mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 06:02:18 +00:00
- fixed texture clamping calculations for negative scales.
This commit is contained in:
parent
2e11b4f346
commit
2e5ada5f25
2 changed files with 40 additions and 16 deletions
|
@ -192,7 +192,7 @@ private:
|
||||||
bool PutWallCompat(int passflag);
|
bool PutWallCompat(int passflag);
|
||||||
void PutWall(bool translucent);
|
void PutWall(bool translucent);
|
||||||
void PutPortal(int ptype);
|
void PutPortal(int ptype);
|
||||||
void CheckTexturePosition();
|
void CheckTexturePosition(FTexCoordInfo *tci);
|
||||||
|
|
||||||
void RenderFogBoundaryCompat();
|
void RenderFogBoundaryCompat();
|
||||||
void RenderLightsCompat(int pass);
|
void RenderLightsCompat(int pass);
|
||||||
|
|
|
@ -626,7 +626,7 @@ bool GLWall::SetWallCoordinates(seg_t * seg, FTexCoordInfo *tci, float textureto
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
void GLWall::CheckTexturePosition()
|
void GLWall::CheckTexturePosition(FTexCoordInfo *tci)
|
||||||
{
|
{
|
||||||
float sub;
|
float sub;
|
||||||
|
|
||||||
|
@ -634,23 +634,47 @@ void GLWall::CheckTexturePosition()
|
||||||
|
|
||||||
// clamp texture coordinates to a reasonable range.
|
// clamp texture coordinates to a reasonable range.
|
||||||
// Extremely large values can cause visual problems
|
// Extremely large values can cause visual problems
|
||||||
if (tcs[UPLFT].v < tcs[UPRGT].v)
|
if (tci->mScale.Y > 0)
|
||||||
{
|
{
|
||||||
sub = float(xs_FloorToInt(tcs[UPLFT].v));
|
if (tcs[UPLFT].v < tcs[UPRGT].v)
|
||||||
|
{
|
||||||
|
sub = float(xs_FloorToInt(tcs[UPLFT].v));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sub = float(xs_FloorToInt(tcs[UPRGT].v));
|
||||||
|
}
|
||||||
|
tcs[UPLFT].v -= sub;
|
||||||
|
tcs[UPRGT].v -= sub;
|
||||||
|
tcs[LOLFT].v -= sub;
|
||||||
|
tcs[LORGT].v -= sub;
|
||||||
|
|
||||||
|
if ((tcs[UPLFT].v == 0.f && tcs[UPRGT].v == 0.f && tcs[LOLFT].v <= 1.f && tcs[LORGT].v <= 1.f) ||
|
||||||
|
(tcs[UPLFT].v >= 0.f && tcs[UPRGT].v >= 0.f && tcs[LOLFT].v == 1.f && tcs[LORGT].v == 1.f))
|
||||||
|
{
|
||||||
|
flags |= GLT_CLAMPY;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub = float(xs_FloorToInt(tcs[UPRGT].v));
|
if (tcs[LOLFT].v < tcs[LORGT].v)
|
||||||
}
|
{
|
||||||
tcs[UPLFT].v -= sub;
|
sub = float(xs_FloorToInt(tcs[LOLFT].v));
|
||||||
tcs[UPRGT].v -= sub;
|
}
|
||||||
tcs[LOLFT].v -= sub;
|
else
|
||||||
tcs[LORGT].v -= sub;
|
{
|
||||||
|
sub = float(xs_FloorToInt(tcs[LORGT].v));
|
||||||
|
}
|
||||||
|
tcs[UPLFT].v -= sub;
|
||||||
|
tcs[UPRGT].v -= sub;
|
||||||
|
tcs[LOLFT].v -= sub;
|
||||||
|
tcs[LORGT].v -= sub;
|
||||||
|
|
||||||
if ((tcs[UPLFT].v == 0.f && tcs[UPRGT].v == 0.f && tcs[LOLFT].v <= 1.f && tcs[LORGT].v <= 1.f) ||
|
if ((tcs[LOLFT].v == 0.f && tcs[LORGT].v == 0.f && tcs[UPLFT].v <= 1.f && tcs[UPRGT].v <= 1.f) ||
|
||||||
(tcs[UPLFT].v >= 0.f && tcs[UPRGT].v >= 0.f && tcs[LOLFT].v == 1.f && tcs[LORGT].v == 1.f))
|
(tcs[LOLFT].v >= 0.f && tcs[LORGT].v >= 0.f && tcs[UPLFT].v == 1.f && tcs[UPRGT].v == 1.f))
|
||||||
{
|
{
|
||||||
flags |= GLT_CLAMPY;
|
flags |= GLT_CLAMPY;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if this is marked as a skybox and if so, do the same for x.
|
// Check if this is marked as a skybox and if so, do the same for x.
|
||||||
|
@ -721,7 +745,7 @@ void GLWall::DoTexture(int _type,seg_t * seg, int peg,
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
CheckTexturePosition();
|
CheckTexturePosition(&tci);
|
||||||
|
|
||||||
// Add this wall to the render list
|
// Add this wall to the render list
|
||||||
sector_t * sec = sub ? sub->sector : seg->frontsector;
|
sector_t * sec = sub ? sub->sector : seg->frontsector;
|
||||||
|
@ -1139,7 +1163,7 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
|
||||||
tcs[LOLFT].v = tci.FloatToTexV(to - ff_bottomleft);
|
tcs[LOLFT].v = tci.FloatToTexV(to - ff_bottomleft);
|
||||||
tcs[LORGT].v = tci.FloatToTexV(to - ff_bottomright);
|
tcs[LORGT].v = tci.FloatToTexV(to - ff_bottomright);
|
||||||
type = RENDERWALL_FFBLOCK;
|
type = RENDERWALL_FFBLOCK;
|
||||||
CheckTexturePosition();
|
CheckTexturePosition(&tci);
|
||||||
}
|
}
|
||||||
|
|
||||||
ztop[0] = ff_topleft;
|
ztop[0] = ff_topleft;
|
||||||
|
|
Loading…
Reference in a new issue