From 3be33b5725a822c2c1ffed2826cc399ca6a8ef7e Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Mon, 25 Apr 2016 14:12:16 -0500 Subject: [PATCH] The GL part of Quake Rolls. --- src/gl/scene/gl_scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index a4d440abb..658a816a5 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -799,7 +799,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo double alen = sqrt(angx*angx + angy*angy); mAngles.Pitch = (float)RAD2DEG(asin(angy / alen)); - mAngles.Roll.Degrees = camera->Angles.Roll.Degrees; + mAngles.Roll.Degrees = ViewRoll.Degrees; // Scroll the sky mSky1Pos = (float)fmod(gl_frameMS * level.skyspeed1, 1024.f) * 90.f/256.f;