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https://github.com/ZDoom/qzdoom-gpl.git
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Make spanfunc private and local to SpanDrawerArgs
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parent
81a20213a7
commit
36a23d60b8
4 changed files with 19 additions and 5 deletions
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@ -65,6 +65,10 @@ namespace swrenderer
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basecolfunc = &SWPixelFormatDrawers::DrawColumn;
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fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
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transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
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}
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SpanDrawerArgs::SpanDrawerArgs()
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{
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spanfunc = &SWPixelFormatDrawers::DrawSpan;
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}
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@ -617,7 +621,7 @@ namespace swrenderer
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return nullptr;
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}
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void DrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
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void SpanDrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
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{
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if (masked)
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{
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@ -673,6 +677,11 @@ namespace swrenderer
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}
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}
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void SpanDrawerArgs::DrawSpan()
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{
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(Drawers()->*spanfunc)(*this);
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}
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void SpanDrawerArgs::DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
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{
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Drawers()->DrawTiltedSpan(*this, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
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@ -46,7 +46,6 @@ namespace swrenderer
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bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
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void SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
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void SetTranslationMap(lighttable_t *translation);
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@ -63,7 +62,6 @@ namespace swrenderer
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ColumnDrawerFunc basecolfunc;
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ColumnDrawerFunc fuzzcolfunc;
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ColumnDrawerFunc transcolfunc;
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SpanDrawerFunc spanfunc;
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uint32_t *dc_srcblend;
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uint32_t *dc_destblend;
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@ -144,8 +142,12 @@ namespace swrenderer
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class SpanDrawerArgs : public DrawerArgs
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{
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public:
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SpanDrawerArgs();
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void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
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void SetSpanTexture(FTexture *tex);
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void DrawSpan();
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void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
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void DrawColoredSpan(int y, int x1, int x2);
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void DrawFogBoundaryLine(int y, int x1, int x2);
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@ -170,6 +172,9 @@ namespace swrenderer
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FVector3 dc_viewpos_step;
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TriLight *dc_lights = nullptr;
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int dc_num_lights = 0;
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private:
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SpanDrawerFunc spanfunc;
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};
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class ColumnDrawerArgs : public DrawerArgs
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@ -254,7 +254,7 @@ namespace swrenderer
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drawerargs.ds_x1 = x1;
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drawerargs.ds_x2 = x2;
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(drawerargs.Drawers()->*drawerargs.spanfunc)(drawerargs);
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drawerargs.DrawSpan();
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}
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void RenderFlatPlane::StepColumn()
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@ -1491,7 +1491,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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drawerargs.ds_xfrac = xs_RoundToInt(tex.X * scalex);
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drawerargs.ds_yfrac = xs_RoundToInt(tex.Y * scaley);
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(drawerargs.Drawers()->*drawerargs.spanfunc)(drawerargs);
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drawerargs.DrawSpan();
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#endif
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}
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x += xinc;
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