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- added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9
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parent
d9efeb206d
commit
3696d34806
5 changed files with 24 additions and 4 deletions
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@ -167,7 +167,7 @@ void APowerup::Serialize(FSerializer &arc)
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PalEntry APowerup::GetBlend ()
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{
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if (EffectTics <= BLINKTHRESHOLD && !(EffectTics & 8))
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if (isBlinking())
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return 0;
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if (IsSpecialColormap(BlendColor)) return 0;
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@ -202,6 +202,22 @@ void APowerup::CallInitEffect()
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else InitEffect();
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}
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//===========================================================================
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//
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// APowerup :: isBlinking
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//
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//===========================================================================
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bool APowerup::isBlinking() const
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{
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return (EffectTics <= BLINKTHRESHOLD && (EffectTics & 8) && !(ItemFlags & IF_NOSCREENBLINK));
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}
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DEFINE_ACTION_FUNCTION(APowerup, isBlinking)
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{
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PARAM_SELF_PROLOGUE(APowerup);
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ACTION_RETURN_BOOL(self->isBlinking());
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}
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//===========================================================================
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//
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@ -222,7 +238,7 @@ void APowerup::DoEffect ()
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if (Colormap != NOFIXEDCOLORMAP)
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{
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if (EffectTics > BLINKTHRESHOLD || (EffectTics & 8))
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if (!isBlinking())
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{
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Owner->player->fixedcolormap = Colormap;
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}
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@ -294,7 +310,7 @@ bool APowerup::DrawPowerup (int x, int y)
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{
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return false;
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}
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if (EffectTics > BLINKTHRESHOLD || !(EffectTics & 16))
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if (!isBlinking())
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{
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FTexture *pic = TexMan(Icon);
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screen->DrawTexture (pic, x, y,
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@ -903,7 +919,7 @@ void APowerLightAmp::DoEffect ()
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if (Owner->player != NULL && Owner->player->fixedcolormap < NUMCOLORMAPS)
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{
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if (EffectTics > BLINKTHRESHOLD || (EffectTics & 8))
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if (!isBlinking())
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{
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Owner->player->fixedlightlevel = 1;
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}
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@ -30,6 +30,7 @@ public:
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virtual void InitEffect ();
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virtual void DoEffect () override;
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virtual void EndEffect ();
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bool isBlinking() const;
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protected:
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void CallInitEffect();
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@ -46,6 +46,7 @@ enum
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IF_ALWAYSRESPAWN = 1<<23, // Always respawn, regardless of dmflag
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IF_TRANSFER = 1<<24, // All inventory items that the inventory item contains is also transfered to the pickuper
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IF_NOTELEPORTFREEZE = 1<<25, // does not 'freeze' the player right after teleporting.
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IF_NOSCREENBLINK = 1<<26, // Does not blink the screen overlay when expiring.
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};
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@ -408,6 +408,7 @@ static FFlagDef InventoryFlagDefs[] =
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DEFINE_FLAG(IF, ALWAYSRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, TRANSFER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOTELEPORTFREEZE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENBLINK, AInventory, ItemFlags),
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DEFINE_DUMMY_FLAG(FORCERESPAWNINSURVIVAL, false),
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@ -28,6 +28,7 @@ class Powerup : Inventory native
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native virtual void InitEffect();
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native virtual void EndEffect();
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native bool isBlinking();
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}
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