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https://github.com/ZDoom/qzdoom-gpl.git
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commit
3548f17f01
3 changed files with 13 additions and 6 deletions
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@ -167,8 +167,8 @@ void gl_LoadExtensions()
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gl.flags |= RFL_SAMPLER_OBJECTS;
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}
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// The minimum requirement for the modern render path are GL 3.0 + uniform buffers
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if (gl_version < 3.0f || (gl_version < 3.1f && !CheckExtension("GL_ARB_uniform_buffer_object") && strstr(gl.vendorstring, "X.Org") == nullptr))
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// The minimum requirement for the modern render path are GL 3.0 + uniform buffers. Also exclude the Linux Mesa driver at GL 3.0 because it errors out on shader compilation.
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if (gl_version < 3.0f || (gl_version < 3.1f && (!CheckExtension("GL_ARB_uniform_buffer_object") || strstr(gl.vendorstring, "X.Org") != nullptr)))
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{
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gl.legacyMode = true;
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gl.lightmethod = LM_LEGACY;
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@ -294,10 +294,10 @@ void gl_PrintStartupLog()
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Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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Printf ("GL_VERSION: %s (%s profile)\n", glGetString(GL_VERSION), (v & GL_CONTEXT_CORE_PROFILE_BIT)? "Core" : "Compatibility");
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Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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Printf ("GL_EXTENSIONS:");
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Printf (PRINT_LOG, "GL_EXTENSIONS:");
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for (unsigned i = 0; i < m_Extensions.Size(); i++)
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{
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Printf(" %s", m_Extensions[i].GetChars());
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Printf(PRINT_LOG, " %s", m_Extensions[i].GetChars());
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}
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &v);
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@ -491,6 +491,7 @@ void R_InterpolateView (player_t *player, double Frac, InterpolationViewer *ivie
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if (ViewPos.Z > viewsector->GetPortalPlaneZ(sector_t::ceiling))
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{
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ViewPos += viewsector->GetPortalDisplacement(sector_t::ceiling);
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ViewActorPos += viewsector->GetPortalDisplacement(sector_t::ceiling);
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viewsector = R_PointInSubsector(ViewPos)->sector;
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moved = true;
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}
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@ -503,6 +504,7 @@ void R_InterpolateView (player_t *player, double Frac, InterpolationViewer *ivie
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if (ViewPos.Z < viewsector->GetPortalPlaneZ(sector_t::floor))
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{
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ViewPos += viewsector->GetPortalDisplacement(sector_t::floor);
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ViewActorPos += viewsector->GetPortalDisplacement(sector_t::floor);
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viewsector = R_PointInSubsector(ViewPos)->sector;
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moved = true;
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}
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@ -8926,15 +8926,20 @@ ExpEmit FxSwitchStatement::Emit(VMFunctionBuilder *build)
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bool FxSwitchStatement::CheckReturn()
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{
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//A switch statement returns when it contains no breaks and ends with a return
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bool founddefault = false;
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//A switch statement returns when it contains a no breaks, a default case, and ends with a return
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for (auto line : Content)
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{
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if (line->ExprType == EFX_JumpStatement)
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{
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return false; // Break means that the end of the statement will be reached, Continue cannot happen in the last statement of the last block.
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}
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else if (line->ExprType == EFX_CaseStatement)
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{
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if (static_cast<FxCaseStatement*>(line)->Condition == nullptr) founddefault = true;
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}
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}
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return Content.Size() > 0 && Content.Last()->CheckReturn();
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return founddefault && Content.Size() > 0 && Content.Last()->CheckReturn();
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}
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//==========================================================================
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