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Removed irrelevant voxel code notice in the README (the software renderer doesn't even exist in the current iteration)
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The original Doom source code was released by id Software under the
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Doom Source Code License. See doomlic.txt.
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Parts of the voxel code in the software renderer use code from the
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BUILD engine by Ken Silverman. See buildlic.txt.
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The majority of original code uses a BSD-like lincese. See bsd.txt.
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The OpenGL renderer is released under the LGPL v3, except some bits
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