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- fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered.
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1 changed files with 6 additions and 3 deletions
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@ -744,9 +744,12 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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{
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SetState (diestate);
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tics -= pr_killmobj() & 3;
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if (tics < 1)
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tics = 1;
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if (tics > 1)
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{
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tics -= pr_killmobj() & 3;
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if (tics < 1)
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tics = 1;
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}
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}
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else
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{
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