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https://github.com/ZDoom/qzdoom-gpl.git
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Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
367baf39a2
1 changed files with 9 additions and 2 deletions
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@ -76,7 +76,11 @@
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//
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//==========================================================================
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CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Float, gl_bloom_amount, 1.4f, 0)
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CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, 0)
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{
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if (self < 0.1f) self = 0.1f;
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}
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CVAR(Float, gl_exposure, 0.0f, 0)
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CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -145,6 +149,7 @@ void FGLRenderer::BloomScene()
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mBloomExtractShader->Bind();
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mBloomExtractShader->SceneTexture.Set(0);
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mBloomExtractShader->Exposure.Set(mCameraExposure);
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mVBO->BindVBO();
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mVBO->RenderScreenQuad();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -242,6 +247,7 @@ void FGLRenderer::TonemapScene()
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mTonemapShader->Bind();
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mTonemapShader->SceneTexture.Set(0);
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mTonemapShader->Exposure.Set(mCameraExposure);
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mVBO->BindVBO();
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mVBO->RenderScreenQuad();
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if (blendEnabled)
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@ -351,7 +357,8 @@ void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds, bool applyGamma)
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mPresentShader->Brightness.Set(clamp<float>(vid_brightness, -0.8f, 0.8f));
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}
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mBuffers->BindHudTexture(0);
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mVBO->RenderScreenQuad(width / (float)mBuffers->GetWidth(), height / (float)mBuffers->GetHeight());
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mVBO->BindVBO();
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mVBO->RenderScreenQuad(mScreenViewport.width / (float)mBuffers->GetWidth(), mScreenViewport.height / (float)mBuffers->GetHeight());
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if (blendEnabled)
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glEnable(GL_BLEND);
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