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https://github.com/ZDoom/qzdoom-gpl.git
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- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
- renamed bBrightmapDisablesFullbright flag.
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bd811bea87
commit
3c7664a460
4 changed files with 9 additions and 11 deletions
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@ -676,7 +676,7 @@ void GLSprite::Process(AActor* thing,sector_t * sector)
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// allow disabling of the fullbright flag by a brightmap definition
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// (e.g. to do the gun flashes of Doom's zombies correctly.
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fullbright = (thing->flags5 & MF5_BRIGHT) ||
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((thing->renderflags & RF_FULLBRIGHT) && (!gltexture || !gltexture->tex->gl_info.bBrightmapDisablesFullbright));
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((thing->renderflags & RF_FULLBRIGHT) && (!gltexture || !gltexture->tex->gl_info.bDisableFullbright));
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lightlevel=fullbright? 255 :
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gl_ClampLight(rendersector->GetTexture(sector_t::ceiling) == skyflatnum ?
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@ -211,7 +211,7 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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{
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FMaterial * tex=FMaterial::ValidateTexture(lump, false, false);
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if (tex)
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disablefullbright = tex->tex->gl_info.bBrightmapDisablesFullbright;
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disablefullbright = tex->tex->gl_info.bDisableFullbright;
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}
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statebright[i] = !!psp->state->GetFullbright() && !disablefullbright;
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}
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@ -158,7 +158,7 @@ void gl_GenerateGlobalBrightmapFromColormap()
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if (cmapdata[i+j*256]!=i || (paldata[3*i]<10 && paldata[3*i+1]<10 && paldata[3*i+2]<10))
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{
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GlobalBrightmap.Remap[i]=black;
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GlobalBrightmap.Palette[i]=PalEntry(0,0,0);
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GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
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}
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}
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}
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@ -232,8 +232,7 @@ FTexture::MiscGLInfo::MiscGLInfo() throw()
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bFullbright = false;
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bSkyColorDone = false;
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bBrightmapChecked = false;
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bBrightmap = false;
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bBrightmapDisablesFullbright = false;
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bDisableFullbright = false;
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bNoFilter = false;
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bNoCompress = false;
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areas = NULL;
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@ -594,7 +593,7 @@ bool FTexture::SmoothEdges(unsigned char * buffer,int w, int h)
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bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
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{
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if (bMasked && !gl_info.bBrightmap)
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if (bMasked)
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{
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bMasked = SmoothEdges(buffer, w, h);
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if (bMasked && !ispatch) FindHoles(buffer, w, h);
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@ -620,7 +619,7 @@ FBrightmapTexture::FBrightmapTexture (FTexture *source)
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bNoDecals = source->bNoDecals;
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Rotations = source->Rotations;
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UseType = source->UseType;
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gl_info.bBrightmap = true;
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bMasked = false;
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id.SetInvalid();
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SourceLump = -1;
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}
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@ -737,10 +736,10 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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return;
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}
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bmtex->gl_info.bBrightmap = true;
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bmtex->bMasked = false;
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tex->gl_info.Brightmap = bmtex;
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}
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tex->gl_info.bBrightmapDisablesFullbright = disable_fullbright;
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tex->gl_info.bDisableFullbright = disable_fullbright;
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}
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//==========================================================================
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@ -347,8 +347,7 @@ public:
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bool bSkybox:1; // This is a skybox
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bool bSkyColorDone:1; // Fill color for sky
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char bBrightmapChecked:1; // Set to 1 if brightmap has been checked
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bool bBrightmap:1; // This is a brightmap
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bool bBrightmapDisablesFullbright:1; // This disables fullbright display
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bool bDisableFullbright:1; // This texture will not be displayed as fullbright sprite
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bool bNoFilter:1;
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bool bNoCompress:1;
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