angle = 90.;
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angle = -90.;
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AM_rotatePoint (&pt.x, &pt.y);
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AM_rotatePoint (&pt.x, &pt.y);
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}
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}
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else
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else
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@ -2806,7 +2806,7 @@ void AM_drawThings ()
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if (frame->Texture[0] != frame->Texture[1]) angle += 180. / 16;
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if (frame->Texture[0] != frame->Texture[1]) angle += 180. / 16;
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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{
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angle += players[consoleplayer].camera->Angles.Yaw - 90.;
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angle += players[consoleplayer].camera->Angles.Yaw + 90.;
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}
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}
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rotation = int((angle.Normalized360() * (16. / 360.)).Degrees);
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rotation = int((angle.Normalized360() * (16. / 360.)).Degrees);
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@ -2830,7 +2830,7 @@ void AM_drawThings ()
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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{
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AM_rotatePoint (&p.x, &p.y);
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AM_rotatePoint (&p.x, &p.y);
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angle += -players[consoleplayer].camera->Angles.Yaw + 90.;
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angle += -players[consoleplayer].camera->Angles.Yaw - 90.;
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}
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}
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color = AMColors[AMColors.ThingColor];
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color = AMColors[AMColors.ThingColor];
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@ -587,7 +587,7 @@ void P_DrawSplash2 (int count, const DVector3 &pos, DAngle angle, int updown, in
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break;
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break;
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}
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}
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zvel = -0.5;
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zvel = -1./512.;
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zspread = updown ? -6000 / 65536. : 6000 / 65536.;
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zspread = updown ? -6000 / 65536. : 6000 / 65536.;
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zadd = (updown == 2) ? 128 : 0;
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zadd = (updown == 2) ? 128 : 0;
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@ -1314,7 +1314,7 @@ void P_LoadSegs (MapData * map)
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// errors _can_ cause firelines.
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// errors _can_ cause firelines.
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DAngle ptp_angle = (li->v2->fPos() - li->v1->fPos()).Angle();
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DAngle ptp_angle = (li->v2->fPos() - li->v1->fPos()).Angle();
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DAngle seg_angle = AngleToFloat(segangle);
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DAngle seg_angle = AngleToFloat(segangle << 16);
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DAngle delta_angle = absangle(ptp_angle, seg_angle);
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DAngle delta_angle = absangle(ptp_angle, seg_angle);
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if (delta_angle >= 1.)
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if (delta_angle >= 1.)
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