mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 12:22:45 +00:00
- fixed: The default minimum and maximum distances for A_Teleport were swapped.
This commit is contained in:
parent
0a581754bf
commit
3b7eb849a7
1 changed files with 1 additions and 1 deletions
|
@ -733,7 +733,7 @@ class Actor : Thinker native
|
|||
native void A_Weave(int xspeed, int yspeed, double xdist, double ydist);
|
||||
|
||||
|
||||
action native state, bool A_Teleport(statelabel teleportstate = null, class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, double mindist = 0, double maxdist = 128, int ptr = AAPTR_DEFAULT);
|
||||
action native state, bool A_Teleport(statelabel teleportstate = null, class<SpecialSpot> targettype = "BossSpot", class<Actor> fogtype = "TeleportFog", int flags = 0, double mindist = 128, double maxdist = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native state, bool A_Warp(int ptr_destination, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, statelabel success_state = null, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
|
||||
native void A_CountdownArg(int argnum, statelabel targstate = null);
|
||||
native state A_MonsterRefire(int chance, statelabel label);
|
||||
|
|
Loading…
Reference in a new issue