diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 5ccacf305..a8e5867c9 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -76,7 +76,11 @@ // //========================================================================== CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG); -CVAR(Float, gl_bloom_amount, 1.4f, 0) +CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, 0) +{ + if (self < 0.1f) self = 0.1f; +} + CVAR(Float, gl_exposure, 0.0f, 0) CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) @@ -145,6 +149,7 @@ void FGLRenderer::BloomScene() mBloomExtractShader->Bind(); mBloomExtractShader->SceneTexture.Set(0); mBloomExtractShader->Exposure.Set(mCameraExposure); + mVBO->BindVBO(); mVBO->RenderScreenQuad(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -242,6 +247,7 @@ void FGLRenderer::TonemapScene() mTonemapShader->Bind(); mTonemapShader->SceneTexture.Set(0); mTonemapShader->Exposure.Set(mCameraExposure); + mVBO->BindVBO(); mVBO->RenderScreenQuad(); if (blendEnabled) @@ -351,7 +357,8 @@ void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds, bool applyGamma) mPresentShader->Brightness.Set(clamp(vid_brightness, -0.8f, 0.8f)); } mBuffers->BindHudTexture(0); - mVBO->RenderScreenQuad(width / (float)mBuffers->GetWidth(), height / (float)mBuffers->GetHeight()); + mVBO->BindVBO(); + mVBO->RenderScreenQuad(mScreenViewport.width / (float)mBuffers->GetWidth(), mScreenViewport.height / (float)mBuffers->GetHeight()); if (blendEnabled) glEnable(GL_BLEND);