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Enabled user shader for a cameratexture
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1 changed files with 5 additions and 0 deletions
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@ -447,6 +447,11 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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}
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else if (tx->bHasCanvas)
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{
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if (tx->gl_info.shaderindex >= FIRST_USER_SHADER)
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{
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mShaderIndex = tx->gl_info.shaderindex;
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}
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// no brightmap for cameratexture
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}
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else
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{
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