diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 2732337c7..81d0fc4b7 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -3781,6 +3781,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings) } } +//=========================================================================== +// +// [TP] A_FaceConsolePlayer +// +//=========================================================================== +DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_FaceConsolePlayer) { + ACTION_PARAM_START (1); + ACTION_PARAM_ANGLE (MaxTurnAngle, 0); + // NOTE: It does nothing for zdoom. +} + //=========================================================================== // // A_MonsterRefire diff --git a/wadsrc/static/actors/actor.txt b/wadsrc/static/actors/actor.txt index e253f53ac..468b0f7b5 100644 --- a/wadsrc/static/actors/actor.txt +++ b/wadsrc/static/actors/actor.txt @@ -186,6 +186,7 @@ ACTOR Actor native //: Thinker action native A_ClearSoundTarget(); action native A_FireAssaultGun(); action native A_CheckTerrain(); + action native A_FaceConsolePlayer(float MaxTurnAngle = 0); // [TP] action native A_MissileAttack(); action native A_MeleeAttack();